Android窗口管理框架:Android列表控件RecyclerView

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A flexible view for providing a limited window into a large data set.

RecyclerView继承于ViewGroup,实现了ScrollingView与NestedScrollingChild接口,它是日常业务开发中使用频度非常高的一个组件,它被Android设计出来代替原来的ListView组件。RecyclerView的的 解耦与设计是十分精妙的,应用了适配器、观察者等多种模式。

提到RecyclerView,就不得不说一下早期使用的AdapterView(ListView),这里做下它们的简单对比:

  • Item复用方面:RecyclerView内置了RecyclerViewPool、多级缓存、ViewHolder,而AdapterView需要手动添加ViewHolder且复用功能也没RecyclerView完善。
  • 样式丰富方面:RecyclerView通过支持水平、垂直和表格列表及其他更复杂形式,而AdapterView只支持具体某一种。
  • 效果增强方面:RecyclerView内置了ItemDecoration和ItemAnimator,可以自定义绘制itemView之间的一些特殊UI或item项数据变化时的动画效果,而用AdapterView实现时采取的做法是 将这些特殊UI作为itemView的一部分,设置可见不可见决定是否展现,且数据变化时的动画效果没有提供,实现较为繁琐。
  • 代码内聚方面:RecyclerView将功能密切相关的类写成内部类(例如:ViewHolder,Adapter),而AdapterView则没有。

我们再来看看RecyclerView的渲染流程,一般说来,列表展示涉及两个角色:列表的数据DataSet以及最终显示在界面上的RecyclerView,这两者的转换流程如下所示:

RecyclerView渲染流程图

Adapter将数据DataSet翻译成RecyclerView可以理解的ViewHolder,Recycler负责对这些ViewHolder进行管理,LayoutManager从Recycler获取这些ViewHolder,然后在RecyclerView里对它们进行布局,在布局 的过程中还可以通过ItemDecoration、ItemAnimator为这些ViewHolder添加分隔条、转场动画等东西,让整个RecyclerView更加具有交互性。

接下来我们分别来看看每个角色的源码实现。

一 RecyclerView创建流程

首先我们还是从一个简单的例子引入,如何实现一个简单的RecyclerView列表。

RecyclerView recyclerView = findViewById(R.id.recycler_view);
RecyclerAdapter adapter = new RecyclerAdapter();
List<RecyclerModel> data = new ArrayList<>();
for(int i = 0; i < 30; i++){
    data.add(new RecyclerModel());
}
adapter.setData(data);
recyclerView.setLayoutManager(new LinearLayoutManager(this));
recyclerView.setAdapter(adapter);

我们可以从这段简短的代码提炼出三个关键点:

  • RecyclerView()
  • setLayoutManager()
  • setAdapter()

我们首先来分析它的构造函数。

1.1 RecyclerView()

public class RecyclerView extends ViewGroup implements ScrollingView, NestedScrollingChild {

     public RecyclerView(Context context, @Nullable AttributeSet attrs, int defStyle) {
            super(context, attrs, defStyle);
            ...
            //设置当前View可以滑动
            setScrollContainer(true);
            //设置当前View可以获取焦点
            setFocusableInTouchMode(true);

            //从ViewConfiguration获取和View相关的信息,例如最小滑动距离TouchSlop等
            final ViewConfiguration vc = ViewConfiguration.get(context);
            mTouchSlop = vc.getScaledTouchSlop();
            mMinFlingVelocity = vc.getScaledMinimumFlingVelocity();
            mMaxFlingVelocity = vc.getScaledMaximumFlingVelocity();
            setWillNotDraw(getOverScrollMode() == View.OVER_SCROLL_NEVER);

            //设置动画结束时的监听器,这里是实现了ItemAnimator.ItemAnimatorListener接口
            //的ItemAnimatorRestoreListener
            mItemAnimator.setListener(mItemAnimatorListener);

