/* * Audio support data for mISDN_dsp. * * Copyright 2002/2003 by Andreas Eversberg (jolly@eversberg.eu) * Rewritten by Peter * * This software may be used and distributed according to the terms * of the GNU General Public License, incorporated herein by reference. * */ #include <linux/delay.h> #include <linux/mISDNif.h> #include <linux/mISDNdsp.h> #include <linux/export.h> #include "core.h" #include "dsp.h" /* ulaw[unsigned char] -> signed 16-bit */ s32 dsp_audio_ulaw_to_s32[256]; /* alaw[unsigned char] -> signed 16-bit */ s32 dsp_audio_alaw_to_s32[256]; s32 *dsp_audio_law_to_s32; EXPORT_SYMBOL(dsp_audio_law_to_s32); /* signed 16-bit -> law */ u8 dsp_audio_s16_to_law[65536]; EXPORT_SYMBOL(dsp_audio_s16_to_law); /* alaw -> ulaw */ u8 dsp_audio_alaw_to_ulaw[256]; /* ulaw -> alaw */ static u8 dsp_audio_ulaw_to_alaw[256]; u8 dsp_silence; /***************************************************** * generate table for conversion of s16 to alaw/ulaw * *****************************************************/ #define AMI_MASK 0x55 static inline unsigned char linear2alaw(short int linear) { int mask; int seg; int pcm_val; static int seg_end[8] = { 0xFF, 0x1FF, 0x3FF, 0x7FF, 0xFFF, 0x1FFF, 0x3FFF, 0x7FFF }; pcm_val = linear; if (pcm_val >= 0) { /* Sign (7th) bit = 1 */ mask = AMI_MASK | 0x80; } else { /* Sign bit = 0 */ mask = AMI_MASK; pcm_val = -pcm_val; } /* Convert the scaled magnitude to segment number. */ for (seg = 0; seg < 8; seg++) { if (pcm_val <= seg_end[seg]) break; } /* Combine the sign, segment, and quantization bits. */ return ((seg << 4) | ((pcm_val >> ((seg) ? (seg + 3) : 4)) & 0x0F)) ^ mask; } static inline short int alaw2linear(unsigned char alaw) { int i; int seg; alaw ^= AMI_MASK; i = ((alaw & 0x0F) << 4) + 8 /* rounding error */; seg = (((int) alaw & 0x70) >> 4); if (seg) i = (i + 0x100) << (seg - 1); return (short int) ((alaw & 0x80) ? i : -i); } static inline short int ulaw2linear(unsigned char ulaw) { short mu, e, f, y; static short etab[] = {0, 132, 396, 924, 1980, 4092, 8316, 16764}; mu = 255 - ulaw; e = (mu & 0x70) / 16; f = mu & 0x0f; y = f * (1 << (e + 3)); y += etab[e]; if (mu & 0x80) y = -y; return y; } #define BIAS 0x84 /*!< define the add-in bias for 16 bit samples */ static unsigned char linear2ulaw(short sample) { static int exp_lut[256] = { 0, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7}; int sign, exponent, mantissa; unsigned char ulawbyte; /* Get the sample into sign-magnitude. */ sign = (sample >> 8) & 0x80; /* set aside the sign */ if (sign != 0) sample = -sample; /* get magnitude */ /* Convert from 16 bit linear to ulaw. */ sample = sample + BIAS; exponent = exp_lut[(sample >> 7) & 0xFF]; mantissa = (sample >> (exponent + 3)) & 0x0F; ulawbyte = ~(sign | (exponent << 4) | mantissa); return ulawbyte; } static int reverse_bits(int i) { int z, j; z = 0; for (j = 0; j < 8; j++) { if ((i & (1 << j)) != 0) z |= 1 << (7 - j); } return z; } void dsp_audio_generate_law_tables(void) { int i; for (i = 0; i < 256; i++) dsp_audio_alaw_to_s32[i] = alaw2linear(reverse_bits(i)); for (i = 0; i < 256; i++) dsp_audio_ulaw_to_s32[i] = ulaw2linear(reverse_bits(i)); for (i = 0; i < 256; i++) { dsp_audio_alaw_to_ulaw[i] = linear2ulaw(dsp_audio_alaw_to_s32[i]); dsp_audio_ulaw_to_alaw[i] = linear2alaw(dsp_audio_ulaw_to_s32[i]); } } void dsp_audio_generate_s2law_table(void) { int i; if (dsp_options & DSP_OPT_ULAW) { /* generating ulaw-table */ for (i = -32768; i < 32768; i++) { dsp_audio_s16_to_law[i & 0xffff] = reverse_bits(linear2ulaw(i)); } } else { /* generating alaw-table */ for (i = -32768; i < 32768; i++) { dsp_audio_s16_to_law[i & 0xffff] = reverse_bits(linear2alaw(i)); } } } /* * the seven bit sample is the number of every second alaw-sample ordered by * aplitude. 0x00 is negative, 0x7f is positive amplitude. */ u8 dsp_audio_seven2law[128]; u8 dsp_audio_law2seven[256]; /******************************************************************** * generate table for conversion law from/to 7-bit alaw-like sample * ********************************************************************/ void dsp_audio_generate_seven(void) { int i, j, k; u8 spl; u8 sorted_alaw[256]; /* generate alaw table, sorted by the linear value */ for (i = 0; i < 256; i++) { j = 0; for (k = 0; k < 256; k++) { if (dsp_audio_alaw_to_s32[k] < dsp_audio_alaw_to_s32[i]) j++; } sorted_alaw[j] = i; } /* generate tabels */ for (i = 0; i < 256; i++) { /* spl is the source: the law-sample (converted to alaw) */ spl = i; if (dsp_options & DSP_OPT_ULAW) spl = dsp_audio_ulaw_to_alaw[i]; /* find the 7-bit-sample */ for (j = 0; j < 256; j++) { if (sorted_alaw[j] == spl) break; } /* write 