// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// IndexDataManager.h: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#ifndef LIBGL_INDEXDATAMANAGER_H_
#define LIBGL_INDEXDATAMANAGER_H_
#include "Context.h"
#define _GDI32_
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
namespace gl
{
struct TranslatedIndexData
{
unsigned int minIndex;
unsigned int maxIndex;
unsigned int indexOffset;
sw::Resource *indexBuffer;
};
class StreamingIndexBuffer
{
public:
StreamingIndexBuffer(unsigned int initialSize);
virtual ~StreamingIndexBuffer();
void *map(unsigned int requiredSpace, unsigned int *offset);
void unmap();
void reserveSpace(unsigned int requiredSpace, GLenum type);
sw::Resource *getResource() const;
private:
sw::Resource *mIndexBuffer;
unsigned int mBufferSize;
unsigned int mWritePosition;
};
class IndexDataManager
{
public:
IndexDataManager();
virtual ~IndexDataManager();
GLenum prepareIndexData(GLenum type, GLsizei count, Buffer *arrayElementBuffer, const void *indices, TranslatedIndexData *translated);
static std::size_t typeSize(GLenum type);
private:
StreamingIndexBuffer *mStreamingBuffer;
};
}
#endif // LIBGL_INDEXDATAMANAGER_H_