/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrGLTextureRenderTarget_DEFINED
#define GrGLTextureRenderTarget_DEFINED
#include "GrGLTexture.h"
#include "GrGLRenderTarget.h"
class GrGLGpu;
#ifdef SK_BUILD_FOR_WIN
// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
#pragma warning(push)
#pragma warning(disable: 4250)
#endif
class GrGLTextureRenderTarget : public GrGLTexture, public GrGLRenderTarget {
public:
// We're virtually derived from GrSurface (via both GrGLTexture and GrGLRenderTarget) so its
// constructor must be explicitly called.
GrGLTextureRenderTarget(GrGLGpu* gpu,
SkBudgeted budgeted,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus);
bool canAttemptStencilAttachment() const override;
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
static sk_sp<GrGLTextureRenderTarget> MakeWrapped(GrGLGpu* gpu, const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus);
protected:
void onAbandon() override {
GrGLRenderTarget::onAbandon();
GrGLTexture::onAbandon();
}
void onRelease() override {
GrGLRenderTarget::onRelease();
GrGLTexture::onRelease();
}
private:
// Constructor for instances wrapping backend objects.
GrGLTextureRenderTarget(GrGLGpu* gpu,
const GrSurfaceDesc& desc,
const GrGLTexture::IDDesc& texIDDesc,
const GrGLRenderTarget::IDDesc& rtIDDesc,
GrMipMapsStatus);
size_t onGpuMemorySize() const override;
};
#ifdef SK_BUILD_FOR_WIN
#pragma warning(pop)
#endif
#endif