/* * Copyright (c) 2016-2017, The Linux Foundation. All rights reserved. * Not a Contribution. * * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef __TONEMAPPER_TONEMAP_H__ #define __TONEMAPPER_TONEMAP_H__ #define TONEMAP_FORWARD 0 #define TONEMAP_INVERSE 1 #include "EGLImageWrapper.h" #include "engine.h" class Tonemapper { private: void* engineContext; unsigned int tonemapTexture; unsigned int lutXformTexture; unsigned int programID; float lutXformScaleOffset[2]; float tonemapScaleOffset[2]; EGLImageWrapper* eglImageWrapper; Tonemapper(); public: ~Tonemapper(); static Tonemapper *build(int type, void *colorMap, int colorMapSize, void *lutXform, int lutXformSize, bool isSecure); int blit(const void *dst, const void *src, int srcFenceFd); }; #endif //__TONEMAPPER_TONEMAP_H__