/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBackendTextureImageGenerator.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrGpu.h"
#include "GrProxyProvider.h"
#include "GrRenderTargetContext.h"
#include "GrResourceCache.h"
#include "GrResourceProvider.h"
#include "GrResourceProviderPriv.h"
#include "GrSemaphore.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
#include "SkGr.h"
#include "SkMessageBus.h"
GrBackendTextureImageGenerator::RefHelper::~RefHelper() {
SkASSERT(nullptr == fBorrowedTexture);
// Generator has been freed, and no one is borrowing the texture. Notify the original cache
// that it can free the last ref, so it happens on the correct thread.
GrGpuResourceFreedMessage msg { fOriginalTexture, fOwningContextID };
SkMessageBus<GrGpuResourceFreedMessage>::Post(msg);
}
std::unique_ptr<SkImageGenerator>
GrBackendTextureImageGenerator::Make(sk_sp<GrTexture> texture, GrSurfaceOrigin origin,
sk_sp<GrSemaphore> semaphore,
SkAlphaType alphaType, sk_sp<SkColorSpace> colorSpace) {
SkColorType colorType = kUnknown_SkColorType;
if (!GrPixelConfigToColorType(texture->config(), &colorType)) {
return nullptr;
}
GrContext* context = texture->getContext();
// Attach our texture to this context's resource cache. This ensures that deletion will happen
// in the correct thread/context. This adds the only ref to the texture that will persist from
// this point. That ref will be released when the generator's RefHelper is freed.
context->contextPriv().getResourceCache()->insertCrossContextGpuResource(texture.get());
GrBackendTexture backendTexture = texture->getBackendTexture();
SkImageInfo info = SkImageInfo::Make(texture->width(), texture->height(), colorType, alphaType,
std::move(colorSpace));
return std::unique_ptr<SkImageGenerator>(new GrBackendTextureImageGenerator(
info, texture.get(), origin, context->uniqueID(), std::move(semaphore), backendTexture));
}
GrBackendTextureImageGenerator::GrBackendTextureImageGenerator(const SkImageInfo& info,
GrTexture* texture,
GrSurfaceOrigin origin,
uint32_t owningContextID,
sk_sp<GrSemaphore> semaphore,
const GrBackendTexture& backendTex)
: INHERITED(info)
, fRefHelper(new RefHelper(texture, owningContextID))
, fSemaphore(std::move(semaphore))
, fBackendTexture(backendTex)
, fConfig(backendTex.config())
, fSurfaceOrigin(origin) { }
GrBackendTextureImageGenerator::~GrBackendTextureImageGenerator() {
fRefHelper->unref();
}
///////////////////////////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
void GrBackendTextureImageGenerator::ReleaseRefHelper_TextureReleaseProc(void* ctx) {
RefHelper* refHelper = static_cast<RefHelper*>(ctx);
SkASSERT(refHelper);
refHelper->fBorrowedTexture = nullptr;
refHelper->fBorrowingContextReleaseProc = nullptr;
refHelper->fBorrowingContextID = SK_InvalidGenID;
refHelper->unref();
}
sk_sp<GrTextureProxy> GrBackendTextureImageGenerator::onGenerateTexture(
GrContext* context, const SkImageInfo& info, const SkIPoint& origin,
SkTransferFunctionBehavior, bool willNeedMipMaps) {
SkASSERT(context);
if (context->contextPriv().getBackend() != fBackendTexture.backend()) {
return nullptr;
}
auto proxyProvider = context->contextPriv().proxyProvider();
fBorrowingMutex.acquire();
sk_sp<GrReleaseProcHelper> releaseProcHelper;
if (SK_InvalidGenID != fRefHelper->fBorrowingContextID) {
if (fRefHelper->fBorrowingContextID != context->uniqueID()) {
fBorrowingMutex.release();
return nullptr;
} else {
SkASSERT(fRefHelper->fBorrowingContextReleaseProc);
// Ref the release proc to be held by the proxy we make below
releaseProcHelper = sk_ref_sp(fRefHelper->fBorrowingContextReleaseProc);
}
} else {
SkASSERT(!fRefHelper->fBorrowingContextReleaseProc);
// The ref we add to fRefHelper here will be passed into and owned by the
// GrReleaseProcHelper.
