/**************************************************************************
*
* Copyright 2008 VMware, Inc.
* Copyright 2009-2010 Chia-I Wu <olvaffe@gmail.com>
* Copyright 2010-2011 LunarG, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/**
* Functions for choosing and opening/loading device drivers.
*/
#include <assert.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "c11/threads.h"
#include "egldefines.h"
#include "egldisplay.h"
#include "egldriver.h"
#include "egllog.h"
typedef struct _egl_module {
char *Name;
_EGLMain_t BuiltIn;
_EGLDriver *Driver;
} _EGLModule;
static mtx_t _eglModuleMutex = _MTX_INITIALIZER_NP;
static _EGLArray *_eglModules;
const struct {
const char *name;
_EGLMain_t main;
} _eglBuiltInDrivers[] = {
#ifdef _EGL_BUILT_IN_DRIVER_DRI2
{ "egl_dri2", _eglBuiltInDriverDRI2 },
#endif
#ifdef _EGL_BUILT_IN_DRIVER_HAIKU
{ "egl_haiku", _eglBuiltInDriverHaiku },
#endif
{ NULL, NULL }
};
/**
* Load a module and create the driver object.
*/
static EGLBoolean
_eglLoadModule(_EGLModule *mod)
{
_EGLDriver *drv;
if (mod->Driver)
return EGL_TRUE;
if (!mod->BuiltIn)
return EGL_FALSE;
drv = mod->BuiltIn(NULL);
if (!drv || !drv->Name)
return EGL_FALSE;
mod->Driver = drv;
return EGL_TRUE;
}
/**
* Unload a module.
*/
static void
_eglUnloadModule(_EGLModule *mod)
{
/* destroy the driver */
if (mod->Driver && mod->Driver->Unload)
mod->Driver->Unload(mod->Driver);
mod->Driver = NULL;
}
/**
* Add a module to the module array.
*/
static _EGLModule *
_eglAddModule(const char *name)
{
_EGLModule *mod;
EGLint i;
if (!_eglModules) {
_eglModules = _eglCreateArray("Module", 8);
if (!_eglModules)
return NULL;
}
/* find duplicates */
for (i = 0; i < _eglModules->Size; i++) {
mod = _eglModules->Elements[i];
if (strcmp(mod->Name, name) == 0)
return mod;
}
/* allocate a new one */
mod = calloc(1, sizeof(*mod));
if (mod) {
mod->Name = strdup(name);
if (!mod->Name) {
free(mod);
mod = NULL;
}
}
if (mod) {
_eglAppendArray(_eglModules, (void *) mod);
_eglLog(_EGL_DEBUG, "added %s to module array", mod->Name);
}
return mod;
}
/**
* Free a module.
*/
static void
_eglFreeModule(void *module)
{
_EGLModule *mod = (_EGLModule *) module;
_eglUnloadModule(mod);
free(mod->Name);
free(mod);
}
/**
* Add the user driver to the module array.
*
* The user driver is specified by EGL_DRIVER.
*/
static EGLBoolean
_eglAddUserDriver(void)
{
char *env;
env = getenv("EGL_DRIVER");
if (env) {
EGLint i;
for (i = 0; _eglBuiltInDrivers[i].name; i++) {
if (!strcmp(_eglBuiltInDrivers[i].name, env)) {
_EGLModule *mod = _eglAddModule(env);
if (mod)
mod->BuiltIn = _eglBuiltInDrivers[i].main;
return EGL_TRUE;
}
}
}
return EGL_FALSE;
}
/**
* Add built-in drivers to the module array.
*/
static void
_eglAddBuiltInDrivers(void)
{
_EGLModule *mod;
EGLint i;
for (i = 0; _eglBuiltInDrivers[i].name; i++) {
mod = _eglAddModule(_eglBuiltInDrivers[i].name);
if (mod)
mod->BuiltIn = _eglBuiltInDrivers[i].main;
}
}
/**
* Add drivers to the module array. Drivers will be loaded as they are matched
* to displays.
*/
static EGLBoolean
_eglAddDrivers(void)
{
if (_eglModules)
return EGL_TRUE;
if (!_eglAddUserDriver()) {
/*
* Add other drivers only when EGL_DRIVER is not set. The order here
* decides the priorities.
*/
_eglAddBuiltInDrivers();
}
return (_eglModules != NULL);
}
/**
* A helper function for _eglMatchDriver. It finds the first driver that can
* initialize the display and return.
*/
static _EGLDriver *
_eglMatchAndInitialize(_EGLDisplay *dpy)
{
_EGLDriver *drv = NULL;
EGLint i = 0;
if (!_eglAddDrivers()) {
_eglLog(_EGL_WARNING, "failed to find any driver");
return NULL;
}
if (dpy->Driver) {
drv = dpy->Driver;
/* no re-matching? */
if (!drv->API.Initialize(drv, dpy))
drv = NULL;
return drv;
}
while (i < _eglModules->Size) {
_EGLModule *mod = (_EGLModule *) _eglModules->Elements[i];
if (!_eglLoadModule(mod)) {
/* remove invalid modules */
_eglEraseArray(_eglModules, i, _eglFreeModule);
continue;
}
if (mod->Driver->API.Initialize(mod->Driver, dpy)) {
drv = mod->Driver;
break;
}
else {
i++;
}
}
return drv;
}
/**
* Match a display to a driver. The display is initialized unless test_only is
* true. The matching is done by finding the first driver that can initialize
* the display.
*/
_EGLDriver *
_eglMatchDriver(_EGLDisplay *dpy, EGLBoolean test_only)
{
_EGLDriver *best_drv;
assert(!dpy->Initialized);
mtx_lock(&_eglModuleMutex);
/* set options */
dpy->Options.TestOnly = test_only;
dpy->Options.UseFallback = EGL_FALSE;
best_drv = _eglMatchAndInitialize(dpy);
if (!best_drv) {
dpy->Options.UseFallback = EGL_TRUE;
best_drv = _eglMatchAndInitialize(dpy);
}
mtx_unlock(&_eglModuleMutex);
if (best_drv) {
_eglLog(_EGL_DEBUG, "the best driver is %s%s",
best_drv->Name, (test_only) ? " (test only) " : "");
if (!test_only) {
dpy->Driver = best_drv;
dpy->Initialized = EGL_TRUE;
}
}
return best_drv;
}
__eglMustCastToProperFunctionPointerType
_eglGetDriverProc(const char *procname)
{
EGLint i;
_EGLProc proc = NULL;
if (!_eglModules) {
/* load the driver for the default display */
EGLDisplay egldpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
_EGLDisplay *dpy = _eglLookupDisplay(egldpy);
if (!dpy || !_eglMatchDriver(dpy, EGL_TRUE))
return NULL;
}
for (i = 0; i < _eglModules->Size; i++) {
_EGLModule *mod = (_EGLModule *) _eglModules->Elements[i];
if (!mod->Driver)
break;
proc = mod->Driver->API.GetProcAddress(mod->Driver, procname);
if (proc)
break;
}
return proc;
}
/**
* Unload all drivers.
*/
void
_eglUnloadDrivers(void)
{
/* this is called at atexit time */
if (_eglModules) {
_eglDestroyArray(_eglModules, _eglFreeModule);
_eglModules = NULL;
}
}