/*
* Copyright 2012 Red Hat Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
* Authors: Ben Skeggs
*
*/
#include <xf86drm.h>
#include <nouveau_drm.h>
#include "util/u_format.h"
#include "util/u_format_s3tc.h"
#include "nv_object.xml.h"
#include "nv_m2mf.xml.h"
#include "nv30/nv30-40_3d.xml.h"
#include "nv30/nv01_2d.xml.h"
#include "nouveau_fence.h"
#include "nv30/nv30_screen.h"
#include "nv30/nv30_context.h"
#include "nv30/nv30_resource.h"
#include "nv30/nv30_format.h"
#define RANKINE_0397_CHIPSET 0x00000003
#define RANKINE_0497_CHIPSET 0x000001e0
#define RANKINE_0697_CHIPSET 0x00000010
#define CURIE_4097_CHIPSET 0x00000baf
#define CURIE_4497_CHIPSET 0x00005450
#define CURIE_4497_CHIPSET6X 0x00000088
static int
nv30_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nouveau_object *eng3d = screen->eng3d;
struct nouveau_device *dev = nouveau_screen(pscreen)->device;
switch (param) {
/* non-boolean capabilities */
case PIPE_CAP_MAX_RENDER_TARGETS:
return (eng3d->oclass >= NV40_3D_CLASS) ? 4 : 1;
case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
return 13;
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
return 10;
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
return 13;
case PIPE_CAP_GLSL_FEATURE_LEVEL:
return 120;
case PIPE_CAP_ENDIANNESS:
return PIPE_ENDIAN_LITTLE;
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
return NOUVEAU_MIN_BUFFER_MAP_ALIGN;
case PIPE_CAP_MAX_VIEWPORTS:
return 1;
case PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE:
return 2048;
/* supported capabilities */
case PIPE_CAP_ANISOTROPIC_FILTER:
case PIPE_CAP_POINT_SPRITE:
case PIPE_CAP_OCCLUSION_QUERY:
case PIPE_CAP_QUERY_TIME_ELAPSED:
case PIPE_CAP_QUERY_TIMESTAMP:
case PIPE_CAP_TEXTURE_SWIZZLE:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_TGSI_TEXCOORD:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
case PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER:
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
return 1;
/* nv35 capabilities */
case PIPE_CAP_DEPTH_BOUNDS_TEST:
return eng3d->oclass == NV35_3D_CLASS || eng3d->oclass >= NV40_3D_CLASS;
/* nv4x capabilities */
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_CONDITIONAL_RENDER:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_PRIMITIVE_RESTART:
return (eng3d->oclass >= NV40_3D_CLASS) ? 1 : 0;
/* unsupported */
case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
case PIPE_CAP_SM3:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_INDEP_BLEND_FUNC:
case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR: /* XXX: yes? */
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
case PIPE_CAP_STREAM_OUTPUT_INTERLEAVE_BUFFERS:
case PIPE_CAP_MIN_TEXEL_OFFSET:
case PIPE_CAP_MAX_TEXEL_OFFSET:
case PIPE_CAP_MIN_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_TEXTURE_GATHER_OFFSET:
case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
case PIPE_CAP_MAX_GEOMETRY_OUTPUT_VERTICES:
case PIPE_CAP_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS:
case PIPE_CAP_MAX_VERTEX_STREAMS:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_TEXTURE_BARRIER:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
case PIPE_CAP_CUBE_MAP_ARRAY:
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_START_INSTANCE:
case PIPE_CAP_TEXTURE_MULTISAMPLE:
case PIPE_CAP_TEXTURE_BUFFER_OBJECTS:
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
case PIPE_CAP_MAX_TEXTURE_BUFFER_SIZE:
case PIPE_CAP_MIXED_FRAMEBUFFER_SIZES:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_FAKE_SW_MSAA:
case PIPE_CAP_TEXTURE_QUERY_LOD:
case PIPE_CAP_SAMPLE_SHADING:
case PIPE_CAP_TEXTURE_GATHER_OFFSETS:
case PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_COMPUTE:
case PIPE_CAP_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_FINE_DERIVATIVE:
case PIPE_CAP_CONDITIONAL_RENDER_INVERTED:
case PIPE_CAP_SAMPLER_VIEW_TARGET:
case PIPE_CAP_CLIP_HALFZ:
case PIPE_CAP_VERTEXID_NOBASE:
case PIPE_CAP_POLYGON_OFFSET_CLAMP:
case PIPE_CAP_MULTISAMPLE_Z_RESOLVE:
case PIPE_CAP_RESOURCE_FROM_USER_MEMORY:
case PIPE_CAP_DEVICE_RESET_STATUS_QUERY:
case PIPE_CAP_MAX_SHADER_PATCH_VARYINGS:
case PIPE_CAP_TEXTURE_FLOAT_LINEAR:
case PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR:
case PIPE_CAP_TGSI_TXQS:
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
case PIPE_CAP_SHAREABLE_SHADERS:
case PIPE_CAP_COPY_BETWEEN_COMPRESSED_AND_PLAIN_FORMATS:
case PIPE_CAP_CLEAR_TEXTURE:
case PIPE_CAP_DRAW_PARAMETERS:
case PIPE_CAP_TGSI_PACK_HALF_FLOAT:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_INVALIDATE_BUFFER:
case PIPE_CAP_GENERATE_MIPMAP:
case PIPE_CAP_STRING_MARKER:
case PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY:
case PIPE_CAP_SURFACE_REINTERPRET_BLOCKS:
case PIPE_CAP_QUERY_BUFFER_OBJECT:
case PIPE_CAP_QUERY_MEMORY_INFO:
case PIPE_CAP_PCI_GROUP:
case PIPE_CAP_PCI_BUS:
case PIPE_CAP_PCI_DEVICE:
case PIPE_CAP_PCI_FUNCTION:
case PIPE_CAP_FRAMEBUFFER_NO_ATTACHMENT:
case PIPE_CAP_ROBUST_BUFFER_ACCESS_BEHAVIOR:
case PIPE_CAP_CULL_DISTANCE:
case PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES:
case PIPE_CAP_TGSI_VOTE:
case PIPE_CAP_MAX_WINDOW_RECTANGLES:
case PIPE_CAP_POLYGON_OFFSET_UNITS_UNSCALED:
case PIPE_CAP_VIEWPORT_SUBPIXEL_BITS:
case PIPE_CAP_MIXED_COLOR_DEPTH_BITS:
case PIPE_CAP_TGSI_ARRAY_COMPONENTS:
case PIPE_CAP_TGSI_CAN_READ_OUTPUTS:
case PIPE_CAP_NATIVE_FENCE_FD:
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
case PIPE_CAP_TGSI_FS_FBFETCH:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_INT64_DIVMOD:
case PIPE_CAP_TGSI_TEX_TXF_LZ:
case PIPE_CAP_TGSI_CLOCK:
case PIPE_CAP_POLYGON_MODE_FILL_RECTANGLE:
case PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_LOAD_CONSTBUF:
case PIPE_CAP_TGSI_ANY_REG_AS_ADDRESS:
case PIPE_CAP_TILE_RASTER_ORDER:
case PIPE_CAP_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
case PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET:
case PIPE_CAP_CONTEXT_PRIORITY_MASK:
return 0;
case PIPE_CAP_VENDOR_ID:
return 0x10de;
case PIPE_CAP_DEVICE_ID: {
uint64_t device_id;
if (nouveau_getparam(dev, NOUVEAU_GETPARAM_PCI_DEVICE, &device_id)) {
NOUVEAU_ERR("NOUVEAU_GETPARAM_PCI_DEVICE failed.\n");
return -1;
}
return device_id;
}
case PIPE_CAP_ACCELERATED:
return 1;
case PIPE_CAP_VIDEO_MEMORY:
return dev->vram_size >> 20;
case PIPE_CAP_UMA:
return 0;
}
debug_printf("unknown param %d\n", param);
return 0;
}
static float
nv30_screen_get_paramf(struct pipe_screen *pscreen, enum pipe_capf param)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nouveau_object *eng3d = screen->eng3d;
switch (param) {
case PIPE_CAPF_MAX_LINE_WIDTH:
case PIPE_CAPF_MAX_LINE_WIDTH_AA:
return 10.0;
case PIPE_CAPF_MAX_POINT_WIDTH:
case PIPE_CAPF_MAX_POINT_WIDTH_AA:
return 64.0;
case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
return (eng3d->oclass >= NV40_3D_CLASS) ? 16.0 : 8.0;
case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
return 15.0;
default:
debug_printf("unknown paramf %d\n", param);
return 0;
}
}
static int
nv30_screen_get_shader_param(struct pipe_screen *pscreen,
enum pipe_shader_type shader,
enum pipe_shader_cap param)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nouveau_object *eng3d = screen->eng3d;
switch (shader) {
case PIPE_SHADER_VERTEX:
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 256;