            //初始化AdapterHelper,它是一个工具类,用来对Adapter里的操作进行排队和处理
            initAdapterManager();
            //初始化ChildHelper,它是一个工具类,用来向RecyclerView移除和添加子View
            initChildrenHelper();
            // If not explicitly specified this view is important for accessibility.
            if (ViewCompat.getImportantForAccessibility(this)
                    == ViewCompat.IMPORTANT_FOR_ACCESSIBILITY_AUTO) {
                ViewCompat.setImportantForAccessibility(this,
                        ViewCompat.IMPORTANT_FOR_ACCESSIBILITY_YES);
            }
            mAccessibilityManager = (AccessibilityManager) getContext()
                    .getSystemService(Context.ACCESSIBILITY_SERVICE);
            setAccessibilityDelegateCompat(new RecyclerViewAccessibilityDelegate(this));
            // Create the layoutManager if specified.

            boolean nestedScrollingEnabled = true;

            //从xml文件里读取参数信息
            if (attrs != null) {
                ...
            } else {
                setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
            }

             // Re-set whether nested scrolling is enabled so that it is set on all API levels
             setNestedScrollingEnabled(nestedScrollingEnabled);
    }
}

RecyclerView的构造方法很简单,它主要初始化了两个重要的工具类:

  • AdapterHelper:用来对Adapter里的操作进行排队和处理
  • ChildHelper:用来向RecyclerView移除和添加子View

我们接着来看看setLayoutManager()方法。

1.2 setLayoutManager()

public class RecyclerView extends ViewGroup implements ScrollingView, NestedScrollingChild {

    public void setLayoutManager(LayoutManager layout) {
            if (layout == mLayout) {
                return;
            }
            //停止滑动
            stopScroll();
            // TODO We should do this switch a dispatchLayout pass and animate children. There is a good
            // chance that LayoutManagers will re-use views.
            //处理一些清空的操作,准备好重新进行布局
            if (mLayout != null) {
                //停止所有动画
                if (mItemAnimator != null) {
                    mItemAnimator.endAnimations();
                }
                //移除当前LayoutManager里的View,并稍后在mRecycler里复用
                mLayout.removeAndRecycleAllViews(mRecycler);
                //移除Scrap View,Scrap View指的是那些暂时处理分离状态的View
                //后面可能还会重新使用
                mLayout.removeAndRecycleScrapInt(mRecycler);
                //清空mRecycler
                mRecycler.clear();

                if (mIsAttached) {
                    mLayout.dispatchDetachedFromWindow(this, mRecycler);
                }
                mLayout.setRecyclerView(null);
                mLayout = null;
            } else {
                mRecycler.clear();
            }
            //移除所有子View(包括处于hidden状态的View)
            mChildHelper.removeAllViewsUnfiltered();
            mLayout = layout;
            if (layout != null) {
                if (layout.mRecyclerView != null) {
                    throw new IllegalArgumentException("LayoutManager " + layout +
                            " is already attached to a RecyclerView: " + layout.mRecyclerView);
                }
                //从新给mLayout设置当前RecyclerView的引用
                mLayout.setRecyclerView(this);
                if (mIsAttached) {
                    //处理attach到Window
                    mLayout.dispatchAttachedToWindow(this);
                }
            }
            //更新View的缓存数目
            mRecycler.updateViewCacheSize();
            //重新布局
            requestLayout();
        }
}

前面我们已经提到LayoutManager只负责对View进行布局,而承担管理View责任的是Recycler,Recycler实现了View复用的功能,让列表变得流程。再回到这个方法,它主要做了两件事:

  • 处理一些清空的操作,准备好重新进行布局。
  • 重新赋值mLayout,并给mLayout设置当前RecyclerView的引用,然后请求进行重新布局。

我们接着来看看setAdapter()方法。

1.2 setAdapter()

public class RecyclerView extends ViewGroup implements ScrollingView, NestedScrollingChild {

     public void setAdapter(Adapter adapter) {
            //停止当前的布局和滑动
            setLayoutFrozen(false);
            //设置Adapter,这里有两个boolean,第一个表示是否使用当前相同的ViewHolder
            //第二个表示是否移除和复用当前所有的View,当第一个boolean为false时,第二个
            //boolean会被忽略
            setAdapterInternal(adapter, false, true);
            //请求重新进行布局
            requestLayout();
        }

        private void setAdapterInternal(Adapter adapter, boolean compatibleWithPrevious,
                boolean removeAndRecycleViews) {

