/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkTexture_DEFINED
#define GrVkTexture_DEFINED
#include "GrTexture.h"
#include "GrVkImage.h"
class GrVkGpu;
class GrVkImageView;
struct GrVkImageInfo;
class GrVkTexture : public GrTexture, public virtual GrVkImage {
public:
static sk_sp<GrVkTexture> CreateNewTexture(GrVkGpu*,
SkBudgeted budgeted,
const GrSurfaceDesc&,
const GrVkImage::ImageDesc&,
GrMipMapsStatus);
static sk_sp<GrVkTexture> MakeWrappedTexture(GrVkGpu*, const GrSurfaceDesc&,
GrWrapOwnership, const GrVkImageInfo*);
~GrVkTexture() override;
GrBackendObject getTextureHandle() const override;
GrBackendTexture getBackendTexture() const override;
void textureParamsModified() override {}
const GrVkImageView* textureView(bool allowSRGB);
bool reallocForMipmap(GrVkGpu* gpu, uint32_t mipLevels);
// In Vulkan we call the release proc after we are finished with the underlying
// GrVkImage::Resource object (which occurs after the GPU has finsihed all work on it).
void setRelease(sk_sp<GrReleaseProcHelper> releaseHelper) override {
// Forward the release proc on to GrVkImage
this->setResourceRelease(std::move(releaseHelper));
}
protected:
GrVkTexture(GrVkGpu*, const GrSurfaceDesc&, const GrVkImageInfo&, const GrVkImageView*,
GrMipMapsStatus, GrBackendObjectOwnership);
GrVkGpu* getVkGpu() const;
void onAbandon() override;
void onRelease() override;
bool onStealBackendTexture(GrBackendTexture*, SkImage::BackendTextureReleaseProc*) override {
return false;
}
private:
enum Wrapped { kWrapped };
GrVkTexture(GrVkGpu*, SkBudgeted, const GrSurfaceDesc&,
const GrVkImageInfo&, const GrVkImageView* imageView,
GrMipMapsStatus);
GrVkTexture(GrVkGpu*, Wrapped, const GrSurfaceDesc&,
const GrVkImageInfo&, const GrVkImageView* imageView, GrMipMapsStatus,
GrBackendObjectOwnership);
const GrVkImageView* fTextureView;
const GrVkImageView* fLinearTextureView;
typedef GrTexture INHERITED;
};
#endif