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return (eng3d->oclass >= NV40_3D_CLASS) ? 512 : 0;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 16;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return ((eng3d->oclass >= NV40_3D_CLASS) ? (468 - 6): (256 - 6)) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
return (eng3d->oclass >= NV40_3D_CLASS) ? 32 : 13;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 0;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_INT64_ATOMICS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTERS:
case PIPE_SHADER_CAP_MAX_HW_ATOMIC_COUNTER_BUFFERS:
return 0;
default:
debug_printf("unknown vertex shader param %d\n", param);
return 0;
}
break;
case PIPE_SHADER_FRAGMENT:
switch (param) {
case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
return 4096;
case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
return 0;
case PIPE_SHADER_CAP_MAX_INPUTS:
return 8; /* should be possible to do 10 with nv4x */
case PIPE_SHADER_CAP_MAX_OUTPUTS:
return 4;
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE:
return ((eng3d->oclass >= NV40_3D_CLASS) ? 224 : 32) * sizeof(float[4]);
case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
return 1;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 32;
case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
return 16;
case PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT:
return 32;
case PIPE_SHADER_CAP_PREFERRED_IR:
return PIPE_SHADER_IR_TGSI;
case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED:
case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
case PIPE_SHADER_CAP_SUBROUTINES:
case PIPE_SHADER_CAP_INTEGERS:
case PIPE_SHADER_CAP_FP16:
case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_LDEXP_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_FMA_SUPPORTED:
case PIPE_SHADER_CAP_TGSI_ANY_INOUT_DECL_RANGE:
case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:
case PIPE_SHADER_CAP_LOWER_IF_THRESHOLD:
case PIPE_SHADER_CAP_TGSI_SKIP_MERGE_REGISTERS:
return 0;
default:
debug_printf("unknown fragment shader param %d\n", param);
return 0;
}
break;
default:
return 0;
}
}
static boolean
nv30_screen_is_format_supported(struct pipe_screen *pscreen,
enum pipe_format format,
enum pipe_texture_target target,
unsigned sample_count,
unsigned bindings)
{
if (sample_count > nv30_screen(pscreen)->max_sample_count)
return false;
if (!(0x00000017 & (1 << sample_count)))
return false;
if (!util_format_is_supported(format, bindings)) {
return false;
}
/* shared is always supported */
bindings &= ~PIPE_BIND_SHARED;
return (nv30_format_info(pscreen, format)->bindings & bindings) == bindings;
}
static void
nv30_screen_fence_emit(struct pipe_screen *pscreen, uint32_t *sequence)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nouveau_pushbuf *push = screen->base.pushbuf;
*sequence = ++screen->base.fence.sequence;
assert(PUSH_AVAIL(push) + push->rsvd_kick >= 3);
PUSH_DATA (push, NV30_3D_FENCE_OFFSET |
(2 /* size */ << 18) | (7 /* subchan */ << 13));
PUSH_DATA (push, 0);
PUSH_DATA (push, *sequence);
}
static uint32_t
nv30_screen_fence_update(struct pipe_screen *pscreen)
{
struct nv30_screen *screen = nv30_screen(pscreen);
struct nv04_notify *fence = screen->fence->data;
return *(uint32_t *)((char *)screen->notify->map + fence->offset);
}
static void
nv30_screen_destroy(struct pipe_screen *pscreen)
{
struct nv30_screen *screen = nv30_screen(pscreen);
if (!nouveau_drm_screen_unref(&screen->base))
return;
if (screen->base.fence.current) {
struct nouveau_fence *current = NULL;
/* nouveau_fence_wait will create a new current fence, so wait on the
* _current_ one, and remove both.