            //如果mAdapter不空,先释放掉原来数据和View
            if (mAdapter != null) {
                mAdapter.unregisterAdapterDataObserver(mObserver);
                mAdapter.onDetachedFromRecyclerView(this);
            }

            //停止动画以及做一些清空操作,准备重新设置Adapter
            if (!compatibleWithPrevious || removeAndRecycleViews) {
                //停止所有动画
                if (mItemAnimator != null) {
                    mItemAnimator.endAnimations();
                }

                if (mLayout != null) {
                    mLayout.removeAndRecycleAllViews(mRecycler);
                    mLayout.removeAndRecycleScrapInt(mRecycler);
                }
                mRecycler.clear();
            }
            mAdapterHelper.reset();
            final Adapter oldAdapter = mAdapter;

            //重新设置新的Adapter
            mAdapter = adapter;

            //重新注册数据监测DataObserver以及attach到RecyclerView
            if (adapter != null) {
                adapter.registerAdapterDataObserver(mObserver);
                adapter.onAttachedToRecyclerView(this);
            }
            if (mLayout != null) {
                mLayout.onAdapterChanged(oldAdapter, mAdapter);
            }
            //触发Recycler的onAdapterChanged()方法。
            mRecycler.onAdapterChanged(oldAdapter, mAdapter, compatibleWithPrevious);
            mState.mStructureChanged = true;
            //将所有视图标记为无效,因为要开始进行数据刷新和重绘
            markKnownViewsInvalid();
        }
}

这个方法的逻辑和setLayoutManager()有点相似,我们知道当我们设置了Adapter,列表就可以显示出来了。它也做了两件事情:

  • 对以前的Adapter(如果有的话)做一些清空操作,停止滑动和动画,准备好重新设置Adapter。
  • 重新设置Adapter,重新注册AdapterDataObserver以及关联到RecyclerView,并触发Recycler的onAdapterChanged()方法,通知 Adapter已经发生改变,最终触发重新布局的操作。

以上就是这三个方法的全部内容,通过对三个方法的源码分析,我们抓住了一些关键类类以及他们的关键函数,具体说来:

LayoutManager

  • removeAndRecycleAllViews(mRecycler); 移除当前LayoutManager里的View,并稍后在mRecycler里复用
  • removeAndRecycleScrapInt(mRecycler); 移除Scrap View,Scrap View指的是那些暂时处理分离状态的View后面可能还会重新使用

Adapter

  • unregisterAdapterDataObserver(mObserver); 取消注册RecyclerViewDataObserver
  • onDetachedFromRecyclerView(this); 取消关联到RecyclerView
  • registerAdapterDataObserver(mObserver); 重新注册RecyclerViewDataObserver
  • onAttachedToRecyclerView(this); 重新关联到RecyclerView

Recycler

  • onAdapterChanged(oldAdapter, mAdapter, compatibleWithPrevious); 通知Adapter已经发生改变

下面我们就带着对这些方法的疑问逐个去分类每个关键类的作用。

二 RecyclerView布局策略管理器LayoutManager

LayoutManager是一个抽象类。它主要用来测量和布局子View,滚动子View以及决定何时回收用户不可见的子View。

它有三个子类:

  • LinearLayoutManager:线性布局,分为水平方向和竖直方向两种。
  • GridLayoutManager:网络布局,分为水平方向和竖直方向两种。
  • StaggeredGridLayoutManager:瀑布流布局,分为水平方向和竖直方向两种。

