/*
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/*! @file blit_engine.h
@brief Interface file for Blit based compositior.
@details The client can use this interface to get the blit composition done
*/
#ifndef __BLIT_ENGINE_H__
#define __BLIT_ENGINE_H__
namespace sdm {
/*! @brief Blit Engine implemented by the client
@details This class declares prototype for BlitEngine Interface which must be
implemented by the client. HWC will use this interface to use a Blit engine to get the
composition done.
*/
class BlitEngine {
public:
BlitEngine() { }
virtual ~BlitEngine() { }
virtual int Init() = 0;
virtual void DeInit() = 0;
virtual int Prepare(LayerStack *layer_stack) = 0;
virtual int PreCommit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack) = 0;
virtual int Commit(hwc_display_contents_1_t *content_list, LayerStack *layer_stack) = 0;
virtual void PostCommit(LayerStack *layer_stack) = 0;
virtual bool BlitActive() = 0;
virtual void SetFrameDumpConfig(uint32_t count) = 0;
};
} // namespace sdm
#endif // __BLIT_ENGINE_H__