/* * include/linux/sync.h * * Copyright (C) 2012 Google, Inc. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * */ #ifndef _LINUX_SYNC_H #define _LINUX_SYNC_H #include <linux/types.h> #include <linux/kref.h> #include <linux/ktime.h> #include <linux/list.h> #include <linux/spinlock.h> #include <linux/wait.h> #include <linux/fence.h> #include "uapi/sync.h" struct sync_timeline; struct sync_pt; struct sync_fence; /** * struct sync_timeline_ops - sync object implementation ops * @driver_name: name of the implementation * @dup: duplicate a sync_pt * @has_signaled: returns: * 1 if pt has signaled * 0 if pt has not signaled * <0 on error * @compare: returns: * 1 if b will signal before a * 0 if a and b will signal at the same time * -1 if a will signal before b * @free_pt: called before sync_pt is freed * @release_obj: called before sync_timeline is freed * @fill_driver_data: write implementation specific driver data to data. * should return an error if there is not enough room * as specified by size. This information is returned * to userspace by SYNC_IOC_FENCE_INFO. * @timeline_value_str: fill str with the value of the sync_timeline's counter * @pt_value_str: fill str with the value of the sync_pt */ struct sync_timeline_ops { const char *driver_name; /* required */ struct sync_pt * (*dup)(struct sync_pt *pt); /* required */ int (*has_signaled)(struct sync_pt *pt); /* required */ int (*compare)(struct sync_pt *a, struct sync_pt *b); /* optional */ void (*free_pt)(struct sync_pt *sync_pt); /* optional */ void (*release_obj)(struct sync_timeline *sync_timeline); /* optional */ int (*fill_driver_data)(struct sync_pt *syncpt, void *data, int size); /* optional */ void (*timeline_value_str)(struct sync_timeline *timeline, char *str, int size); /* optional */ void (*pt_value_str)(struct sync_pt *pt, char *str, int size); }; /** * struct sync_timeline - sync object * @kref: reference count on fence. * @ops: ops that define the implementation of the sync_timeline * @name: name of the sync_timeline. Useful for debugging * @destroyed: set when sync_timeline is destroyed * @child_list_head: list of children sync_pts for this sync_timeline * @child_list_lock: lock protecting @child_list_head, destroyed, and * sync_pt.status * @active_list_head: list of active (unsignaled/errored) sync_pts * @sync_timeline_list: membership in global sync_timeline_list */ struct sync_timeline { struct kref kref; const struct sync_timeline_ops *ops; char name[32]; /* protected by child_list_lock */ bool destroyed; int context, value; struct list_head child_list_head; spinlock_t child_list_lock; struct list_head active_list_head; #ifdef CONFIG_DEBUG_FS struct list_head sync_timeline_list; #endif }; /** * struct sync_pt - sync point * @fence: base fence class * @child_list: membership in sync_timeline.child_list_head * @active_list: membership in sync_timeline.active_list_head * @signaled_list: membership in temporary signaled_list on stack * @fence: sync_fence to which the sync_pt belongs * @pt_list: membership in sync_fence.pt_list_head * @status: 1: signaled, 0:active, <0: error * @timestamp: time which sync_pt status transitioned from active to * signaled or error. */ struct sync_pt { struct fence base; struct list_head child_list; struct list_head active_list; }; static inline struct sync_timeline *sync_pt_parent(struct sync_pt *pt) { return container_of(pt->base.lock, struct sync_timeline, child_list_lock); } struct sync_fence_cb { struct fence_cb cb; struct fence *sync_pt; struct sync_fence *fence; }; /** * struct sync_fence - sync fence * @file: file representing this fence * @kref: reference count on fence. * @name: name of sync_fence. Useful for debugging * @pt_list_head: list of sync_pts in the fence. immutable once fence * is created * @status: 0: signaled, >0:active, <0: error * * @wq: wait queue for fence signaling * @sync_fence_list: membership in global fence list */ struct sync_fence { struct file *file; struct kref kref; char name[32]; #ifdef CONFIG_DEBUG_FS struct list_head sync_fence_list; #endif int num_fences; wait_queue_head_t wq; atomic_t status; struct sync_fence_cb cbs[]; }; struct sync_fence_waiter; typedef void (*sync_callback_t)(struct sync_fence *fence, struct sync_fence_waiter *waiter); /** * struct sync_fence_waiter - metadata for asynchronous waiter on a fence * @waiter_list: membership in sync_fence.waiter_list_head * @callback: function pointer to call when fence signals * @callback_data: pointer to pass to @callback */ struct sync_fence_waiter { wait_queue_t work; sync_callback_t callback; }; static inline void sync_fence_waiter_init(struct sync_fence_waiter *waiter, sync_callback_t callback) { INIT_LIST_HEAD(&waiter->work.task_list); waiter->callback = callback; } /* * API for sync_timeline implementers */ /** * sync_timeline_create() - creates