/* include/linux/wakelock.h * * Copyright (C) 2007-2008 Google, Inc. * * This software is licensed under the terms of the GNU General Public * License version 2, as published by the Free Software Foundation, and * may be copied, distributed, and modified under those terms. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #ifndef _LINUX_WAKELOCK_H #define _LINUX_WAKELOCK_H #include <linux/list.h> #include <linux/ktime.h> /* A wake_lock prevents the system from entering suspend or other low power * states when active. If the type is set to WAKE_LOCK_SUSPEND, the wake_lock * prevents a full system suspend. If the type is WAKE_LOCK_IDLE, low power * states that cause large interrupt latencies or that disable a set of * interrupts will not entered from idle until the wake_locks are released. */ enum { WAKE_LOCK_SUSPEND, /* Prevent suspend */ WAKE_LOCK_IDLE, /* Prevent low power idle */ WAKE_LOCK_TYPE_COUNT }; struct wake_lock { #ifdef CONFIG_HAS_WAKELOCK struct list_head link; int flags; const char *name; unsigned long expires; #ifdef CONFIG_WAKELOCK_STAT struct { int count; int expire_count; int wakeup_count; ktime_t total_time; ktime_t prevent_suspend_time; ktime_t max_time; ktime_t last_time; } stat; #endif #endif }; #ifdef CONFIG_HAS_WAKELOCK void wake_lock_init(struct wake_lock *lock, int type, const char *name); void wake_lock_destroy(struct wake_lock *lock); void wake_lock(struct wake_lock *lock); void wake_lock_timeout(struct wake_lock *lock, long timeout); void wake_unlock(struct wake_lock *lock); /* wake_lock_active returns a non-zero value if the wake_lock is currently * locked. If the wake_lock has a timeout, it does not check the timeout * but if the timeout had aready been checked it will return 0. */ int wake_lock_active(struct wake_lock *lock); /* has_wake_lock returns 0 if no wake locks of the specified type are active, * and non-zero if one or more wake locks are held. Specifically it returns * -1 if one or more wake locks with no timeout are active or the * number of jiffies until all active wake locks time out. */ long has_wake_lock(int type); #else static inline void wake_lock_init(struct wake_lock *lock, int type, const char *name) {} static inline void wake_lock_destroy(struct wake_lock *lock) {} static inline void wake_lock(struct wake_lock *lock) {} static inline void wake_lock_timeout(struct wake_lock *lock, long timeout) {} static inline void wake_unlock(struct wake_lock *lock) {} static inline int wake_lock_active(struct wake_lock *lock) { return 0; } static inline long has_wake_lock(int type) { return 0; } #endif #endif