上面提到LayoutManager主要用来测量和布局子View,滚动子View以及决定何时回收用户不可见的子View。那么处理这些内容的关键方法就是我们 重点关注的对象,具体说来:

  • onLayoutChildren(Recycler recycler, State state):对子View进行布局。
  • scrollHorizontallyBy(int dx, Recycler recycler, State state) :处理水平方向的滑动。
  • scrollVerticallyBy(int dy, Recycler recycler, State state):处理竖直方向的滑动。

关于滑动需要说明一下,RecyclerView已经处理了和触摸相关的事件,当RecyclerView上下滑动的时候,滑动的偏移量会传入这两个方法,就是上面的dx/dy,这个时候 LayoutManager的子类完成了以下三件事情:

  • 将子View移动适当的位置
  • 处理子View移动后的添加/删除逻辑
  • 返回移动后的实际距离,RecyclerView会根据这个距离判断是否触屏到边界。

好,理解了哪些是关键方法,我们就来分析这三个字类对这些方法的实现。

2.1 LinearLayoutManager

onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state)

public class LinearLayoutManager extends RecyclerView.LayoutManager implements
        ItemTouchHelper.ViewDropHandler, RecyclerView.SmoothScroller.ScrollVectorProvider {

        @Override
        public void onLayoutChildren(RecyclerView.Recycler recycler, RecyclerView.State state) {

            if (DEBUG) {
                Log.d(TAG, "is pre layout:" + state.isPreLayout());
            }
            if (mPendingSavedState != null || mPendingScrollPosition != NO_POSITION) {
                if (state.getItemCount() == 0) {
                    removeAndRecycleAllViews(recycler);
                    return;
                }
            }
            if (mPendingSavedState != null && mPendingSavedState.hasValidAnchor()) {
                mPendingScrollPosition = mPendingSavedState.mAnchorPosition;
            }

            ensureLayoutState();
            mLayoutState.mRecycle = false;
            // resolve layout direction
            resolveShouldLayoutReverse();

            final View focused = getFocusedChild();
            if (!mAnchorInfo.mValid || mPendingScrollPosition != NO_POSITION
                    || mPendingSavedState != null) {
                mAnchorInfo.reset();
                mAnchorInfo.mLayoutFromEnd = mShouldReverseLayout ^ mStackFromEnd;
                // calculate anchor position and coordinate
                updateAnchorInfoForLayout(recycler, state, mAnchorInfo);
                mAnchorInfo.mValid = true;
            } else if (focused != null && (mOrientationHelper.getDecoratedStart(focused)
                            >= mOrientationHelper.getEndAfterPadding()
                    || mOrientationHelper.getDecoratedEnd(focused)
                    <= mOrientationHelper.getStartAfterPadding())) {
                // This case relates to when the anchor child is the focused view and due to layout
                // shrinking the focused view fell outside the viewport, e.g. when soft keyboard shows
                // up after tapping an EditText which shrinks RV causing the focused view (The tapped
                // EditText which is the anchor child) to get kicked out of the screen. Will update the
                // anchor coordinate in order to make sure that the focused view is laid out. Otherwise,
                // the available space in layoutState will be calculated as negative preventing the
                // focused view from being laid out in fill.
                // Note that we won't update the anchor position between layout passes (refer to
                // TestResizingRelayoutWithAutoMeasure), which happens if we were to call
                // updateAnchorInfoForLayout for an anchor that's not the focused view (e.g. a reference
                // child which can change between layout passes).
                mAnchorInfo.assignFromViewAndKeepVisibleRect(focused);
            }
            if (DEBUG) {
                Log.d(TAG, "Anchor info:" + mAnchorInfo);
            }