*/
nouveau_fence_ref(screen->base.fence.current, ¤t);
nouveau_fence_wait(current, NULL);
nouveau_fence_ref(NULL, ¤t);
nouveau_fence_ref(NULL, &screen->base.fence.current);
}
nouveau_bo_ref(NULL, &screen->notify);
nouveau_heap_destroy(&screen->query_heap);
nouveau_heap_destroy(&screen->vp_exec_heap);
nouveau_heap_destroy(&screen->vp_data_heap);
nouveau_object_del(&screen->query);
nouveau_object_del(&screen->fence);
nouveau_object_del(&screen->ntfy);
nouveau_object_del(&screen->sifm);
nouveau_object_del(&screen->swzsurf);
nouveau_object_del(&screen->surf2d);
nouveau_object_del(&screen->m2mf);
nouveau_object_del(&screen->eng3d);
nouveau_object_del(&screen->null);
nouveau_screen_fini(&screen->base);
FREE(screen);
}
#define FAIL_SCREEN_INIT(str, err) \
do { \
NOUVEAU_ERR(str, err); \
screen->base.base.context_create = NULL; \
return &screen->base; \
} while(0)
struct nouveau_screen *
nv30_screen_create(struct nouveau_device *dev)
{
struct nv30_screen *screen;
struct pipe_screen *pscreen;
struct nouveau_pushbuf *push;
struct nv04_fifo *fifo;
unsigned oclass = 0;
int ret, i;
switch (dev->chipset & 0xf0) {
case 0x30:
if (RANKINE_0397_CHIPSET & (1 << (dev->chipset & 0x0f)))
oclass = NV30_3D_CLASS;
else
if (RANKINE_0697_CHIPSET & (1 << (dev->chipset & 0x0f)))
oclass = NV34_3D_CLASS;
else
if (RANKINE_0497_CHIPSET & (1 << (dev->chipset & 0x0f)))
oclass = NV35_3D_CLASS;
break;
case 0x40:
if (CURIE_4097_CHIPSET & (1 << (dev->chipset & 0x0f)))
oclass = NV40_3D_CLASS;
else
if (CURIE_4497_CHIPSET & (1 << (dev->chipset & 0x0f)))
oclass = NV44_3D_CLASS;
break;
case 0x60:
if (CURIE_4497_CHIPSET6X & (1 << (dev->chipset & 0x0f)))
oclass = NV44_3D_CLASS;
break;
default:
break;
}
if (!oclass) {
NOUVEAU_ERR("unknown 3d class for 0x%02x\n", dev->chipset);
return NULL;
}
screen = CALLOC_STRUCT(nv30_screen);
if (!screen)
return NULL;
pscreen = &screen->base.base;
pscreen->destroy = nv30_screen_destroy;
/*
* Some modern apps try to use msaa without keeping in mind the
* restrictions on videomem of older cards. Resulting in dmesg saying:
* [ 1197.850642] nouveau E[soffice.bin[3785]] fail ttm_validate
* [ 1197.850648] nouveau E[soffice.bin[3785]] validating bo list
* [ 1197.850654] nouveau E[soffice.bin[3785]] validate: -12
*
* Because we are running out of video memory, after which the program
* using the msaa visual freezes, and eventually the entire system freezes.
*
* To work around this we do not allow msaa visauls by default and allow
* the user to override this via NV30_MAX_MSAA.
*/
screen->max_sample_count = debug_get_num_option("NV30_MAX_MSAA", 0);
if (screen->max_sample_count > 4)
screen->max_sample_count = 4;
pscreen->get_param = nv30_screen_get_param;
pscreen->get_paramf = nv30_screen_get_paramf;
pscreen->get_shader_param = nv30_screen_get_shader_param;
pscreen->context_create = nv30_context_create;
pscreen->is_format_supported = nv30_screen_is_format_supported;
nv30_resource_screen_init(pscreen);
nouveau_screen_init_vdec(&screen->base);
screen->base.fence.emit = nv30_screen_fence_emit;
screen->base.fence.update = nv30_screen_fence_update;
ret = nouveau_screen_init(&screen->base, dev);
if (ret)
FAIL_SCREEN_INIT("nv30_screen_init failed: %d\n", ret);
screen->base.vidmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
screen->base.sysmem_bindings |= PIPE_BIND_VERTEX_BUFFER;
if (oclass == NV40_3D_CLASS) {
screen->base.vidmem_bindings |= PIPE_BIND_INDEX_BUFFER;
screen->base.sysmem_bindings |= PIPE_BIND_INDEX_BUFFER;
}
fifo = screen->base.channel->data;
push = screen->base.pushbuf;
push->rsvd_kick = 16;
ret = nouveau_object_new(screen->base.channel, 0x00000000, NV01_NULL_CLASS,
NULL, 0, &screen->null);
if (ret)
FAIL_SCREEN_INIT("error allocating null object: %d\n", ret);
/* DMA_FENCE refuses to accept DMA objects with "adjust" filled in,
* this means that the address pointed at by the DMA object must
* be 4KiB aligned, which means this object needs to be the first
* one allocated on the channel.
