/*
* Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
* Copyright 2009 Marek Olšák <maraeo@gmail.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#ifndef R300_VS_H
#define R300_VS_H
#include "pipe/p_state.h"
#include "tgsi/tgsi_scan.h"
#include "compiler/radeon_code.h"
#include "r300_context.h"
#include "r300_shader_semantics.h"
struct r300_context;
struct r300_vertex_shader {
/* Parent class */
struct pipe_shader_state state;
struct tgsi_shader_info info;
struct r300_shader_semantics outputs;
/* Whether the shader was replaced by a dummy one due to a shader
* compilation failure. */
boolean dummy;
/* Numbers of constants for each type. */
unsigned externals_count;
unsigned immediates_count;
/* HWTCL-specific. */
/* Machine code (if translated) */
struct r300_vertex_program_code code;
/* SWTCL-specific. */
void *draw_vs;
};
void r300_init_vs_outputs(struct r300_context *r300,
struct r300_vertex_shader *vs);
void r300_translate_vertex_shader(struct r300_context *r300,
struct r300_vertex_shader *vs);
void r300_draw_init_vertex_shader(struct r300_context *r300,
struct r300_vertex_shader *vs);
#endif /* R300_VS_H */