            // LLM may decide to layout items for "extra" pixels to account for scrolling target,
            // caching or predictive animations.
            int extraForStart;
            int extraForEnd;
            final int extra = getExtraLayoutSpace(state);
            // If the previous scroll delta was less than zero, the extra space should be laid out
            // at the start. Otherwise, it should be at the end.
            if (mLayoutState.mLastScrollDelta >= 0) {
                extraForEnd = extra;
                extraForStart = 0;
            } else {
                extraForStart = extra;
                extraForEnd = 0;
            }
            extraForStart += mOrientationHelper.getStartAfterPadding();
            extraForEnd += mOrientationHelper.getEndPadding();
            if (state.isPreLayout() && mPendingScrollPosition != NO_POSITION
                    && mPendingScrollPositionOffset != INVALID_OFFSET) {
                // if the child is visible and we are going to move it around, we should layout
                // extra items in the opposite direction to make sure new items animate nicely
                // instead of just fading in
                final View existing = findViewByPosition(mPendingScrollPosition);
                if (existing != null) {
                    final int current;
                    final int upcomingOffset;
                    if (mShouldReverseLayout) {
                        current = mOrientationHelper.getEndAfterPadding()
                                - mOrientationHelper.getDecoratedEnd(existing);
                        upcomingOffset = current - mPendingScrollPositionOffset;
                    } else {
                        current = mOrientationHelper.getDecoratedStart(existing)
                                - mOrientationHelper.getStartAfterPadding();
                        upcomingOffset = mPendingScrollPositionOffset - current;
                    }
                    if (upcomingOffset > 0) {
                        extraForStart += upcomingOffset;
                    } else {
                        extraForEnd -= upcomingOffset;
                    }
                }
            }
            int startOffset;
            int endOffset;
            final int firstLayoutDirection;
            if (mAnchorInfo.mLayoutFromEnd) {
                firstLayoutDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_TAIL
                        : LayoutState.ITEM_DIRECTION_HEAD;
            } else {
                firstLayoutDirection = mShouldReverseLayout ? LayoutState.ITEM_DIRECTION_HEAD
                        : LayoutState.ITEM_DIRECTION_TAIL;
            }

            onAnchorReady(recycler, state, mAnchorInfo, firstLayoutDirection);
            detachAndScrapAttachedViews(recycler);
            mLayoutState.mInfinite = resolveIsInfinite();
            mLayoutState.mIsPreLayout = state.isPreLayout();
            if (mAnchorInfo.mLayoutFromEnd) {
                // fill towards start
                updateLayoutStateToFillStart(mAnchorInfo);
                mLayoutState.mExtra = extraForStart;
                fill(recycler, mLayoutState, state, false);
                startOffset = mLayoutState.mOffset;
                final int firstElement = mLayoutState.mCurrentPosition;
                if (mLayoutState.mAvailable > 0) {
                    extraForEnd += mLayoutState.mAvailable;
                }
                // fill towards end
                updateLayoutStateToFillEnd(mAnchorInfo);
                mLayoutState.mExtra = extraForEnd;
                mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;
                fill(recycler, mLayoutState, state, false);
                endOffset = mLayoutState.mOffset;

                if (mLayoutState.mAvailable > 0) {
                    // end could not consume all. add more items towards start
                    extraForStart = mLayoutState.mAvailable;
                    updateLayoutStateToFillStart(firstElement, startOffset);
                    mLayoutState.mExtra = extraForStart;
                    fill(recycler, mLayoutState, state, false);
                    startOffset = mLayoutState.mOffset;
                }
            } else {
                // fill towards end
                updateLayoutStateToFillEnd(mAnchorInfo);
                mLayoutState.mExtra = extraForEnd;
                fill(recycler, mLayoutState, state, false);
                endOffset = mLayoutState.mOffset;
                final int lastElement = mLayoutState.mCurrentPosition;
                if (mLayoutState.mAvailable > 0) {
                    extraForStart += mLayoutState.mAvailable;
                }
                // fill towards start
                updateLayoutStateToFillStart(mAnchorInfo);
                mLayoutState.mExtra = extraForStart;
                mLayoutState.mCurrentPosition += mLayoutState.mItemDirection;
                fill(recycler, mLayoutState, state, false);
                startOffset = mLayoutState.mOffset;

                if (mLayoutState.mAvailable > 0) {
                    extraForEnd = mLayoutState.mAvailable;
                    // start could not consume all it should. add more items towards end
                    updateLayoutStateToFillEnd(lastElement, endOffset);
                    mLayoutState.mExtra = extraForEnd;
                    fill(recycler, mLayoutState, state, false);
                    endOffset = mLayoutState.mOffset;
                }
            }

