## 5.10\. Professional Audio
If device implementations report support for feature
`android.hardware.audio.pro` via the
[android.content.pm.PackageManager](
http://developer.android.com/reference/android/content/pm/PackageManager.html)
class, they:
* [C-1-1] MUST report support for feature
`android.hardware.audio.low_latency`.
* [C-1-2] MUST have the continuous round-trip audio latency, as defined in
[section 5.6 Audio Latency](#5_6_audio_latency), MUST be 20 milliseconds or less and SHOULD be
10 milliseconds or less over at least one supported path.
* [C-1-3] MUST include a USB port(s) supporting USB host mode and USB
peripheral mode.
* [C-1-4] MUST report support for feature `android.software.midi`.
* [C-1-5] MUST meet latencies and USB audio requirements using the
[OpenSL ES](https://developer.android.com/ndk/guides/audio/opensl-for-android.html)
PCM buffer queue API.
* [SR] Are STRONGLY RECOMMENDED to provide a consistent level of CPU
performance while audio is active and CPU load is varying. This should be tested
using [SimpleSynth](https://github.com/googlesamples/android-audio-high-performance/tree/master/SimpleSynth)
commit [1bd6391](https://github.com/googlesamples/android-audio-high-performance/commit/1bd6391f8ba9512f9f8798e979bc55b899f856d1).
The SimpleSynth app needs to be run with below parameters and achieve zero
underruns after 10 minutes:
* Work cycles: 200,000
* Variable load: ON (this will switch between 100% and 10% of the work
cycles value every 2 seconds and is designed to test CPU governor
behavior)
* Stabilized load: OFF
* SHOULD minimize audio clock inaccuracy and drift relative to standard time.
* SHOULD minimize audio clock drift relative to the CPU `CLOCK_MONOTONIC`
when both are active.
* SHOULD minimize audio latency over on-device transducers.
* SHOULD minimize audio latency over USB digital audio.
* SHOULD document audio latency measurements over all paths.
* SHOULD minimize jitter in audio buffer completion callback entry times, as this
affects usable percentage of full CPU bandwidth by the callback.
* SHOULD provide zero audio underruns (output) or overruns (input) under normal use
at reported latency.
* SHOULD provide zero inter-channel latency difference.
* SHOULD minimize MIDI mean latency over all transports.
* SHOULD minimize MIDI latency variability under load (jitter) over all transports.
* SHOULD provide accurate MIDI timestamps over all transports.
* SHOULD minimize audio signal noise over on-device transducers, including the
period immediately after cold start.
* SHOULD provide zero audio clock difference between the input and output sides of
corresponding end-points, when both are active. Examples of corresponding
end-points include the on-device microphone and speaker, or the audio jack input
and output.
* SHOULD handle audio buffer completion callbacks for the input and output sides
of corresponding end-points on the same thread when both are active, and enter
the output callback immediately after the return from the input callback. Or
if it is not feasible to handle the callbacks on the same thread, then enter the
output callback shortly after entering the input callback to permit the
application to have a consistent timing of the input and output sides.
* SHOULD minimize the phase difference between HAL audio buffering for the input
and output sides of corresponding end-points.
* SHOULD minimize touch latency.
* SHOULD minimize touch latency variability under load (jitter).
If device implementations meet all of the above requirements, they:
* [SR] STRONGLY RECOMMENDED to report support for feature
`android.hardware.audio.pro` via the [`android.content.pm.PackageManager`](
http://developer.android.com/reference/android/content/pm/PackageManager.html)
class.
If device implementations meet the requirements via the OpenSL ES PCM buffer
queue API, they:
* [SR] STRONGLY RECOMMENDED to also meet the same requirements via the
[AAudio](https://developer.android.com/ndk/guides/audio/aaudio/aaudio.html) API.
If device implementations include a 4 conductor 3.5mm audio jack, they:
* [C-2-1] MUST have the continuous round-trip audio latency to be 20
milliseconds or less over the audio jack path.
* [SR] STRONGLY RECOMMENDED to comply with
section [Mobile device (jack) specifications](
https://source.android.com/devices/accessories/headset/jack-headset-spec)
of the [Wired Audio Headset Specification (v1.1)](
https://source.android.com/devices/accessories/headset/plug-headset-spec).
* The continuous round-trip audio latency SHOULD be 10 milliseconds
or less over the audio jack path.
If device implementations omit a 4 conductor 3.5mm audio jack and
include a USB port(s) supporting USB host mode, they:
* [C-3-1] MUST implement the USB audio class.
* [C-3-2] MUST have a continuous round-trip audio latency of 20
milliseconds or less over the USB host mode port using USB audio class.
* The continuous round-trip audio latency SHOULD be 10 milliseconds
or less over the USB host mode port using USB audio class.
If device implementations include an HDMI port, they:
* [C-4-1] MUST support output in stereo and eight channels at 20-bit or
24-bit depth and 192 kHz without bit-depth loss or resampling.