/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _SERVER_CONNECTION_H
#define _SERVER_CONNECTION_H
#include "GLEncoder.h"
#include "GL2Encoder.h"
#include "IOStream.h"
#include "codec_defs.h"
#include "ut_rendercontrol_enc.h"
#include <pthread.h>
#define ENV_RGL_SERVER "RGL_SERVER"
#define RGL_DEFAULT_SERVER "10.0.2.2"
class ServerConnection {
public:
~ServerConnection();
int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER);
static gl_client_context_t *s_getGlContext();
static ServerConnection *s_getServerConnection();
static gl2_client_context_t *s_getGl2Context();
GLEncoder *glEncoder() { return m_glEnc; }
GL2Encoder *gl2Encoder() { return m_gl2Enc; }
ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; }
private:
ServerConnection();
private:
static pthread_key_t s_glKey;
static pthread_key_t s_connectionKey;
static void s_initKeys();
IOStream *m_stream;
GLEncoder *m_glEnc;
GL2Encoder *m_gl2Enc;
ut_rendercontrol_encoder_context_t *m_ut_enc;
};
#endif