            // changes may cause gaps on the UI, try to fix them.
            // TODO we can probably avoid this if neither stackFromEnd/reverseLayout/RTL values have
            // changed
            if (getChildCount() > 0) {
                // because layout from end may be changed by scroll to position
                // we re-calculate it.
                // find which side we should check for gaps.
                if (mShouldReverseLayout ^ mStackFromEnd) {
                    int fixOffset = fixLayoutEndGap(endOffset, recycler, state, true);
                    startOffset += fixOffset;
                    endOffset += fixOffset;
                    fixOffset = fixLayoutStartGap(startOffset, recycler, state, false);
                    startOffset += fixOffset;
                    endOffset += fixOffset;
                } else {
                    int fixOffset = fixLayoutStartGap(startOffset, recycler, state, true);
                    startOffset += fixOffset;
                    endOffset += fixOffset;
                    fixOffset = fixLayoutEndGap(endOffset, recycler, state, false);
                    startOffset += fixOffset;
                    endOffset += fixOffset;
                }
            }
            layoutForPredictiveAnimations(recycler, state, startOffset, endOffset);
            if (!state.isPreLayout()) {
                mOrientationHelper.onLayoutComplete();
            } else {
                mAnchorInfo.reset();
            }
            mLastStackFromEnd = mStackFromEnd;
            if (DEBUG) {
                validateChildOrder();
            }
        }    
}
      // layout algorithm:
        // 1) by checking children and other variables, find an anchor coordinate and an anchor
        //  item position.
        // 2) fill towards start, stacking from bottom
        // 3) fill towards end, stacking from top
        // 4) scroll to fulfill requirements like stack from bottom.
        // create layout state
  1. 从子View中查找出一个锚点坐标和锚点位置。
  2. 从底部开始堆积,直到填充到首端。
  3. 从顶部开始堆积,知道填充到尾部。

scrollHorizontallyBy()/scrollVerticallyBy()

RecyclerView在滚动的时候主要涉及两个问题:

  • 旧View的回收与新View的添加
  • 其他View重新布局,偏移到合适的位置。

整个流程的序列图如下所示:

注意观察图中标记红色和绿色的方法,它分别完成了上面说的两件事。

  • recycleByLayoutState():回收不再显示的View。
  • layoutChunk():其他View重新布局,偏移到合适的位置。。

这两个方法都在fill()方法里被调用,它是LinearLayoutManager最为关键的方法,如下所示:

public class LinearLayoutManager extends RecyclerView.LayoutManager implements
        ItemTouchHelper.ViewDropHandler, RecyclerView.SmoothScroller.ScrollVectorProvider {

