/*The following structure has been taken from Monkey's Audio SDK with permission*/ #ifndef _MSM_AUDIO_APE_H #define _MSM_AUDIO_APE_H #define AUDIO_GET_APE_CONFIG _IOR(AUDIO_IOCTL_MAGIC, \ (AUDIO_MAX_COMMON_IOCTL_NUM+0), struct msm_audio_ape_config) #define AUDIO_SET_APE_CONFIG _IOW(AUDIO_IOCTL_MAGIC, \ (AUDIO_MAX_COMMON_IOCTL_NUM+1), struct msm_audio_ape_config) struct msm_audio_ape_config { uint16_t compatibleVersion; uint16_t compressionLevel; uint32_t formatFlags; uint32_t blocksPerFrame; uint32_t finalFrameBlocks; uint32_t totalFrames; uint16_t bitsPerSample; uint16_t numChannels; uint32_t sampleRate; uint32_t seekTablePresent; }; #endif /* _MSM_AUDIO_APE_H */