*/
ret = nouveau_object_new(screen->base.channel, 0xbeef1e00,
NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
.length = 32 }, sizeof(struct nv04_notify),
&screen->fence);
if (ret)
FAIL_SCREEN_INIT("error allocating fence notifier: %d\n", ret);
/* DMA_NOTIFY object, we don't actually use this but M2MF fails without */
ret = nouveau_object_new(screen->base.channel, 0xbeef0301,
NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
.length = 32 }, sizeof(struct nv04_notify),
&screen->ntfy);
if (ret)
FAIL_SCREEN_INIT("error allocating sync notifier: %d\n", ret);
/* DMA_QUERY, used to implement occlusion queries, we attempt to allocate
* the remainder of the "notifier block" assigned by the kernel for
* use as query objects
*/
ret = nouveau_object_new(screen->base.channel, 0xbeef0351,
NOUVEAU_NOTIFIER_CLASS, &(struct nv04_notify) {
.length = 4096 - 128 }, sizeof(struct nv04_notify),
&screen->query);
if (ret)
FAIL_SCREEN_INIT("error allocating query notifier: %d\n", ret);
ret = nouveau_heap_init(&screen->query_heap, 0, 4096 - 128);
if (ret)
FAIL_SCREEN_INIT("error creating query heap: %d\n", ret);
LIST_INITHEAD(&screen->queries);
/* Vertex program resources (code/data), currently 6 of the constant
* slots are reserved to implement user clipping planes
*/
if (oclass < NV40_3D_CLASS) {
nouveau_heap_init(&screen->vp_exec_heap, 0, 256);
nouveau_heap_init(&screen->vp_data_heap, 6, 256 - 6);
} else {
nouveau_heap_init(&screen->vp_exec_heap, 0, 512);
nouveau_heap_init(&screen->vp_data_heap, 6, 468 - 6);
}
ret = nouveau_bo_wrap(screen->base.device, fifo->notify, &screen->notify);
if (ret == 0)
ret = nouveau_bo_map(screen->notify, 0, screen->base.client);
if (ret)
FAIL_SCREEN_INIT("error mapping notifier memory: %d\n", ret);
ret = nouveau_object_new(screen->base.channel, 0xbeef3097, oclass,
NULL, 0, &screen->eng3d);
if (ret)
FAIL_SCREEN_INIT("error allocating 3d object: %d\n", ret);
BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
PUSH_DATA (push, screen->eng3d->handle);
BEGIN_NV04(push, NV30_3D(DMA_NOTIFY), 13);
PUSH_DATA (push, screen->ntfy->handle);
PUSH_DATA (push, fifo->vram); /* TEXTURE0 */
PUSH_DATA (push, fifo->gart); /* TEXTURE1 */
PUSH_DATA (push, fifo->vram); /* COLOR1 */
PUSH_DATA (push, screen->null->handle); /* UNK190 */
PUSH_DATA (push, fifo->vram); /* COLOR0 */
PUSH_DATA (push, fifo->vram); /* ZETA */
PUSH_DATA (push, fifo->vram); /* VTXBUF0 */
PUSH_DATA (push, fifo->gart); /* VTXBUF1 */
PUSH_DATA (push, screen->fence->handle); /* FENCE */
PUSH_DATA (push, screen->query->handle); /* QUERY - intr 0x80 if nullobj */
PUSH_DATA (push, screen->null->handle); /* UNK1AC */
PUSH_DATA (push, screen->null->handle); /* UNK1B0 */
if (screen->eng3d->oclass < NV40_3D_CLASS) {
BEGIN_NV04(push, SUBC_3D(0x03b0), 1);
PUSH_DATA (push, 0x00100000);
BEGIN_NV04(push, SUBC_3D(0x1d80), 1);
PUSH_DATA (push, 3);
BEGIN_NV04(push, SUBC_3D(0x1e98), 1);
PUSH_DATA (push, 0);
BEGIN_NV04(push, SUBC_3D(0x17e0), 3);
