// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Renderbuffer.h: Defines the wrapper class Renderbuffer, as well as the
// class hierarchy used to store its contents: RenderbufferStorage, Colorbuffer,
// DepthStencilbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
// objects and related functionality.
#ifndef LIBGL_RENDERBUFFER_H_
#define LIBGL_RENDERBUFFER_H_
#include "common/Object.hpp"
#include "Image.hpp"
#define _GDI32_
#include <windows.h>
#include <GL/GL.h>
#include <GL/glext.h>
namespace gl
{
class Texture2D;
class TextureCubeMap;
class Renderbuffer;
class Colorbuffer;
class DepthStencilbuffer;
class RenderbufferInterface
{
public:
RenderbufferInterface();
virtual ~RenderbufferInterface() {};
virtual void addProxyRef(const Renderbuffer *proxy);
virtual void releaseProxy(const Renderbuffer *proxy);
virtual Image *getRenderTarget() = 0;
virtual GLsizei getWidth() const = 0;
virtual GLsizei getHeight() const = 0;
virtual GLenum getFormat() const = 0;
virtual sw::Format getInternalFormat() const = 0;
virtual GLsizei getSamples() const = 0;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
};
class RenderbufferTexture2D : public RenderbufferInterface
{
public:
RenderbufferTexture2D(Texture2D *texture);
virtual ~RenderbufferTexture2D();
virtual void addProxyRef(const Renderbuffer *proxy);
virtual void releaseProxy(const Renderbuffer *proxy);
Image *getRenderTarget();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getFormat() const;
virtual sw::Format getInternalFormat() const;
virtual GLsizei getSamples() const;
private:
BindingPointer<Texture2D> mTexture2D;
};
class RenderbufferTextureCubeMap : public RenderbufferInterface
{
public:
RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target);
virtual ~RenderbufferTextureCubeMap();
virtual void addProxyRef(const Renderbuffer *proxy);
virtual void releaseProxy(const Renderbuffer *proxy);
Image *getRenderTarget();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getFormat() const;
virtual sw::Format getInternalFormat() const;
virtual GLsizei getSamples() const;
private:
BindingPointer<TextureCubeMap> mTextureCubeMap;
GLenum mTarget;
};
// A class derived from RenderbufferStorage is created whenever glRenderbufferStorage
// is called. The specific concrete type depends on whether the internal format is
// colour depth, stencil or packed depth/stencil.
class RenderbufferStorage : public RenderbufferInterface
{
public:
RenderbufferStorage();
virtual ~RenderbufferStorage() = 0;
virtual Image *getRenderTarget();
virtual GLsizei getWidth() const;
virtual GLsizei getHeight() const;
virtual GLenum getFormat() const;
virtual sw::Format getInternalFormat() const;
virtual GLsizei getSamples() const;
protected:
GLsizei mWidth;
GLsizei mHeight;
GLenum format;
sw::Format internalFormat;
GLsizei mSamples;
};
// Renderbuffer implements the GL renderbuffer object.
// It's only a proxy for a RenderbufferInterface instance; the internal object
// can change whenever glRenderbufferStorage is called.
class Renderbuffer : public NamedObject
{
public:
Renderbuffer(GLuint name, RenderbufferInterface *storage);
virtual ~Renderbuffer();
// These functions from Object are overloaded here because
// Textures need to maintain their own count of references to them via
// Renderbuffers/RenderbufferTextures. These functions invoke those
// reference counting functions on the RenderbufferInterface.
virtual void addRef();
virtual void release();
Image *getRenderTarget();
GLsizei getWidth() const;
GLsizei getHeight() const;
GLenum getFormat() const;
sw::Format getInternalFormat() const;
GLuint getRedSize() const;
GLuint getGreenSize() const;
GLuint getBlueSize() const;
GLuint getAlphaSize() const;
GLuint getDepthSize() const;
GLuint getStencilSize() const;
GLsizei getSamples() const;
void setStorage(RenderbufferStorage *newStorage);
private:
RenderbufferInterface *mInstance;
};
class Colorbuffer : public RenderbufferStorage
{
public:
explicit Colorbuffer(Image *renderTarget);
Colorbuffer(GLsizei width, GLsizei height, GLenum format, GLsizei samples);
virtual ~Colorbuffer();
virtual Image *getRenderTarget();
private:
Image *mRenderTarget;
};
class DepthStencilbuffer : public RenderbufferStorage
{
public:
explicit DepthStencilbuffer(Image *depthStencil);
DepthStencilbuffer(GLsizei width, GLsizei height, GLsizei samples);
~DepthStencilbuffer();
virtual Image *getRenderTarget();
protected:
Image *mDepthStencil;
};
class Depthbuffer : public DepthStencilbuffer
{
public:
explicit Depthbuffer(Image *depthStencil);
Depthbuffer(GLsizei width, GLsizei height, GLsizei samples);
virtual ~Depthbuffer();
};
class Stencilbuffer : public DepthStencilbuffer
{
public:
explicit Stencilbuffer(Image *depthStencil);
Stencilbuffer(GLsizei width, GLsizei height, GLsizei samples);
virtual ~Stencilbuffer();
};
}
#endif // LIBGL_RENDERBUFFER_H_