      int fill(RecyclerView.Recycler recycler, LayoutState layoutState,
                RecyclerView.State state, boolean stopOnFocusable) {
            // max offset we should set is mFastScroll + available
            final int start = layoutState.mAvailable;
            if (layoutState.mScrollingOffset != LayoutState.SCROLLING_OFFSET_NaN) {
                // TODO ugly bug fix. should not happen
                if (layoutState.mAvailable < 0) {
                    layoutState.mScrollingOffset += layoutState.mAvailable;
                }
                //回收不再显示的子View
                recycleByLayoutState(recycler, layoutState);
            }
            int remainingSpace = layoutState.mAvailable + layoutState.mExtra;
            LayoutChunkResult layoutChunkResult = mLayoutChunkResult;
            while ((layoutState.mInfinite || remainingSpace > 0) && layoutState.hasMore(state)) {
                layoutChunkResult.resetInternal();
                if (VERBOSE_TRACING) {
                    TraceCompat.beginSection("LLM LayoutChunk");
                }
                layoutChunk(recycler, state, layoutState, layoutChunkResult);
                if (VERBOSE_TRACING) {
                    TraceCompat.endSection();
                }
                if (layoutChunkResult.mFinished) {
                    break;
                }
                layoutState.mOffset += layoutChunkResult.mConsumed * layoutState.mLayoutDirection;
                /**
                 * Consume the available space if:
                 * * layoutChunk did not request to be ignored
                 * * OR we are laying out scrap children
                 * * OR we are not doing pre-layout
                 */
                if (!layoutChunkResult.mIgnoreConsumed || mLayoutState.mScrapList != null
                        || !state.isPreLayout()) {
                    layoutState.mAvailable -= layoutChunkResult.mConsumed;
                    // we keep a separate remaining space because mAvailable is important for recycling
                    remainingSpace -= layoutChunkResult.mConsumed;
                }

                if (layoutState.mScrollingOffset != LayoutState.SCROLLING_OFFSET_NaN) {
                    layoutState.mScrollingOffset += layoutChunkResult.mConsumed;
                    if (layoutState.mAvailable < 0) {
                        layoutState.mScrollingOffset += layoutState.mAvailable;
                    }
                    recycleByLayoutState(recycler, layoutState);
                }
                if (stopOnFocusable && layoutChunkResult.mFocusable) {
                    break;
                }
            }
            if (DEBUG) {
                validateChildOrder();
            }
            return start - layoutState.mAvailable;
        }    
}

这里面有个LayoutState类,它保存了与布局相关的状态,它里面相关变量的含义如下所示:

  • boolean mRecycle = true; 子View是否可以被回收
  • nt mOffset; 布局从何处开始
  • int mAvailable; 滚动完成后,空出多少空间需要被填充
  • int mCurrentPosition; Adapter上当前的位置
  • int mItemDirection; Adapter遍历数据的方向,有ITEM_DIRECTION_HEAD与ITEM_DIRECTION_TAIL两种。
  • int mLayoutDirection; 布局填充的方向,有LAYOUT_START与LAYOUT_END两种。
  • int mScrollingOffset; 添加一个新View后,还可以滑动多少空间。
  • boolean mInfinite; 无限滚动,没有新View添加限制。

2.2 GridLayoutManager

2.3 StaggeredGridLayoutManager

三 RecyclerView视图描述者ViewHolder

A ViewHolder describes an item view and metadata about its place within the RecyclerView.

ViewHolder正如它的名字那样,它是一个Item View 视图容器。

四 RecyclerView视图复用器Recycler

A Recycler is responsible for managing scrapped or detached item views for reuse.

Recycler实现了Item View的回收与复用,也就是说它是用来做缓存的,我们首先来关注下Recycler里面几个缓存列表:

Scrap View指的是那些已经滚动出可视范围,但还没有detach掉的Item View。

  • final ArrayList mAttachedScrap = new ArrayList<>(); 存放已经滚动出可视范围,但还没有detach掉的ViewHolder。
  • ArrayList mChangedScrap = null; 存放那些被标记为Scrap View的ViewHolder
  • final ArrayList mCachedViews = new ArrayList(); 存放缓存的ViewHolder
  • private final List mUnmodifiableAttachedScrap = Collections.unmodifiableList(mAttachedScrap); 一个不可变列表,用来存放mAttachedScrap。

此外,Recycler里还有个缓存池的概念,也就是RecycledViewPool,它可以让我们在多个RecyclerView之间复用View,大大提高了渲染效率。使用的方式也是创建一个RecycledViewPool实例,然后 调用RecyclerView.setRecyclerPool()方法来进行设置即可,当然RecyclerView默认会创建一个RecycledViewPool。

五 RecyclerView视图适配器Adapter

六 RecyclerView视图动画ItemAnimator

七 RecyclerView视图分隔条ItemDecoration

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