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* Copyright 2009-2015 VMware, Inc. All rights reserved.
*
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* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
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* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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/**
* @file
* Shaders for VMware SVGA winsys.
*
* @author Jose Fonseca <jfonseca@vmware.com>
* @author Thomas Hellstrom <thellstrom@vmware.com>
*/
#ifndef VMW_SHADER_H_
#include "pipe/p_compiler.h"
#include "util/u_atomic.h"
#include "util/u_inlines.h"
struct vmw_svga_winsys_shader
{
int32_t validated;
struct pipe_reference refcnt;
struct vmw_winsys_screen *screen;
struct svga_winsys_buffer *buf;
uint32_t shid;
};
static inline struct svga_winsys_gb_shader *
svga_winsys_shader(struct vmw_svga_winsys_shader *shader)
{
assert(!shader || shader->shid != SVGA3D_INVALID_ID);
return (struct svga_winsys_gb_shader *)shader;
}
static inline struct vmw_svga_winsys_shader *
vmw_svga_winsys_shader(struct svga_winsys_gb_shader *shader)
{
return (struct vmw_svga_winsys_shader *)shader;
}
void
vmw_svga_winsys_shader_reference(struct vmw_svga_winsys_shader **pdst,
struct vmw_svga_winsys_shader *src);
#endif /* VMW_SHADER_H_ */