Xml文件  |  68行  |  2 KB

<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">

<!-- Note: no GLX protocol info yet. -->


<OpenGLAPI>

<category name="GL_ARB_texture_storage" number="117">

  <enum name="TEXTURE_IMMUTABLE_FORMAT" value="0x912F"/>

  <function name="TexStorage1D" no_error="true">
    <param name="target" type="GLenum"/>
    <param name="levels" type="GLsizei"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="width" type="GLsizei"/>
  </function>

  <function name="TexStorage2D" es2="3.0" no_error="true">
    <param name="target" type="GLenum"/>
    <param name="levels" type="GLsizei"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="width" type="GLsizei"/>
    <param name="height" type="GLsizei"/>
  </function>

  <function name="TexStorage3D" es2="3.0" no_error="true">
    <param name="target" type="GLenum"/>
    <param name="levels" type="GLsizei"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="width" type="GLsizei"/>
    <param name="height" type="GLsizei"/>
    <param name="depth" type="GLsizei"/>
  </function>

  <function name="TextureStorage1DEXT">
    <param name="texture" type="GLuint"/>
    <param name="target" type="GLenum"/>
    <param name="levels" type="GLsizei"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="width" type="GLsizei"/>
  </function>

  <function name="TextureStorage2DEXT">
    <param name="texture" type="GLuint"/>
    <param name="target" type="GLenum"/>
    <param name="levels" type="GLsizei"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="width" type="GLsizei"/>
    <param name="height" type="GLsizei"/>
  </function>

  <function name="TextureStorage3DEXT">
    <param name="texture" type="GLuint"/>
    <param name="target" type="GLenum"/>
    <param name="levels" type="GLsizei"/>
    <param name="internalFormat" type="GLenum"/>
    <param name="width" type="GLsizei"/>
    <param name="height" type="GLsizei"/>
    <param name="depth" type="GLsizei"/>
  </function>

</category>


</OpenGLAPI>