## 3.3\. Native API Compatibility
Native code compatibility is challenging. For this reason,
device implementers are:
* [SR] STRONGLY RECOMMENDED to use the implementations of the libraries
listed below from the upstream Android Open Source Project.
### 3.3.1\. Application Binary Interfaces
Managed Dalvik bytecode can call into native code provided in the application
`.apk` file as an ELF `.so` file compiled for the appropriate device hardware
architecture. As native code is highly dependent on the underlying processor
technology, Android defines a number of Application Binary Interfaces (ABIs) in
the Android NDK.
Device implementations:
* [C-0-1] MUST be compatible with one or more defined ABIs and implement
compatibility with the Android NDK.
* [C-0-2] MUST include support for code running in the managed environment to
call into native code, using the standard Java Native Interface (JNI)
semantics.
* [C-0-3] MUST be source-compatible (i.e. header-compatible) and
binary-compatible (for the ABI) with each required library in the list
below.
* [C-0-4] MUST support the equivalent 32-bit ABI if any 64-bit ABI is
supported.
* [C-0-5] MUST accurately report the native Application Binary Interface
(ABI) supported by the device, via the `android.os.Build.SUPPORTED_ABIS`,
`android.os.Build.SUPPORTED_32_BIT_ABIS`, and
`android.os.Build.SUPPORTED_64_BIT_ABIS` parameters, each a comma separated
list of ABIs ordered from the most to the least preferred one.
* [C-0-6] MUST report, via the above parameters, only those ABIs documented
and described in the latest version of the
[Android NDK ABI Management documentation](
https://developer.android.com/ndk/guides/abis.html), and MUST include
support for the [Advanced SIMD](
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.ddi0388f/Beijfcja.html)
(a.k.a. NEON) extension.
* [C-0-7] MUST make all the following libraries, providing native APIs,
available to apps that include native code:
* libaaudio.so (AAudio native audio support)
* libandroid.so (native Android activity support)
* libc (C library)
* libcamera2ndk.so
* libdl (dynamic linker)
* libEGL.so (native OpenGL surface management)
* libGLESv1\_CM.so (OpenGL ES 1.x)
* libGLESv2.so (OpenGL ES 2.0)
* libGLESv3.so (OpenGL ES 3.x)
* libicui18n.so
* libicuuc.so
* libjnigraphics.so
* liblog (Android logging)
* libmediandk.so (native media APIs support)
* libm (math library)
* libneuralnetworks.so (Neural Networks API)
* libOpenMAXAL.so (OpenMAX AL 1.0.1 support)
* libOpenSLES.so (OpenSL ES 1.0.1 audio support)
* libRS.so
* libstdc++ (Minimal support for C++)
* libvulkan.so (Vulkan)
* libz (Zlib compression)
* JNI interface
* [C-0-8] MUST NOT add or remove the public functions for the native libraries
listed above.
* [C-0-9] MUST list additional non-AOSP libraries exposed directly to
third-party apps in `/vendor/etc/public.libraries.txt`.
* [C-0-10] MUST NOT expose any other native libraries, implemented and
provided in AOSP as system libraries, to third-party apps targeting API
level 24 or higher as they are reserved.
* [C-0-11] MUST export all the OpenGL ES 3.1 and [Android Extension Pack](
http://developer.android.com/guide/topics/graphics/opengl.html#aep)
function symbols, as defined in the NDK, through the `libGLESv3.so` library.
Note that while all the symbols MUST be present, section 7.1.4.1 describes
in more detail the requirements for when the full implementation of each
corresponding functions are expected.
* [C-0-12] MUST export function symbols for the core Vulkan 1.0 function
symobls, as well as the `VK_KHR_surface`, `VK_KHR_android_surface`,
`VK_KHR_swapchain`, `VK_KHR_maintenance1`, and
`VK_KHR_get_physical_device_properties2` extensions through the
`libvulkan.so` library. Note that while all the symbols MUST be present,
section 7.1.4.2 describes in more detail the requirements for when the full
implementation of each corresponding functions are expected.
* SHOULD be built using the source code and header files available in the
upstream Android Open Source Project
Note that future releases of the Android NDK may introduce support for
additional ABIs.
### 3.3.2. 32-bit ARM Native Code Compatibility
If device implementations are 64-bit ARM devices, then:
* [C-1-1] Although the ARMv8 architecture deprecates several CPU operations,
including some operations used in existing native code, the following
deprecated operations MUST remain available to 32-bit native ARM code,
either through native CPU support or through software emulation:
* SWP and SWPB instructions
* SETEND instruction
* CP15ISB, CP15DSB, and CP15DMB barrier operations
If device implementations include a 32-bit ARM ABI, they:
* [C-2-1] MUST include the following lines in `/proc/cpuinfo` when it is read
by 32-bit ARM applications to ensure compatibility with applications built
using legacy versions of Android NDK.
* `Features: `, followed by a list of any optional ARMv7 CPU features
supported by the device.
* `CPU architecture: `, followed by an integer describing the device's
highest supported ARM architecture (e.g., "8" for ARMv8 devices).
* SHOULD not alter `/proc/cpuinfo` when read by 64-bit ARM or non-ARM
applications.