/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkCaps_DEFINED
#define GrVkCaps_DEFINED
#include "GrCaps.h"
#include "GrVkStencilAttachment.h"
#include "vk/GrVkDefines.h"
struct GrVkInterface;
class GrShaderCaps;
/**
* Stores some capabilities of a Vk backend.
*/
class GrVkCaps : public GrCaps {
public:
typedef GrVkStencilAttachment::Format StencilFormat;
/**
* Creates a GrVkCaps that is set such that nothing is supported. The init function should
* be called to fill out the caps.
*/
GrVkCaps(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
VkPhysicalDevice device, uint32_t featureFlags, uint32_t extensionFlags);
bool isConfigTexturable(GrPixelConfig config) const override {
return SkToBool(ConfigInfo::kTextureable_Flag & fConfigTable[config].fOptimalFlags);
}
bool isConfigCopyable(GrPixelConfig config) const override {
return true;
}
int getRenderTargetSampleCount(int requestedCount, GrPixelConfig config) const override;
int maxRenderTargetSampleCount(GrPixelConfig config) const override;
bool surfaceSupportsWritePixels(const GrSurface* surface) const override;
bool isConfigTexturableLinearly(GrPixelConfig config) const {
return SkToBool(ConfigInfo::kTextureable_Flag & fConfigTable[config].fLinearFlags);
}
bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const {
return !withMSAA && SkToBool(ConfigInfo::kRenderable_Flag &
fConfigTable[config].fLinearFlags);
}
bool configCanBeDstofBlit(GrPixelConfig config, bool linearTiled) const {
const uint16_t& flags = linearTiled ? fConfigTable[config].fLinearFlags :
fConfigTable[config].fOptimalFlags;
return SkToBool(ConfigInfo::kBlitDst_Flag & flags);
}
bool configCanBeSrcofBlit(GrPixelConfig config, bool linearTiled) const {
const uint16_t& flags = linearTiled ? fConfigTable[config].fLinearFlags :
fConfigTable[config].fOptimalFlags;
return SkToBool(ConfigInfo::kBlitSrc_Flag & flags);
}
// Tells of if we can pass in straight GLSL string into vkCreateShaderModule
bool canUseGLSLForShaderModule() const {
return fCanUseGLSLForShaderModule;
}
// On Adreno vulkan, they do not respect the imageOffset parameter at least in
// copyImageToBuffer. This flag says that we must do the copy starting from the origin always.
bool mustDoCopiesFromOrigin() const {
return fMustDoCopiesFromOrigin;
}
// Check whether we support using draws for copies.
bool supportsCopiesAsDraws() const {
return fSupportsCopiesAsDraws;
}
// On Nvidia there is a current bug where we must the current command buffer before copy
// operations or else the copy will not happen. This includes copies, blits, resolves, and copy
// as draws.
bool mustSubmitCommandsBeforeCopyOp() const {
return fMustSubmitCommandsBeforeCopyOp;
}
// Sometimes calls to QueueWaitIdle return before actually signalling the fences
// on the command buffers even though they have completed. This causes an assert to fire when
// destroying the command buffers. Therefore we add a sleep to make sure the fence signals.
bool mustSleepOnTearDown() const {
return fMustSleepOnTearDown;
}
// Returns true if while adding commands to command buffers, we must make a new command buffer
// everytime we want to bind a new VkPipeline. This is true for both primary and secondary
// command buffers. This is to work around a driver bug specifically on AMD.
bool newCBOnPipelineChange() const {
return fNewCBOnPipelineChange;
}
// On certain Intel devices/drivers (IntelHD405) there is a bug if we try to flush non-coherent
// memory and pass in VK_WHOLE_SIZE. This returns whether or not it is safe to use VK_WHOLE_SIZE
// or not.
bool canUseWholeSizeOnFlushMappedMemory() const {
return fCanUseWholeSizeOnFlushMappedMemory;
}
/**
* Returns both a supported and most prefered stencil format to use in draws.
*/
const StencilFormat& preferedStencilFormat() const {
return fPreferedStencilFormat;
}
bool initDescForDstCopy(const GrRenderTargetProxy* src, GrSurfaceDesc* desc,
bool* rectsMustMatch, bool* disallowSubrect) const override;
bool validateBackendTexture(const GrBackendTexture&, SkColorType,
GrPixelConfig*) const override;
bool validateBackendRenderTarget(const GrBackendRenderTarget&, SkColorType,
GrPixelConfig*) const override;
bool getConfigFromBackendFormat(const GrBackendFormat&, SkColorType,
GrPixelConfig*) const override;
private:
enum VkVendor {
kAMD_VkVendor = 4098,
kARM_VkVendor = 5045,
kImagination_VkVendor = 4112,
kIntel_VkVendor = 32902,
kNvidia_VkVendor = 4318,
kQualcomm_VkVendor = 20803,
};
void init(const GrContextOptions& contextOptions, const GrVkInterface* vkInterface,
VkPhysicalDevice device, uint32_t featureFlags, uint32_t extensionFlags);
void initGrCaps(const VkPhysicalDeviceProperties&,
const VkPhysicalDeviceMemoryProperties&,
uint32_t featureFlags);
void initShaderCaps(const VkPhysicalDeviceProperties&, uint32_t featureFlags);
void initConfigTable(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&);
void initStencilFormat(const GrVkInterface* iface, VkPhysicalDevice physDev);
void applyDriverCorrectnessWorkarounds(const VkPhysicalDeviceProperties&);
struct ConfigInfo {
ConfigInfo() : fOptimalFlags(0), fLinearFlags(0) {}
void init(const GrVkInterface*, VkPhysicalDevice, const VkPhysicalDeviceProperties&,
VkFormat);
static void InitConfigFlags(VkFormatFeatureFlags, uint16_t* flags);
void initSampleCounts(const GrVkInterface*, VkPhysicalDevice,
const VkPhysicalDeviceProperties&, VkFormat);
enum {
kTextureable_Flag = 0x1,
kRenderable_Flag = 0x2,
kBlitSrc_Flag = 0x4,
kBlitDst_Flag = 0x8,
};
uint16_t fOptimalFlags;
uint16_t fLinearFlags;
SkTDArray<int> fColorSampleCounts;
};
ConfigInfo fConfigTable[kGrPixelConfigCnt];
StencilFormat fPreferedStencilFormat;
bool fCanUseGLSLForShaderModule;
bool fMustDoCopiesFromOrigin;
bool fSupportsCopiesAsDraws;
bool fMustSubmitCommandsBeforeCopyOp;
bool fMustSleepOnTearDown;
bool fNewCBOnPipelineChange;
bool fCanUseWholeSizeOnFlushMappedMemory;
typedef GrCaps INHERITED;
};
#endif