/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
#include "monster_generated.h" // Already includes "flatbuffers/flatbuffers.h".
using namespace MyGame::Sample;
// This is an example of parsing text straight into a buffer and then
// generating flatbuffer (JSON) text from the buffer.
int main(int /*argc*/, const char * /*argv*/[]) {
// load FlatBuffer schema (.fbs) and JSON from disk
std::string schemafile;
std::string jsonfile;
bool ok = flatbuffers::LoadFile("samples/monster.fbs", false, &schemafile) &&
flatbuffers::LoadFile("samples/monsterdata.json", false, &jsonfile);
if (!ok) {
printf("couldn't load files!\n");
return 1;
}
// parse schema first, so we can use it to parse the data after
flatbuffers::Parser parser;
const char *include_directories[] = { "samples", nullptr };
ok = parser.Parse(schemafile.c_str(), include_directories) &&
parser.Parse(jsonfile.c_str(), include_directories);
assert(ok);
// here, parser.builder_ contains a binary buffer that is the parsed data.
// to ensure it is correct, we now generate text back from the binary,
// and compare the two:
std::string jsongen;
if (!GenerateText(parser, parser.builder_.GetBufferPointer(), &jsongen)) {
printf("Couldn't serialize parsed data to JSON!\n");
return 1;
}
if (jsongen != jsonfile) {
printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str());
}
printf("The FlatBuffer has been parsed from JSON successfully.\n");
}