/*
* Copyright 2012, Haiku, Inc. All Rights Reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
* Artur Wyszynski, harakash@gmail.com
* Alexander von Gluck IV, kallisti5@unixzen.com
*/
#include "GalliumContext.h"
#include <stdio.h>
#include "GLView.h"
#include "bitmap_wrapper.h"
#include "glapi/glapi.h"
#include "pipe/p_format.h"
//#include "state_tracker/st_cb_fbo.h"
//#include "state_tracker/st_cb_flush.h"
#include "state_tracker/st_context.h"
#include "state_tracker/st_gl_api.h"
#include "state_tracker/sw_winsys.h"
#include "sw/hgl/hgl_sw_winsys.h"
#include "util/u_atomic.h"
#include "util/u_memory.h"
#include "target-helpers/inline_sw_helper.h"
#include "target-helpers/inline_debug_helper.h"
#ifdef DEBUG
# define TRACE(x...) printf("GalliumContext: " x)
# define CALLED() TRACE("CALLED: %s\n", __PRETTY_FUNCTION__)
#else
# define TRACE(x...)
# define CALLED()
#endif
#define ERROR(x...) printf("GalliumContext: " x)
GalliumContext::GalliumContext(ulong options)
:
fOptions(options),
fScreen(NULL),
fCurrentContext(0)
{
CALLED();
// Make all contexts a known value
for (context_id i = 0; i < CONTEXT_MAX; i++)
fContext[i] = NULL;
CreateScreen();
(void) mtx_init(&fMutex, mtx_plain);
}
GalliumContext::~GalliumContext()
{
CALLED();
// Destroy our contexts
Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++)
DestroyContext(i);
Unlock();
mtx_destroy(&fMutex);
// TODO: Destroy fScreen
}
status_t
GalliumContext::CreateScreen()
{
CALLED();
// Allocate winsys and attach callback hooks
struct sw_winsys* winsys = hgl_create_sw_winsys();
if (!winsys) {
ERROR("%s: Couldn't allocate sw_winsys!\n", __func__);
return B_ERROR;
}
fScreen = sw_screen_create(winsys);
if (fScreen == NULL) {
ERROR("%s: Couldn't create screen!\n", __FUNCTION__);
FREE(winsys);
return B_ERROR;
}
debug_screen_wrap(fScreen);
const char* driverName = fScreen->get_name(fScreen);
ERROR("%s: Using %s driver.\n", __func__, driverName);
return B_OK;
}
context_id
GalliumContext::CreateContext(Bitmap *bitmap)
{
CALLED();
struct hgl_context* context = CALLOC_STRUCT(hgl_context);
if (!context) {
ERROR("%s: Couldn't create pipe context!\n", __FUNCTION__);
return 0;
}
// Set up the initial things our context needs
context->bitmap = bitmap;
context->colorSpace = get_bitmap_color_space(bitmap);
context->screen = fScreen;
context->draw = NULL;
context->read = NULL;
context->st = NULL;
// Create st_gl_api
context->api = hgl_create_st_api();
if (!context->api) {
ERROR("%s: Couldn't obtain Mesa state tracker API!\n", __func__);
return -1;
}
// Create state_tracker manager
context->manager = hgl_create_st_manager(context);
// Create state tracker visual
context->stVisual = hgl_create_st_visual(fOptions);
// Create state tracker framebuffers
context->draw = hgl_create_st_framebuffer(context);
context->read = hgl_create_st_framebuffer(context);
if (!context->draw || !context->read) {
ERROR("%s: Problem allocating framebuffer!\n", __func__);
FREE(context->stVisual);
return -1;
}
// Build state tracker attributes
struct st_context_attribs attribs;
memset(&attribs, 0, sizeof(attribs));
attribs.options.force_glsl_extensions_warn = false;
attribs.profile = ST_PROFILE_DEFAULT;
attribs.visual = *context->stVisual;
attribs.major = 1;
attribs.minor = 0;
//attribs.flags |= ST_CONTEXT_FLAG_DEBUG;
// Create context using state tracker api call
enum st_context_error result;
context->st = context->api->create_context(context->api, context->manager,
&attribs, &result, context->st);
if (!context->st) {
ERROR("%s: Couldn't create mesa state tracker context!\n",
__func__);
switch (result) {
case ST_CONTEXT_SUCCESS:
ERROR("%s: State tracker error: SUCCESS?\n", __func__);
break;
case ST_CONTEXT_ERROR_NO_MEMORY:
ERROR("%s: State tracker error: NO_MEMORY\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_API:
ERROR("%s: State tracker error: BAD_API\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_VERSION:
ERROR("%s: State tracker error: BAD_VERSION\n", __func__);
break;
case ST_CONTEXT_ERROR_BAD_FLAG:
ERROR("%s: State tracker error: BAD_FLAG\n", __func__);
break;
case ST_CONTEXT_ERROR_UNKNOWN_ATTRIBUTE:
ERROR("%s: State tracker error: BAD_ATTRIBUTE\n", __func__);
break;
case ST_CONTEXT_ERROR_UNKNOWN_FLAG:
ERROR("%s: State tracker error: UNKNOWN_FLAG\n", __func__);
break;
}
hgl_destroy_st_visual(context->stVisual);
FREE(context);
return -1;
}
assert(!context->st->st_manager_private);
context->st->st_manager_private = (void*)context;
struct st_context *stContext = (struct st_context*)context->st;
// Init Gallium3D Post Processing
// TODO: no pp filters are enabled yet through postProcessEnable
