Kernel  |  4.1

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C++程序  |  21行  |  396 B
/*
 *	Access to VGA videoram
 *
 *	(c) 1998 Martin Mares <mj@ucw.cz>
 */

#ifndef _ASM_X86_VGA_H
#define _ASM_X86_VGA_H

/*
 *	On the PC, we can just recalculate addresses and then
 *	access the videoram directly without any black magic.
 */

#define VGA_MAP_MEM(x, s) (unsigned long)phys_to_virt(x)

#define vga_readb(x) (*(x))
#define vga_writeb(x, y) (*(y) = (x))

#endif /* _ASM_X86_VGA_H */