/*
* Copyright (C) 2010 The Android Open Source Project
* Copyright (c) 2011-2012, The Linux Foundation. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <EGL/egl.h>
#include <gl2ext.h>
#include <OpenGLRenderer.h>
#include "tilerenderer.h"
namespace android {
ANDROID_SINGLETON_STATIC_INSTANCE(uirenderer::TileRenderer) ;
namespace uirenderer {
TileRenderer::TileRenderer() {
mIsTiled = false;
}
TileRenderer::~TileRenderer() {
}
void TileRenderer::startTileRendering(OpenGLRenderer* renderer,
int left, int top,
int right, int bottom) {
int width = 0;
int height = 0;
GLenum status = GL_NO_ERROR;
if (renderer != NULL) {
renderer->getViewport(width, height);
}
if (!left && !right && !top && !bottom) {
left = 0;
top = 0;
right = width;
bottom = height;
}
if (!left && !right && !top && !bottom) {
//can't do tile rendering
ALOGE("can't tile render; drity region, width, height not available");
return;
}
int l = left, t = (height - bottom), w = (right - left), h = (bottom - top), preserve = 0;
if (l < 0 || t < 0) {
l = (l < 0) ? 0 : l;
t = (t < 0) ? 0 : t;
preserve = 1;
}
if (w > width || h > height) {
w = (w > width) ? width : w;
h = (h > height) ? height : h;
preserve = 1;
}
//clear off all errors before tiling, if any
while ((status = glGetError()) != GL_NO_ERROR);
if (preserve)
glStartTilingQCOM(l, t, w, h, GL_COLOR_BUFFER_BIT0_QCOM);
else
glStartTilingQCOM(l, t, w, h, GL_NONE);
status = glGetError();
if (status == GL_NO_ERROR)
mIsTiled = true;
}
void TileRenderer::endTileRendering(OpenGLRenderer*) {
if (!mIsTiled) {
return;
}
glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
mIsTiled = false;
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR);
}
}; // namespace uirenderer
}; // namespace android