/* * Copyright (c) 2017, The Linux Foundation. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials provided * with the distribution. * * Neither the name of The Linux Foundation nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE * OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __SYNC_TASK_H__ #define __SYNC_TASK_H__ #include <thread> #include <mutex> #include <condition_variable> // NOLINT namespace sdm { template <class TaskCode> class SyncTask { public: // This class need to be overridden by caller to pass on a task context. class TaskContext { public: virtual ~TaskContext() { } }; // Methods to callback into caller for command codes executions in worker thread. class TaskHandler { public: virtual ~TaskHandler() { } virtual void OnTask(const TaskCode &task_code, TaskContext *task_context) = 0; }; explicit SyncTask(TaskHandler &task_handler) : task_handler_(task_handler) { // Block caller thread until worker thread has started and ready to listen to task commands. // Worker thread will signal as soon as callback is received in the new thread. std::unique_lock<std::mutex> caller_lock(caller_mutex_); std::thread worker_thread(SyncTaskThread, this); worker_thread_.swap(worker_thread); caller_cv_.wait(caller_lock); } ~SyncTask() { // Task code does not matter here. PerformTask(task_code_, nullptr, true); worker_thread_.join(); } void PerformTask(const TaskCode &task_code, TaskContext *task_context) { PerformTask(task_code, task_context, false); } private: void PerformTask(const TaskCode &task_code, TaskContext *task_context, bool terminate) { std::unique_lock<std::mutex> caller_lock(caller_mutex_); // New scope to limit scope of worker lock to this block. { // Set task command code and notify worker thread. std::unique_lock<std::mutex> worker_lock(worker_mutex_); task_code_ = task_code; task_context_ = task_context; worker_thread_exit_ = terminate; pending_code_ = true; worker_cv_.notify_one(); } // Wait for worker thread to finish and signal. caller_cv_.wait(caller_lock); } static void SyncTaskThread(SyncTask *sync_task) { if (sync_task) { sync_task->OnThreadCallback(); } } void OnThreadCallback() { // Acquire worker lock and start waiting for events. // Wait must start before caller thread can post events, otherwise posted events will be lost. // Caller thread will be blocked until worker thread signals readiness. std::unique_lock<std::mutex> worker_lock(worker_mutex_); // New scope to limit scope of caller lock to this block. { // Signal caller thread that worker thread is ready to listen to events. std::unique_lock<std::mutex> caller_lock(caller_mutex_); caller_cv_.notify_one(); } while (!worker_thread_exit_) { // Add predicate to handle spurious interrupts. // Wait for caller thread to signal new command codes. worker_cv_.wait(worker_lock, [this] { return pending_code_; }); // Call task handler which is implemented by the caller. if (!worker_thread_exit_) { task_handler_.OnTask(task_code_, task_context_); } pending_code_ = false; // Notify completion of current task to the caller thread which is blocked. std::unique_lock<std::mutex> caller_lock(caller_mutex_); caller_cv_.notify_one(); } } TaskHandler &task_handler_; TaskCode task_code_; TaskContext *task_context_ = nullptr; std::thread worker_thread_; std::mutex caller_mutex_; std::mutex worker_mutex_; std::condition_variable caller_cv_; std::condition_variable worker_cv_; bool worker_thread_exit_ = false; bool pending_code_ = false; }; } // namespace sdm #endif // __SYNC_TASK_H__