7-bit audio value */ dsp_audio_law2seven[i] = j >> 1; } for (i = 0; i < 128; i++) { spl = sorted_alaw[i << 1]; if (dsp_options & DSP_OPT_ULAW) spl = dsp_audio_alaw_to_ulaw[spl]; dsp_audio_seven2law[i] = spl; } } /* mix 2*law -> law */ u8 dsp_audio_mix_law[65536]; /****************************************************** * generate mix table to mix two law samples into one * ******************************************************/ void dsp_audio_generate_mix_table(void) { int i, j; s32 sample; i = 0; while (i < 256) { j = 0; while (j < 256) { sample = dsp_audio_law_to_s32[i]; sample += dsp_audio_law_to_s32[j]; if (sample > 32767) sample = 32767; if (sample < -32768) sample = -32768; dsp_audio_mix_law[(i<<8)|j] = dsp_audio_s16_to_law[sample & 0xffff]; j++; } i++; } } /************************************* * generate different volume changes * *************************************/ static u8 dsp_audio_reduce8[256]; static u8 dsp_audio_reduce7[256]; static u8 dsp_audio_reduce6[256]; static u8 dsp_audio_reduce5[256]; static u8 dsp_audio_reduce4[256]; static u8 dsp_audio_reduce3[256]; static u8 dsp_audio_reduce2[256]; static u8 dsp_audio_reduce1[256]; static u8 dsp_audio_increase1[256]; static u8 dsp_audio_increase2[256]; static u8 dsp_audio_increase3[256]; static u8 dsp_audio_increase4[256]; static u8 dsp_audio_increase5[256]; static u8 dsp_audio_increase6[256]; static u8 dsp_audio_increase7[256]; static u8 dsp_audio_increase8[256]; static u8 *dsp_audio_volume_change[16] = { dsp_audio_reduce8, dsp_audio_reduce7, dsp_audio_reduce6, dsp_audio_reduce5, dsp_audio_reduce4, dsp_audio_reduce3, dsp_audio_reduce2, dsp_audio_reduce1, dsp_audio_increase1, dsp_audio_increase2, dsp_audio_increase3, dsp_audio_increase4, dsp_audio_increase5, dsp_audio_increase6, dsp_audio_increase7, dsp_audio_increase8, }; void dsp_audio_generate_volume_changes(void) { register s32 sample; int i; int num[] = { 110, 125, 150, 175, 200, 300, 400, 500 }; int denum[] = { 100, 100, 100, 100, 100, 100, 100, 100 }; i = 0; while (i < 256) { dsp_audio_reduce8[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[7] / num[7]) & 0xffff]; dsp_audio_reduce7[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[6] / num[6]) & 0xffff]; dsp_audio_reduce6[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[5] / num[5]) & 0xffff]; dsp_audio_reduce5[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[4] / num[4]) & 0xffff]; dsp_audio_reduce4[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[3] / num[3]) & 0xffff]; dsp_audio_reduce3[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[2] / num[2]) & 0xffff]; dsp_audio_reduce2[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[1] / num[1]) & 0xffff]; dsp_audio_reduce1[i] = dsp_audio_s16_to_law[ (dsp_audio_law_to_s32[i] * denum[0] / num[0]) & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[0] / denum[0]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase1[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[1] / denum[1]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase2[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[2] / denum[2]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase3[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[3] / denum[3]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase4[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[4] / denum[4]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase5[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[5] / denum[5]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase6[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[6] / denum[6]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase7[i] = dsp_audio_s16_to_law[sample & 0xffff]; sample = dsp_audio_law_to_s32[i] * num[7] / denum[7]; if (sample < -32768) sample = -32768; else if (sample > 32767) sample = 32767; dsp_audio_increase8[i] = dsp_audio_s16_to_law[sample & 0xffff]; i++; } } /************************************** * change the volume of the given skb * **************************************/ /* this is a helper function for changing volume of skb. the range may be * -8 to 8, which is a shift to the power of 2. 0 == no volume, 3 == volume*8 */ void dsp_change_volume(struct sk_buff *skb, int volume) { u8 *volume_change; int i, ii; u8 *p; int shift; if (volume == 0) return; /* get correct conversion table */ if (volume < 0) { shift = volume + 8; if (shift < 0) shift = 0; } else { shift = volume + 7; if (shift > 15) shift = 15; } volume_change = dsp_audio_volume_change[shift]; i = 0; ii = skb->len; p = skb->data; /* change volume */ while (i < ii) { *p = volume_change[*p]; p++; i++; } }