/* * manage a small early shadow of the log buffer which we can pass between the * bootloader so early crash messages are communicated properly and easily * * Copyright 2009 Analog Devices Inc. * * Licensed under the GPL-2 or later. */ #include <linux/kernel.h> #include <linux/init.h> #include <linux/console.h> #include <linux/string.h> #include <asm/blackfin.h> #include <asm/irq_handler.h> #include <asm/early_printk.h> #define SHADOW_CONSOLE_START (CONFIG_PHY_RAM_BASE_ADDRESS + 0x500) #define SHADOW_CONSOLE_END (CONFIG_PHY_RAM_BASE_ADDRESS + 0x1000) #define SHADOW_CONSOLE_MAGIC_LOC (CONFIG_PHY_RAM_BASE_ADDRESS + 0x4F0) #define SHADOW_CONSOLE_MAGIC (0xDEADBEEF) static __initdata char *shadow_console_buffer = (char *)SHADOW_CONSOLE_START; __init void early_shadow_write(struct console *con, const char *s, unsigned int n) { unsigned int i; /* * save 2 bytes for the double null at the end * once we fail on a long line, make sure we don't write a short line afterwards */ if ((shadow_console_buffer + n) <= (char *)(SHADOW_CONSOLE_END - 2)) { /* can't use memcpy - it may not be relocated yet */ for (i = 0; i <= n; i++) shadow_console_buffer[i] = s[i]; shadow_console_buffer += n; shadow_console_buffer[0] = 0; shadow_console_buffer[1] = 0; } else shadow_console_buffer = (char *)SHADOW_CONSOLE_END; } static __initdata struct console early_shadow_console = { .name = "early_shadow", .write = early_shadow_write, .flags = CON_BOOT | CON_PRINTBUFFER, .index = -1, .device = 0, }; __init int shadow_console_enabled(void) { return early_shadow_console.flags & CON_ENABLED; } __init void mark_shadow_error(void) { int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; loc[0] = SHADOW_CONSOLE_MAGIC; loc[1] = SHADOW_CONSOLE_START; } __init void enable_shadow_console(void) { if (!shadow_console_enabled()) { register_console(&early_shadow_console); /* for now, assume things are going to fail */ mark_shadow_error(); } } static __init int disable_shadow_console(void) { /* * by the time pure_initcall runs, the standard console is enabled, * and the early_console is off, so unset the magic numbers * unregistering the console is taken care of in common code (See * ./kernel/printk:disable_boot_consoles() ) */ int *loc = (int *)SHADOW_CONSOLE_MAGIC_LOC; loc[0] = 0; return 0; } pure_initcall(disable_shadow_console); /* * since we can't use printk, dump numbers (as hex), n = # bits */ __init void early_shadow_reg(unsigned long reg, unsigned int n) { /* * can't use any "normal" kernel features, since thay * may not be relocated to their execute address yet */ int i; char ascii[11] = " 0x"; n = n / 4; reg = reg << ((8 - n) * 4); n += 3; for (i = 3; i <= n ; i++) { ascii[i] = hex_asc_lo(reg >> 28); reg <<= 4; } early_shadow_write(NULL, ascii, n); }