/*
* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE. */
#include "nine_quirk.h"
#include "util/u_debug.h"
static const struct debug_named_value nine_quirk_table[] = {
{ "fakecaps", QUIRK_FAKE_CAPS,
"Fake caps to emulate D3D specs regardless of hardware caps." },
{ "lenientshader", QUIRK_LENIENT_SHADER,
"Be lenient when translating shaders." },
{ "all", ~0U,
"Enable all quirks." },
DEBUG_NAMED_VALUE_END
};
boolean
_nine_get_quirk( unsigned quirk )
{
static boolean first = TRUE;
static unsigned long flags = 0;
if (first) {
first = FALSE;
flags = debug_get_flags_option("NINE_QUIRKS", nine_quirk_table, 0);
}
return !!(flags & quirk);
}