#ifndef ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
#define ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H
#include "cpp/rsDispatch.h"
#include "dlfcn.h"
#include <android/hardware/renderscript/1.0/IDevice.h>
#include <hidl/MQDescriptor.h>
#include <hidl/Status.h>
namespace android {
namespace hardware {
namespace renderscript {
namespace V1_0 {
namespace implementation {
using ::android::hardware::renderscript::V1_0::ContextType;
using ::android::hardware::renderscript::V1_0::IContext;
using ::android::hardware::renderscript::V1_0::IDevice;
using ::android::hidl::base::V1_0::IBase;
using ::android::hardware::Return;
using ::android::sp;
struct Device : public IDevice {
Device();
static dispatchTable& getHal();
// Methods from ::android::hardware::renderscript::V1_0::IDevice follow.
Return<sp<IContext>> contextCreate(uint32_t sdkVersion, ContextType ct, int32_t flags) override;
// Methods from ::android::hidl::base::V1_0::IBase follow.
private:
static dispatchTable mDispatchHal;
};
extern "C" IDevice* HIDL_FETCH_IDevice(const char* name);
} // namespace implementation
} // namespace V1_0
} // namespace renderscript
} // namespace hardware
} // namespace android
#endif // ANDROID_HARDWARE_RENDERSCRIPT_V1_0_DEVICE_H