fRefHelper->ref();
releaseProcHelper.reset(new GrReleaseProcHelper(ReleaseRefHelper_TextureReleaseProc,
fRefHelper));
fRefHelper->fBorrowingContextReleaseProc = releaseProcHelper.get();
}
fRefHelper->fBorrowingContextID = context->uniqueID();
fBorrowingMutex.release();
SkASSERT(fRefHelper->fBorrowingContextID == context->uniqueID());
GrSurfaceDesc desc;
desc.fOrigin = fSurfaceOrigin;
desc.fWidth = fBackendTexture.width();
desc.fHeight = fBackendTexture.height();
desc.fConfig = fConfig;
GrMipMapped mipMapped = fBackendTexture.hasMipMaps() ? GrMipMapped::kYes : GrMipMapped::kNo;
// Must make copies of member variables to capture in the lambda since this image generator may
// be deleted before we actuallly execute the lambda.
sk_sp<GrSemaphore> semaphore = fSemaphore;
GrBackendTexture backendTexture = fBackendTexture;
RefHelper* refHelper = fRefHelper;
sk_sp<GrTextureProxy> proxy = proxyProvider->createLazyProxy(
[refHelper, releaseProcHelper, semaphore, backendTexture]
(GrResourceProvider* resourceProvider) {
if (!resourceProvider) {
return sk_sp<GrTexture>();
}
if (semaphore) {
resourceProvider->priv().gpu()->waitSemaphore(semaphore);
}
sk_sp<GrTexture> tex;
if (refHelper->fBorrowedTexture) {
// If a client re-draws the same image multiple times, the texture we return
// will be cached and re-used. If they draw a subset, though, we may be
// re-called. In that case, we want to re-use the borrowed texture we've
// previously created.
tex = sk_ref_sp(refHelper->fBorrowedTexture);
SkASSERT(tex);
} else {
// We just gained access to the texture. If we're on the original context, we
// could use the original texture, but we'd have no way of detecting that it's
// no longer in-use. So we always make a wrapped copy, where the release proc
// informs us that the context is done with it. This is unfortunate - we'll have
// two texture objects referencing the same GPU object. However, no client can
// ever see the original texture, so this should be safe.
tex = resourceProvider->wrapBackendTexture(backendTexture,
kBorrow_GrWrapOwnership);
if (!tex) {
return sk_sp<GrTexture>();
}
refHelper->fBorrowedTexture = tex.get();
tex->setRelease(releaseProcHelper);
}
return tex;
}, desc, mipMapped, SkBackingFit::kExact, SkBudgeted::kNo);
if (0 == origin.fX && 0 == origin.fY &&
info.width() == fBackendTexture.width() && info.height() == fBackendTexture.height() &&
(!willNeedMipMaps || GrMipMapped::kYes == proxy->mipMapped())) {
// If the caller wants the entire texture and we have the correct mip support, we're done
return proxy;
} else {
// Otherwise, make a copy of the requested subset. Make sure our temporary is renderable,
// because Vulkan will want to do the copy as a draw. All other copies would require a
// layout change in Vulkan and we do not change the layout of borrowed images.
GrMipMapped mipMapped = willNeedMipMaps ? GrMipMapped::kYes : GrMipMapped::kNo;
sk_sp<SkColorSpace> colorSpace;
if (GrPixelConfigIsSRGB(desc.fConfig)) {
colorSpace = SkColorSpace::MakeSRGB();
}
sk_sp<GrRenderTargetContext> rtContext(context->makeDeferredRenderTargetContext(
SkBackingFit::kExact, info.width(), info.height(), proxy->config(),
std::move(colorSpace), 1, mipMapped, proxy->origin(), nullptr, SkBudgeted::kYes));
if (!rtContext) {
return nullptr;
}
SkIRect subset = SkIRect::MakeXYWH(origin.fX, origin.fY, info.width(), info.height());
if (!rtContext->copy(proxy.get(), subset, SkIPoint::Make(0, 0))) {
return nullptr;
}
return rtContext->asTextureProxyRef();
}
}
#endif