/* * Copyright (C) 2012-2015, The Linux Foundation. All rights reserved. * * Not a Contribution, Apache license notifications and license are retained * for attribution purposes only. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef HWC_MDP_COMP #define HWC_MDP_COMP #include <hwc_utils.h> #include <idle_invalidator.h> #include <cutils/properties.h> #include <overlay.h> namespace overlay { class Rotator; }; namespace qhwc { namespace ovutils = overlay::utils; class MDPComp { public: explicit MDPComp(int); virtual ~MDPComp(){}; /*sets up mdp comp for the current frame */ int prepare(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* draw */ virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list) = 0; //Reset values void reset(); /* dumpsys */ void dump(android::String8& buf, hwc_context_t *ctx); bool isGLESOnlyComp() { return (mCurrentFrame.mdpCount == 0); } int drawOverlap(hwc_context_t *ctx, hwc_display_contents_1_t* list); static MDPComp* getObject(hwc_context_t *ctx, const int& dpy); /* Handler to invoke frame redraw on Idle Timer expiry */ static void timeout_handler(void *udata); /* Initialize MDP comp*/ static bool init(hwc_context_t *ctx); static void resetIdleFallBack() { sIdleFallBack = false; } static bool isIdleFallback() { return sIdleFallBack; } static void dynamicDebug(bool enable){ sDebugLogs = enable; } static void setIdleTimeout(const uint32_t& timeout); static void setMaxPipesPerMixer(const uint32_t value); static int setPartialUpdatePref(hwc_context_t *ctx, bool enable); static bool getPartialUpdatePref(hwc_context_t *ctx); void setDynRefreshRate(hwc_context_t *ctx, hwc_display_contents_1_t* list); static void setSingleFullScreenUpdate() { sIsSingleFullScreenUpdate = true; } protected: enum ePipeType { MDPCOMP_OV_RGB = ovutils::OV_MDP_PIPE_RGB, MDPCOMP_OV_VG = ovutils::OV_MDP_PIPE_VG, MDPCOMP_OV_DMA = ovutils::OV_MDP_PIPE_DMA, MDPCOMP_OV_ANY, }; //Simulation flags enum { MDPCOMP_AVOID_FULL_MDP = 0x001, MDPCOMP_AVOID_CACHE_MDP = 0x002, MDPCOMP_AVOID_LOAD_MDP = 0x004, MDPCOMP_AVOID_VIDEO_ONLY = 0x008, MDPCOMP_AVOID_MDP_ONLY_LAYERS = 0x010, }; /* mdp pipe data */ struct MdpPipeInfo { int zOrder; virtual ~MdpPipeInfo(){}; }; struct MdpYUVPipeInfo : public MdpPipeInfo{ ovutils::eDest lIndex; ovutils::eDest rIndex; virtual ~MdpYUVPipeInfo(){}; }; /* per layer data */ struct PipeLayerPair { MdpPipeInfo *pipeInfo; overlay::Rotator* rot; int listIndex; }; /* per frame data */ struct FrameInfo { /* maps layer list to mdp list */ int layerCount; int layerToMDP[MAX_NUM_APP_LAYERS]; /* maps mdp list to layer list */ int mdpCount; struct PipeLayerPair mdpToLayer[MAX_NUM_BLEND_STAGES]; /* layer composing on FB? */ int fbCount; bool isFBComposed[MAX_NUM_APP_LAYERS]; /* layers lying outside ROI. Will * be dropped off from the composition */ int dropCount; bool drop[MAX_NUM_APP_LAYERS]; bool needsRedraw; int fbZ; /* c'tor */ FrameInfo(); /* clear old frame data */ void reset(const int& numLayers); void map(); }; /* cached data */ struct LayerCache { int layerCount; bool isFBComposed[MAX_NUM_APP_LAYERS]; bool drop[MAX_NUM_APP_LAYERS]; /* c'tor */ LayerCache(); /* clear caching info*/ void reset(); void updateCounts(const FrameInfo&); bool isSameFrame(const FrameInfo& curFrame, hwc_display_contents_1_t* list); }; /* allocates pipe from pipe book */ virtual bool allocLayerPipes(hwc_context_t *ctx, hwc_display_contents_1_t* list) = 0; /* configures MPD pipes */ virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& pipeLayerPair) = 0; /* Increments mdpCount if 4k2k yuv layer split is enabled. * updates framebuffer z order if fb lies above source-split layer */ virtual void adjustForSourceSplit(hwc_context_t *ctx, hwc_display_contents_1_t* list) = 0; /* configures 4kx2k yuv layer*/ virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& PipeLayerPair) = 0; /* generates ROI based on the modified area of the frame */ virtual void generateROI(hwc_context_t *ctx, hwc_display_contents_1_t* list) = 0; /* Calculates the dirtyRegion for the given layer */ hwc_rect_t calculateDirtyRect(const hwc_layer_1_t* layer, hwc_rect_t& scissor); /* validates the ROI generated for fallback conditions */ virtual bool validateAndApplyROI(hwc_context_t *ctx, hwc_display_contents_1_t* list) = 0; /* Trims layer coordinates against ROI generated */ virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& crop, hwc_rect& dst) = 