context->postProcess = pp_init(stContext->pipe, context->postProcessEnable,
stContext->cso_context);
context_id contextNext = -1;
Lock();
for (context_id i = 0; i < CONTEXT_MAX; i++) {
if (fContext[i] == NULL) {
fContext[i] = context;
contextNext = i;
break;
}
}
Unlock();
if (contextNext < 0) {
ERROR("%s: The next context is invalid... something went wrong!\n",
__func__);
//st_destroy_context(context->st);
FREE(context->stVisual);
FREE(context);
return -1;
}
TRACE("%s: context #%" B_PRIu64 " is the next available context\n",
__func__, contextNext);
return contextNext;
}
void
GalliumContext::DestroyContext(context_id contextID)
{
// fMutex should be locked *before* calling DestoryContext
// See if context is used
if (!fContext[contextID])
return;
if (fContext[contextID]->st) {
fContext[contextID]->st->flush(fContext[contextID]->st, 0, NULL);
fContext[contextID]->st->destroy(fContext[contextID]->st);
}
if (fContext[contextID]->postProcess)
pp_free(fContext[contextID]->postProcess);
// Delete state tracker framebuffer objects
if (fContext[contextID]->read)
delete fContext[contextID]->read;
if (fContext[contextID]->draw)
delete fContext[contextID]->draw;
if (fContext[contextID]->stVisual)
hgl_destroy_st_visual(fContext[contextID]->stVisual);
if (fContext[contextID]->manager)
hgl_destroy_st_manager(fContext[contextID]->manager);
FREE(fContext[contextID]);
}
status_t
GalliumContext::SetCurrentContext(Bitmap *bitmap, context_id contextID)
{
CALLED();
if (contextID < 0 || contextID > CONTEXT_MAX) {
ERROR("%s: Invalid context ID range!\n", __func__);
return B_ERROR;
}
Lock();
context_id oldContextID = fCurrentContext;
struct hgl_context* context = fContext[contextID];
Unlock();
if (!context) {
ERROR("%s: Invalid context provided (#%" B_PRIu64 ")!\n",
__func__, contextID);
return B_ERROR;
}
if (!bitmap) {
context->api->make_current(context->api, NULL, NULL, NULL);
return B_OK;
}
// Everything seems valid, lets set the new context.
fCurrentContext = contextID;
if (oldContextID > 0 && oldContextID != contextID) {
fContext[oldContextID]->st->flush(fContext[oldContextID]->st,
ST_FLUSH_FRONT, NULL);
}
// We need to lock and unlock framebuffers before accessing them
context->api->make_current(context->api, context->st, context->draw->stfbi,
context->read->stfbi);
//if (context->textures[ST_ATTACHMENT_BACK_LEFT]
// && context->textures[ST_ATTACHMENT_DEPTH_STENCIL]
// && context->postProcess) {
// TRACE("Postprocessing textures...\n");
// pp_init_fbos(context->postProcess,
// context->textures[ST_ATTACHMENT_BACK_LEFT]->width0,
// context->textures[ST_ATTACHMENT_BACK_LEFT]->height0);
//}
context->bitmap = bitmap;
//context->st->pipe->priv = context;
return B_OK;
}
status_t
GalliumContext::SwapBuffers(context_id contextID)
{
CALLED();
Lock();
struct hgl_context *context = fContext[contextID];
Unlock();
if (!context) {
ERROR("%s: context not found\n", __func__);
return B_ERROR;
}
// TODO: Where did st_notify_swapbuffers go?
//st_notify_swapbuffers(context->draw->stfbi);
context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
struct st_context *stContext = (struct st_context*)context->st;
unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
for (unsigned i = 0; i < nColorBuffers; i++) {
pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
if (!surface) {
ERROR("%s: Color buffer %d invalid!\n", __func__, i);
continue;
}
TRACE("%s: Flushing color buffer #%d\n", __func__, i);
// We pass our destination bitmap to flush_fronbuffer which passes it
// to the private winsys display call.
fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
context->bitmap, NULL);
}
#if 0
// TODO... should we flush the z stencil buffer?
pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
context->bitmap, NULL);
#endif
return B_OK;
}
bool
GalliumContext::Validate(uint32 width, uint32 height)
{
CALLED();
if (!fContext[fCurrentContext]) {
return false;
}
if (fContext[fCurrentContext]->width != width
|| fContext[fCurrentContext]->height != height) {
Invalidate(width, height);
return false;
}
return true;
}
void
GalliumContext::Invalidate(uint32 width, uint32 height)
{
CALLED();
assert(fContext[fCurrentContext]);
// Update st_context dimensions
fContext[fCurrentContext]->width = width;
fContext[fCurrentContext]->height = height;
// Is this the best way to invalidate?
p_atomic_inc(&fContext[fCurrentContext]->read->stfbi->stamp);
p_atomic_inc(&fContext[fCurrentContext]->draw->stfbi->stamp);
}
void
GalliumContext::Lock()
{
CALLED();
mtx_lock(&fMutex);
}
void
GalliumContext::Unlock()
{
CALLED();
mtx_unlock(&fMutex);
}
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