/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "gles3_dec.h"
#include <map>
struct GlSync;
struct GLESv3 : public gles3_decoder_context_t {
GLESv3();
glDrawBuffers_server_proc_t glDrawBuffersEXT;
glDrawArraysInstanced_server_proc_t glDrawArraysInstancedEXT;
glDrawElementsInstanced_server_proc_t glDrawElementsInstancedEXT;
glVertexAttribDivisor_server_proc_t glVertexAttribDivisorEXT;
std::map<uint64_t, GlSync*> sync_map;
private:
uint64_t sync_nextId = 1U;
friend struct GlSync;
};