0; /* set/reset flags for MDPComp */ void setMDPCompLayerFlags(hwc_context_t *ctx, hwc_display_contents_1_t* list); void setRedraw(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* checks for conditions where mdpcomp is not possible */ bool isFrameDoable(hwc_context_t *ctx); /* checks for conditions where RGB layers cannot be bypassed */ bool tryFullFrame(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* checks if full MDP comp can be done */ bool fullMDPComp(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Full MDP Composition with Peripheral Tiny Overlap Removal */ bool fullMDPCompWithPTOR(hwc_context_t *ctx,hwc_display_contents_1_t* list); /* check if we can use layer cache to do at least partial MDP comp */ bool partialMDPComp(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Partial MDP comp that uses caching to save power as primary goal */ bool cacheBasedComp(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Partial MDP comp that balances the load between MDP and GPU such that * MDP is loaded to the max of its capacity. The lower z order layers are * fed to MDP, whereas the upper ones to GPU, because the upper ones have * lower number of pixels and can reduce GPU processing time */ bool loadBasedComp(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Checks if its worth doing load based partial comp */ bool isLoadBasedCompDoable(hwc_context_t *ctx); /* checks for conditions where only video can be bypassed */ bool tryVideoOnly(hwc_context_t *ctx, hwc_display_contents_1_t* list); bool videoOnlyComp(hwc_context_t *ctx, hwc_display_contents_1_t* list, bool secureOnly); /* checks for conditions where only secure RGB and video can be bypassed */ bool tryMDPOnlyLayers(hwc_context_t *ctx, hwc_display_contents_1_t* list); bool mdpOnlyLayersComp(hwc_context_t *ctx, hwc_display_contents_1_t* list, bool secureOnly); /* checks for conditions where YUV layers cannot be bypassed */ bool isYUVDoable(hwc_context_t* ctx, hwc_layer_1_t* layer); /* checks for conditions where Secure RGB layers cannot be bypassed */ bool isSecureRGBDoable(hwc_context_t* ctx, hwc_layer_1_t* layer); /* checks if MDP/MDSS can process current list w.r.to HW limitations * All peculiar HW limitations should go here */ bool hwLimitationsCheck(hwc_context_t* ctx, hwc_display_contents_1_t* list); /* Is debug enabled */ static bool isDebug() { return sDebugLogs ? true : false; }; /* Is feature enabled */ static bool isEnabled() { return sEnabled; }; /* checks for mdp comp dimension limitation */ bool isValidDimension(hwc_context_t *ctx, hwc_layer_1_t *layer); /* tracks non updating layers*/ void updateLayerCache(hwc_context_t* ctx, hwc_display_contents_1_t* list, FrameInfo& frame); /* optimize layers for mdp comp*/ bool markLayersForCaching(hwc_context_t* ctx, hwc_display_contents_1_t* list); int getBatch(hwc_display_contents_1_t* list, int& maxBatchStart, int& maxBatchEnd, int& maxBatchCount); bool canPushBatchToTop(const hwc_display_contents_1_t* list, int fromIndex, int toIndex); bool intersectingUpdatingLayers(const hwc_display_contents_1_t* list, int fromIndex, int toIndex, int targetLayerIndex); /* drop other non-AIV layers from external display list.*/ void dropNonAIVLayers(hwc_context_t* ctx, hwc_display_contents_1_t* list); /* updates cache map with YUV info */ void updateYUV(hwc_context_t* ctx, hwc_display_contents_1_t* list, bool secureOnly, FrameInfo& frame); /* updates cache map with secure RGB info */ void updateSecureRGB(hwc_context_t* ctx, hwc_display_contents_1_t* list); /* Validates if the GPU/MDP layer split chosen by a strategy is supported * by MDP. * Sets up MDP comp data structures to reflect covnversion from layers to * overlay pipes. * Configures overlay. * Configures if GPU should redraw. */ bool postHeuristicsHandling(hwc_context_t *ctx, hwc_display_contents_1_t* list); void reset(hwc_context_t *ctx); bool isSupportedForMDPComp(hwc_context_t *ctx, hwc_layer_1_t* layer); bool resourceCheck(hwc_context_t* ctx, hwc_display_contents_1_t* list); hwc_rect_t getUpdatingFBRect(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* checks for conditions to enable partial udpate */ bool canPartialUpdate(hwc_context_t *ctx, hwc_display_contents_1_t* list); // Checks if only videocontent is updating bool onlyVideosUpdating(hwc_context_t *ctx, hwc_display_contents_1_t* list); static bool loadPerfLib(); void