/* * include/linux/random.h * * Include file for the random number generator. */ #ifndef _LINUX_RANDOM_H #define _LINUX_RANDOM_H #include <uapi/linux/random.h> extern void add_device_randomness(const void *, unsigned int); extern void add_input_randomness(unsigned int type, unsigned int code, unsigned int value); extern void add_interrupt_randomness(int irq, int irq_flags); extern void get_random_bytes(void *buf, int nbytes); extern void get_random_bytes_arch(void *buf, int nbytes); void generate_random_uuid(unsigned char uuid_out[16]); #ifndef MODULE extern const struct file_operations random_fops, urandom_fops; #endif unsigned int get_random_int(void); unsigned long get_random_long(void); unsigned long randomize_range(unsigned long start, unsigned long end, unsigned long len); u32 prandom_u32(void); void prandom_bytes(void *buf, int nbytes); void prandom_seed(u32 seed); u32 prandom_u32_state(struct rnd_state *); void prandom_bytes_state(struct rnd_state *state, void *buf, int nbytes); /* * Handle minimum values for seeds */ static inline u32 __seed(u32 x, u32 m) { return (x < m) ? x + m : x; } /** * prandom_seed_state - set seed for prandom_u32_state(). * @state: pointer to state structure to receive the seed. * @seed: arbitrary 64-bit value to use as a seed. */ static inline void prandom_seed_state(struct rnd_state *state, u64 seed) { u32 i = (seed >> 32) ^ (seed << 10) ^ seed; state->s1 = __seed(i, 1); state->s2 = __seed(i, 7); state->s3 = __seed(i, 15); } #ifdef CONFIG_ARCH_RANDOM # include <asm/archrandom.h> #else static inline int arch_get_random_long(unsigned long *v) { return 0; } static inline int arch_get_random_int(unsigned int *v) { return 0; } #endif /* Pseudo random number generator from numerical recipes. */ static inline u32 next_pseudo_random32(u32 seed) { return seed * 1664525 + 1013904223; } #endif /* _LINUX_RANDOM_H */