/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef Sk4x4f_DEFINED
#define Sk4x4f_DEFINED
#include "SkNx.h"
namespace {
struct Sk4x4f {
Sk4f r,g,b,a;
static Sk4x4f Transpose(const Sk4f&, const Sk4f&, const Sk4f&, const Sk4f&);
static Sk4x4f Transpose(const float[16]);
static Sk4x4f Transpose(const uint8_t[16]);
void transpose(Sk4f* x, Sk4f* y, Sk4f* z, Sk4f* w) const {
auto t = Transpose(r,g,b,a);
*x = t.r;
*y = t.g;
*z = t.b;
*w = t.a;
}
void transpose( float[16]) const;
void transpose(uint8_t[16]) const;
};
#if 1 && !defined(SKNX_NO_SIMD) && SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, const Sk4f& w) {
auto r = x.fVec,
g = y.fVec,
b = z.fVec,
a = w.fVec;
_MM_TRANSPOSE4_PS(r,g,b,a);
return { r,g,b,a };
}
inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) {
return Transpose(Sk4f::Load(fs+0), Sk4f::Load(fs+4), Sk4f::Load(fs+8), Sk4f::Load(fs+12));
}
inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) {
auto b16 = _mm_loadu_si128((const __m128i*)bs);
auto mask = _mm_set1_epi32(0xFF);
auto r = _mm_cvtepi32_ps(_mm_and_si128(mask, (b16 ))),
g = _mm_cvtepi32_ps(_mm_and_si128(mask, _mm_srli_epi32(b16, 8))),
b = _mm_cvtepi32_ps(_mm_and_si128(mask, _mm_srli_epi32(b16, 16))),
a = _mm_cvtepi32_ps( _mm_srli_epi32(b16, 24));
return { r,g,b,a };
}
inline void Sk4x4f::transpose(float fs[16]) const {
Sk4f x,y,z,w;
this->transpose(&x,&y,&z,&w);
x.store(fs+ 0);
y.store(fs+ 4);
z.store(fs+ 8);
w.store(fs+12);
}
inline void Sk4x4f::transpose(uint8_t bs[16]) const {
auto R = _mm_cvttps_epi32(r.fVec),
G = _mm_slli_epi32(_mm_cvttps_epi32(g.fVec), 8),
B = _mm_slli_epi32(_mm_cvttps_epi32(b.fVec), 16),
A = _mm_slli_epi32(_mm_cvttps_epi32(a.fVec), 24);
_mm_storeu_si128((__m128i*)bs, _mm_or_si128(A, _mm_or_si128(B, _mm_or_si128(G, R))));
}
#elif defined(SK_ARM_HAS_NEON)
inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, const Sk4f& w) {
float32x4x2_t xy = vuzpq_f32(x.fVec, y.fVec),
zw = vuzpq_f32(z.fVec, w.fVec),
rb = vuzpq_f32(xy.val[0], zw.val[0]),
ga = vuzpq_f32(xy.val[1], zw.val[1]);
return { rb.val[0], ga.val[0], rb.val[1], ga.val[1] };
}
inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) {
float32x4x4_t v = vld4q_f32(fs);
return { v.val[0], v.val[1], v.val[2], v.val[3] };
}
inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) {
auto b16 = vreinterpretq_u32_u8(vld1q_u8(bs));
auto r = vcvtq_f32_u32(vandq_u32(vdupq_n_u32(0x000000FF), b16) ),
g = vcvtq_n_f32_u32(vandq_u32(vdupq_n_u32(0x0000FF00), b16), 8),
b = vcvtq_n_f32_u32(vandq_u32(vdupq_n_u32(0x00FF0000), b16), 16),
a = vcvtq_n_f32_u32(vandq_u32(vdupq_n_u32(0xFF000000), b16), 24);
return { r,g,b,a };
}
inline void Sk4x4f::transpose(float fs[16]) const {
float32x4x4_t v = {{ r.fVec, g.fVec, b.fVec, a.fVec }};
vst4q_f32(fs, v);
}
inline void Sk4x4f::transpose(uint8_t bs[16]) const {
auto R = vandq_u32(vdupq_n_u32(0x000000FF), vcvtq_u32_f32(r.fVec )),
G = vandq_u32(vdupq_n_u32(0x0000FF00), vcvtq_n_u32_f32(g.fVec, 8)),
B = vandq_u32(vdupq_n_u32(0x00FF0000), vcvtq_n_u32_f32(b.fVec, 16)),
A = vandq_u32(vdupq_n_u32(0xFF000000), vcvtq_n_u32_f32(a.fVec, 24));
vst1q_u8(bs, vreinterpretq_u8_u32(vorrq_u32(A, vorrq_u32(B, vorrq_u32(G, R)))));
}
#else
inline Sk4x4f Sk4x4f::Transpose(const Sk4f& x, const Sk4f& y, const Sk4f& z, const Sk4f& w) {
return {
{ x[0], y[0], z[0], w[0] },
{ x[1], y[1], z[1], w[1] },
{ x[2], y[2], z[2], w[2] },
{ x[3], y[3], z[3], w[3] },
};
}
inline Sk4x4f Sk4x4f::Transpose(const float fs[16]) {
return Transpose(Sk4f::Load(fs+0), Sk4f::Load(fs+4), Sk4f::Load(fs+8), Sk4f::Load(fs+12));
}
inline Sk4x4f Sk4x4f::Transpose(const uint8_t bs[16]) {
return {
{ (float)bs[0], (float)bs[4], (float)bs[ 8], (float)bs[12] },
{ (float)bs[1], (float)bs[5], (float)bs[ 9], (float)bs[13] },
{ (float)bs[2], (float)bs[6], (float)bs[10], (float)bs[14] },
{ (float)bs[3], (float)bs[7], (float)bs[11], (float)bs[15] },
};
}
inline void Sk4x4f::transpose(float fs[16]) const {
Sk4f x,y,z,w;
this->transpose(&x,&y,&z,&w);
x.store(fs+ 0);
y.store(fs+ 4);
z.store(fs+ 8);
w.store(fs+12);
}
inline void Sk4x4f::transpose(uint8_t bs[16]) const {
bs[ 0] = (uint8_t)r[0]; bs[ 1] = (uint8_t)g[0]; bs[ 2] = (uint8_t)b[0]; bs[ 3] = (uint8_t)a[0];
bs[ 4] = (uint8_t)r[1]; bs[ 5] = (uint8_t)g[1]; bs[ 6] = (uint8_t)b[1]; bs[ 7] = (uint8_t)a[1];
bs[ 8] = (uint8_t)r[2]; bs[ 9] = (uint8_t)g[2]; bs[10] = (uint8_t)b[2]; bs[11] = (uint8_t)a[2];
bs[12] = (uint8_t)r[3]; bs[13] = (uint8_t)g[3]; bs[14] = (uint8_t)b[3]; bs[15] = (uint8_t)a[3];
}
#endif
} // namespace
#endif//Sk4x4f_DEFINED