setPerfHint(hwc_context_t *ctx, hwc_display_contents_1_t* list); int mDpy; static bool sEnabled; static bool sEnableMixedMode; static int sSimulationFlags; static bool sDebugLogs; static bool sIdleFallBack; /* Handles the timeout event from kernel, if the value is set to true */ static bool sHandleTimeout; static int sMaxPipesPerMixer; static bool sSrcSplitEnabled; static IdleInvalidator *sIdleInvalidator; static bool sIsSingleFullScreenUpdate; static int sMaxSecLayers; static bool sIsPartialUpdateActive; struct FrameInfo mCurrentFrame; struct LayerCache mCachedFrame; //Enable 4kx2k yuv layer split static bool sEnableYUVsplit; bool mModeOn; // if prepare happened bool allocSplitVGPipesfor4k2k(hwc_context_t *ctx, int index); //Enable Partial Update for MDP3 targets static bool enablePartialUpdateForMDP3; static void *sLibPerfHint; static int sPerfLockHandle; static int (*sPerfLockAcquire)(int, int, int*, int); static int (*sPerfLockRelease)(int value); static int sPerfHintWindow; }; class MDPCompNonSplit : public MDPComp { public: explicit MDPCompNonSplit(int dpy):MDPComp(dpy){}; virtual ~MDPCompNonSplit(){}; virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list); private: struct MdpPipeInfoNonSplit : public MdpPipeInfo { ovutils::eDest index; virtual ~MdpPipeInfoNonSplit() {}; }; /* configure's overlay pipes for the frame */ virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& pipeLayerPair); /* allocates pipes to selected candidates */ virtual bool allocLayerPipes(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Increments mdpCount if 4k2k yuv layer split is enabled. * updates framebuffer z order if fb lies above source-split layer */ virtual void adjustForSourceSplit(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* configures 4kx2k yuv layer to 2 VG pipes*/ virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& PipeLayerPair); /* generates ROI based on the modified area of the frame */ virtual void generateROI(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* validates the ROI generated for fallback conditions */ virtual bool validateAndApplyROI(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Trims layer coordinates against ROI generated */ virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& crop, hwc_rect& dst); }; class MDPCompSplit : public MDPComp { public: explicit MDPCompSplit(int dpy):MDPComp(dpy){}; virtual ~MDPCompSplit(){}; virtual bool draw(hwc_context_t *ctx, hwc_display_contents_1_t *list); protected: struct MdpPipeInfoSplit : public MdpPipeInfo { ovutils::eDest lIndex; ovutils::eDest rIndex; virtual ~MdpPipeInfoSplit() {}; }; virtual bool acquireMDPPipes(hwc_context_t *ctx, hwc_layer_1_t* layer, MdpPipeInfoSplit& pipe_info); /* configure's overlay pipes for the frame */ virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& pipeLayerPair); /* allocates pipes to selected candidates */ virtual bool allocLayerPipes(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* Trims layer coordinates against ROI generated */ virtual void trimAgainstROI(hwc_context_t *ctx, hwc_rect_t& crop, hwc_rect& dst); private: /* Increments mdpCount if 4k2k yuv layer split is enabled. * updates framebuffer z order if fb lies above source-split layer */ virtual void adjustForSourceSplit(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* configures 4kx2k yuv layer*/ virtual int configure4k2kYuv(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& PipeLayerPair); /* generates ROI based on the modified area of the frame */ virtual void generateROI(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* validates the ROI generated for fallback conditions */ virtual bool validateAndApplyROI(hwc_context_t *ctx, hwc_display_contents_1_t* list); }; class MDPCompSrcSplit : public MDPCompSplit { public: explicit MDPCompSrcSplit(int dpy) : MDPCompSplit(dpy){}; virtual ~MDPCompSrcSplit(){}; private: virtual bool acquireMDPPipes(hwc_context_t *ctx, hwc_layer_1_t* layer, MdpPipeInfoSplit& pipe_info); virtual int configure(hwc_context_t *ctx, hwc_layer_1_t *layer, PipeLayerPair& pipeLayerPair); /* generates ROI based on the modified area of the frame */ virtual void generateROI(hwc_context_t *ctx, hwc_display_contents_1_t* list); /* validates the ROI generated for fallback conditions */ virtual bool validateAndApplyROI(hwc_context_t *ctx, hwc_display_contents_1_t* list); }; }; //namespace #endif