a sync object * @ops: specifies the implementation ops for the object * @size: size to allocate for this obj * @name: sync_timeline name * * Creates a new sync_timeline which will use the implementation specified by * @ops. @size bytes will be allocated allowing for implementation specific * data to be kept after the generic sync_timeline struct. */ struct sync_timeline *sync_timeline_create(const struct sync_timeline_ops *ops, int size, const char *name); /** * sync_timeline_destroy() - destroys a sync object * @obj: sync_timeline to destroy * * A sync implementation should call this when the @obj is going away * (i.e. module unload.) @obj won't actually be freed until all its children * sync_pts are freed. */ void sync_timeline_destroy(struct sync_timeline *obj); /** * sync_timeline_signal() - signal a status change on a sync_timeline * @obj: sync_timeline to signal * * A sync implementation should call this any time one of it's sync_pts * has signaled or has an error condition. */ void sync_timeline_signal(struct sync_timeline *obj); /** * sync_pt_create() - creates a sync pt * : sync_pt's parent sync_timeline * @size: size to allocate for this pt * * Creates a new sync_pt as a child of . @size bytes will be * allocated allowing for implementation specific data to be kept after * the generic sync_timeline struct. */ struct sync_pt *sync_pt_create(struct sync_timeline *parent, int size); /** * sync_pt_free() - frees a sync pt * @pt: sync_pt to free * * This should only be called on sync_pts which have been created but * not added to a fence. */ void sync_pt_free(struct sync_pt *pt); /** * sync_fence_create() - creates a sync fence * @name: name of fence to create * @pt: sync_pt to add to the fence * * Creates a fence containg @pt. Once this is called, the fence takes * ownership of @pt. */ struct sync_fence *sync_fence_create(const char *name, struct sync_pt *pt); /* * API for sync_fence consumers */ /** * sync_fence_merge() - merge two fences * @name: name of new fence * @a: fence a * @b: fence b * * Creates a new fence which contains copies of all the sync_pts in both * @a and @b. @a and @b remain valid, independent fences. */ struct sync_fence *sync_fence_merge(const char *name, struct sync_fence *a, struct sync_fence *b); /** * sync_fence_fdget() - get a fence from an fd * @fd: fd referencing a fence * * Ensures @fd references a valid fence, increments the refcount of the backing * file, and returns the fence. */ struct sync_fence *sync_fence_fdget(int fd); /** * sync_fence_put() - puts a reference of a sync fence * @fence: fence to put * * Puts a reference on @fence. If this is the last reference, the fence and * all it's sync_pts will be freed */ void sync_fence_put(struct sync_fence *fence); /** * sync_fence_install() - installs a fence into a file descriptor * @fence: fence to install * @fd: file descriptor in which to install the fence * * Installs @fence into @fd. @fd's should be acquired through * get_unused_fd_flags(O_CLOEXEC). */ void sync_fence_install(struct sync_fence *fence, int fd); /** * sync_fence_wait_async() - registers and async wait on the fence * @fence: fence to wait on * @waiter: waiter callback struck * * Returns 1 if @fence has already signaled. * * Registers a callback to be called when @fence signals or has an error. * @waiter should be initialized with sync_fence_waiter_init(). */ int sync_fence_wait_async(struct sync_fence *fence, struct sync_fence_waiter *waiter); /** * sync_fence_cancel_async() - cancels an async wait * @fence: fence to wait on * @waiter: waiter callback struck * * returns 0 if waiter was removed from fence's async waiter list. * returns -ENOENT if waiter was not found on fence's async waiter list. * * Cancels a previously registered async wait. Will fail gracefully if * @waiter was never registered or if @fence has already signaled @waiter. */ int sync_fence_cancel_async(struct sync_fence *fence, struct sync_fence_waiter *waiter); /** * sync_fence_wait() - wait on fence * @fence: fence to wait on * @tiemout: timeout in ms * * Wait for @fence to be signaled or have an error. Waits indefinitely * if @timeout < 0 */ int sync_fence_wait(struct sync_fence *fence, long timeout); #ifdef CONFIG_DEBUG_FS extern void sync_timeline_debug_add(struct sync_timeline *obj); extern void sync_timeline_debug_remove(struct sync_timeline *obj); extern void sync_fence_debug_add(struct sync_fence *fence); extern void sync_fence_debug_remove(struct sync_fence *fence); extern void sync_dump(void); #else # define sync_timeline_debug_add(obj) # define sync_timeline_debug_remove(obj) # define sync_fence_debug_add(fence) # define sync_fence_debug_remove(fence) # define sync_dump() #endif int sync_fence_wake_up_wq(wait_queue_t *curr, unsigned mode, int wake_flags, void *key); #endif /* _LINUX_SYNC_H */