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/* * Copyright 2017 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBackendSurface_DEFINED #define GrBackendSurface_DEFINED #include "GrTypes.h" #include "gl/GrGLTypes.h" #include "mock/GrMockTypes.h" #ifdef SK_VULKAN #include "vk/GrVkTypes.h" #endif class SK_API GrBackendFormat { public: // Creates an invalid backend format. GrBackendFormat() : fValid(false) {} static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { return GrBackendFormat(format, target); } #ifdef SK_VULKAN static GrBackendFormat MakeVK(VkFormat format) { return GrBackendFormat(format); } #endif static GrBackendFormat MakeMock(GrPixelConfig config) { return GrBackendFormat(config); } GrBackend backend() const {return fBackend; } // If the backend API is GL, these return a pointer to the format and target. Otherwise // it returns nullptr. const GrGLenum* getGLFormat() const; const GrGLenum* getGLTarget() const; #ifdef SK_VULKAN // If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise // it returns nullptr const VkFormat* getVkFormat() const; #endif // If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise // it returns nullptr. const GrPixelConfig* getMockFormat() const; // Returns true if the backend format has been initialized. bool isValid() const { return fValid; } private: GrBackendFormat(GrGLenum format, GrGLenum target); #ifdef SK_VULKAN GrBackendFormat(const VkFormat vkFormat); #endif GrBackendFormat(const GrPixelConfig config); GrBackend fBackend; bool fValid; union { struct { GrGLenum fTarget; // GL_TEXTURE_2D, GL_TEXTURE_EXTERNAL or GL_TEXTURE_RECTANGLE GrGLenum fFormat; // the sized, internal format of the GL resource } fGL; #ifdef SK_VULKAN VkFormat fVkFormat; #endif GrPixelConfig fMockFormat; }; }; class SK_API GrBackendTexture { public: // Creates an invalid backend texture. GrBackendTexture() : fConfig(kUnknown_GrPixelConfig) {} // GrGLTextureInfo::fFormat is ignored // Deprecated: Should use version that does not take a GrPixelConfig instead GrBackendTexture(int width, int height, GrPixelConfig config, const GrGLTextureInfo& glInfo); // GrGLTextureInfo::fFormat is ignored // Deprecated: Should use version that does not take a GrPixelConfig instead GrBackendTexture(int width, int height, GrPixelConfig config, GrMipMapped, const GrGLTextureInfo& glInfo); // The GrGLTextureInfo must have a valid fFormat. GrBackendTexture(int width, int height, GrMipMapped, const GrGLTextureInfo& glInfo); #ifdef SK_VULKAN GrBackendTexture(int width, int height, const GrVkImageInfo& vkInfo); #endif GrBackendTexture(int width, int height, GrPixelConfig config, const GrMockTextureInfo& mockInfo); GrBackendTexture(int width, int height, GrPixelConfig config, GrMipMapped, const GrMockTextureInfo& mockInfo); int width() const { return fWidth; } int height() const { return fHeight; } bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; } GrBackend backend() const {return fBackend; } // If the backend API is GL, this returns a pointer to the GrGLTextureInfo struct. Otherwise // it returns nullptr. const GrGLTextureInfo* getGLTextureInfo() const; #ifdef SK_VULKAN // If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise // it returns nullptr. const GrVkImageInfo* getVkImageInfo() const; #endif // If the backend API is Mock, this returns a pointer to the GrMockTextureInfo struct. Otherwise // it returns nullptr. const GrMockTextureInfo* getMockTextureInfo() const; // Returns true if the backend texture has been initialized. bool isValid() const { return fConfig != kUnknown_GrPixelConfig; } GrPixelConfig testingOnly_getPixelConfig() const; private: // Friending for access to the GrPixelConfig friend class SkImage; friend class SkSurface; friend class GrBackendTextureImageGenerator; friend class GrProxyProvider; friend class GrGpu; friend class GrGLGpu; friend class GrVkGpu; GrPixelConfig config() const { return fConfig; } int fWidth; //<! width in pixels int fHeight; //<! height in pixels GrPixelConfig fConfig; GrMipMapped fMipMapped; GrBackend fBackend; union { GrGLTextureInfo fGLInfo; #ifdef SK_VULKAN GrVkImageInfo fVkInfo; #endif GrMockTextureInfo fMockInfo; }; }; class SK_API GrBackendRenderTarget { public: // Creates an invalid backend texture. GrBackendRenderTarget() : fConfig(kUnknown_GrPixelConfig) {} // GrGLTextureInfo::fFormat is ignored // Deprecated: Should use version that does not take a GrPixelConfig instead GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, GrPixelConfig config, const GrGLFramebufferInfo& glInfo); // The GrGLTextureInfo must have a valid fFormat. GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrGLFramebufferInfo& glInfo); #ifdef SK_VULKAN GrBackendRenderTarget(int width, int height, int sampleCnt, int stencilBits, const GrVkImageInfo& vkInfo); #endif int width() const { return fWidth; } int height() const { return fHeight; } int sampleCnt() const { return fSampleCnt; } int stencilBits() const { return fStencilBits; } GrBackend backend() const {return fBackend; } // If the backend API is GL, this returns a pointer to the GrGLFramebufferInfo struct. Otherwise // it returns nullptr. const GrGLFramebufferInfo* getGLFramebufferInfo() const; #ifdef SK_VULKAN // If the backend API is Vulkan, this returns a pointer to the GrVkImageInfo struct. Otherwise // it returns nullptr const GrVkImageInfo* getVkImageInfo() const; #endif // Returns true if the backend texture has been initialized. bool isValid() const { return fConfig != kUnknown_GrPixelConfig; } GrPixelConfig testingOnly_getPixelConfig() const; private: // Friending for access to the GrPixelConfig friend class SkSurface; friend class SkSurface_Gpu; friend class SkImage_Gpu; friend class GrGpu; friend class GrGLGpu; friend class GrProxyProvider; friend class GrVkGpu; GrPixelConfig config() const { return fConfig; } int fWidth; //<! width in pixels int fHeight; //<! height in pixels int fSampleCnt; int fStencilBits; GrPixelConfig fConfig; GrBackend fBackend; union { GrGLFramebufferInfo fGLInfo; #ifdef SK_VULKAN GrVkImageInfo fVkInfo; #endif }; }; #endif
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