PUSH_DATA (push, fui(0.0));
PUSH_DATA (push, fui(0.0));
PUSH_DATA (push, fui(1.0));
BEGIN_NV04(push, SUBC_3D(0x1f80), 16);
for (i = 0; i < 16; i++)
PUSH_DATA (push, (i == 8) ? 0x0000ffff : 0);
BEGIN_NV04(push, NV30_3D(RC_ENABLE), 1);
PUSH_DATA (push, 0);
} else {
BEGIN_NV04(push, NV40_3D(DMA_COLOR2), 2);
PUSH_DATA (push, fifo->vram);
PUSH_DATA (push, fifo->vram); /* COLOR3 */
BEGIN_NV04(push, SUBC_3D(0x1450), 1);
PUSH_DATA (push, 0x00000004);
BEGIN_NV04(push, SUBC_3D(0x1ea4), 3); /* ZCULL */
PUSH_DATA (push, 0x00000010);
PUSH_DATA (push, 0x01000100);
PUSH_DATA (push, 0xff800006);
/* vtxprog output routing */
BEGIN_NV04(push, SUBC_3D(0x1fc4), 1);
PUSH_DATA (push, 0x06144321);
BEGIN_NV04(push, SUBC_3D(0x1fc8), 2);
PUSH_DATA (push, 0xedcba987);
PUSH_DATA (push, 0x0000006f);
BEGIN_NV04(push, SUBC_3D(0x1fd0), 1);
PUSH_DATA (push, 0x00171615);
BEGIN_NV04(push, SUBC_3D(0x1fd4), 1);
PUSH_DATA (push, 0x001b1a19);
BEGIN_NV04(push, SUBC_3D(0x1ef8), 1);
PUSH_DATA (push, 0x0020ffff);
BEGIN_NV04(push, SUBC_3D(0x1d64), 1);
PUSH_DATA (push, 0x01d300d4);
BEGIN_NV04(push, NV40_3D(MIPMAP_ROUNDING), 1);
PUSH_DATA (push, NV40_3D_MIPMAP_ROUNDING_MODE_DOWN);
}
ret = nouveau_object_new(screen->base.channel, 0xbeef3901, NV03_M2MF_CLASS,
NULL, 0, &screen->m2mf);
if (ret)
FAIL_SCREEN_INIT("error allocating m2mf object: %d\n", ret);
BEGIN_NV04(push, NV01_SUBC(M2MF, OBJECT), 1);
PUSH_DATA (push, screen->m2mf->handle);
BEGIN_NV04(push, NV03_M2MF(DMA_NOTIFY), 1);
PUSH_DATA (push, screen->ntfy->handle);
ret = nouveau_object_new(screen->base.channel, 0xbeef6201,
NV10_SURFACE_2D_CLASS, NULL, 0, &screen->surf2d);
if (ret)
FAIL_SCREEN_INIT("error allocating surf2d object: %d\n", ret);
BEGIN_NV04(push, NV01_SUBC(SF2D, OBJECT), 1);
PUSH_DATA (push, screen->surf2d->handle);
BEGIN_NV04(push, NV04_SF2D(DMA_NOTIFY), 1);
PUSH_DATA (push, screen->ntfy->handle);
if (dev->chipset < 0x40)
oclass = NV30_SURFACE_SWZ_CLASS;
else
oclass = NV40_SURFACE_SWZ_CLASS;
ret = nouveau_object_new(screen->base.channel, 0xbeef5201, oclass,
NULL, 0, &screen->swzsurf);
if (ret)
FAIL_SCREEN_INIT("error allocating swizzled surface object: %d\n", ret);
BEGIN_NV04(push, NV01_SUBC(SSWZ, OBJECT), 1);
PUSH_DATA (push, screen->swzsurf->handle);
BEGIN_NV04(push, NV04_SSWZ(DMA_NOTIFY), 1);
PUSH_DATA (push, screen->ntfy->handle);
if (dev->chipset < 0x40)
oclass = NV30_SIFM_CLASS;
else
oclass = NV40_SIFM_CLASS;
ret = nouveau_object_new(screen->base.channel, 0xbeef7701, oclass,
NULL, 0, &screen->sifm);
if (ret)
FAIL_SCREEN_INIT("error allocating scaled image object: %d\n", ret);
BEGIN_NV04(push, NV01_SUBC(SIFM, OBJECT), 1);
PUSH_DATA (push, screen->sifm->handle);
BEGIN_NV04(push, NV03_SIFM(DMA_NOTIFY), 1);
PUSH_DATA (push, screen->ntfy->handle);
BEGIN_NV04(push, NV05_SIFM(COLOR_CONVERSION), 1);
PUSH_DATA (push, NV05_SIFM_COLOR_CONVERSION_TRUNCATE);
nouveau_pushbuf_kick(push, push->channel);
nouveau_fence_new(&screen->base, &screen->base.fence.current);
return &screen->base;
}