<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_ARB_gl_spirv" number="190">
<enum name="SHADER_BINARY_FORMAT_SPIR_V_ARB" value="0x9551"/>
<enum name="SPIR_V_BINARY_ARB" value="0x9552"/>
<function name="SpecializeShaderARB">
<param name="shader" type="GLuint"/>
<param name="pEntryPoint" type="const GLchar *"/>
<param name="numSpecializationConstants" type="GLuint"/>
<param name="pConstantIndex" type="const GLuint *"/>
<param name="pConstantValue" type="const GLuint *"/>
</function>
</category>
</OpenGLAPI>