<?xml version="1.0"?>
<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
<OpenGLAPI>
<category name="GL_EXT_gpu_shader4" number="326">
<enum name="VERTEX_ATTRIB_ARRAY_INTEGER_EXT" value="0x88FD"/>
<enum name="SAMPLER_1D_ARRAY_EXT" value="0x8DC0"/>
<enum name="SAMPLER_2D_ARRAY_EXT" value="0x8DC1"/>
<enum name="SAMPLER_BUFFER_EXT" value="0x8DC2"/>
<enum name="SAMPLER_1D_ARRAY_SHADOW_EXT" value="0x8DC3"/>
<enum name="SAMPLER_2D_ARRAY_SHADOW_EXT" value="0x8DC4"/>
<enum name="SAMPLER_CUBE_SHADOW_EXT" value="0x8DC5"/>
<enum name="UNSIGNED_INT_VEC2_EXT" value="0x8DC6"/>
<enum name="UNSIGNED_INT_VEC3_EXT" value="0x8DC7"/>
<enum name="UNSIGNED_INT_VEC4_EXT" value="0x8DC8"/>
<enum name="INT_SAMPLER_1D_EXT" value="0x8DC9"/>
<enum name="INT_SAMPLER_2D_EXT" value="0x8DCA"/>
<enum name="INT_SAMPLER_3D_EXT" value="0x8DCB"/>
<enum name="INT_SAMPLER_CUBE_EXT" value="0x8DCC"/>
<enum name="INT_SAMPLER_2D_RECT_EXT" value="0x8DCD"/>
<enum name="INT_SAMPLER_1D_ARRAY_EXT" value="0x8DCE"/>
<enum name="INT_SAMPLER_2D_ARRAY_EXT" value="0x8DCF"/>
<enum name="INT_SAMPLER_BUFFER_EXT" value="0x8DD0"/>
<enum name="UNSIGNED_INT_SAMPLER_1D_EXT" value="0x8DD1"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_EXT" value="0x8DD2"/>
<enum name="UNSIGNED_INT_SAMPLER_3D_EXT" value="0x8DD3"/>
<enum name="UNSIGNED_INT_SAMPLER_CUBE_EXT" value="0x8DD4"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_RECT_EXT" value="0x8DD5"/>
<enum name="UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT" value="0x8DD6"/>
<enum name="UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT" value="0x8DD7"/>
<enum name="UNSIGNED_INT_SAMPLER_BUFFER_EXT" value="0x8DD8"/>
<!-- There is no MIN_PROGRAM_TEXEL_OFFSET_EXT in glext.h. There is
MIN_PROGRAM_TEXEL_OFFSET_NV and MIN_PROGRAM_TEXEL_OFFSET (OpenGL
3.0). Same goes for MAX_PROGRAM_TEXEL_OFFSET_EXT.
-->
<enum name="MIN_PROGRAM_TEXEL_OFFSET" value="0x8904">
<size name="Get" mode="get"/>
</enum>
<enum name="MAX_PROGRAM_TEXEL_OFFSET" value="0x8905">
<size name="Get" mode="get"/>
</enum>
<function name="VertexAttribI1iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
</function>
<function name="VertexAttribI2iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
</function>
<function name="VertexAttribI3iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
</function>
<function name="VertexAttribI4iEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLint"/>
<param name="y" type="GLint"/>
<param name="z" type="GLint"/>
<param name="w" type="GLint"/>
</function>
<function name="VertexAttribI1uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
</function>
<function name="VertexAttribI2uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
<function name="VertexAttribI3uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
<function name="VertexAttribI4uiEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
<function name="VertexAttribI1ivEXT" alias="VertexAttribI1iv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<function name="VertexAttribI2ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<function name="VertexAttribI3ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<function name="VertexAttribI4ivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLint *"/>
</function>
<function name="VertexAttribI1uivEXT" alias="VertexAttribI1uiv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<function name="VertexAttribI2uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<function name="VertexAttribI3uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<function name="VertexAttribI4uivEXT" exec="dynamic">
<param name="index" type="GLuint"/>
<param name="v" type="const GLuint *"/>
</function>
<function name="VertexAttribI4bvEXT" alias="VertexAttribI4bv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLbyte *"/>
</function>
<function name="VertexAttribI4svEXT" alias="VertexAttribI4sv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLshort *"/>
</function>
<function name="VertexAttribI4ubvEXT" alias="VertexAttribI4ubv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLubyte *"/>
</function>
<function name="VertexAttribI4usvEXT" alias="VertexAttribI4usv">
<param name="index" type="GLuint"/>
<param name="v" type="const GLushort *"/>
</function>
<function name="VertexAttribIPointerEXT" alias="VertexAttribIPointer">
<param name="index" type="GLuint"/>
<param name="size" type="GLint"/>
<param name="type" type="GLenum"/>
<param name="stride" type="GLsizei"/>
<param name="pointer" type="const GLvoid *"/>
</function>
<function name="GetVertexAttribIivEXT" alias="GetVertexAttribIiv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLint *"/>
</function>
<function name="GetVertexAttribIuivEXT" alias="GetVertexAttribIuiv">
<param name="index" type="GLuint"/>
<param name="pname" type="GLenum"/>
<param name="params" type="GLuint *"/>
</function>
<function name="Uniform1uiEXT" alias="Uniform1ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
</function>
<function name="Uniform2uiEXT" alias="Uniform2ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
</function>
<function name="Uniform3uiEXT" alias="Uniform3ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
</function>
<function name="Uniform4uiEXT" alias="Uniform4ui">
<param name="location" type="GLint"/>
<param name="x" type="GLuint"/>
<param name="y" type="GLuint"/>
<param name="z" type="GLuint"/>
<param name="w" type="GLuint"/>
</function>
<function name="Uniform1uivEXT" alias="Uniform1uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="Uniform2uivEXT" alias="Uniform2uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="Uniform3uivEXT" alias="Uniform3uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="Uniform4uivEXT" alias="Uniform4uiv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="value" type="const GLuint *"/>
</function>
<function name="GetUniformuivEXT" alias="GetUniformuiv">
<param name="program" type="GLuint"/>
<param name="location" type="GLint"/>
<param name="params" type="GLuint *"/>
</function>
<function name="BindFragDataLocationEXT" alias="BindFragDataLocation"
es2="3.0">
<param name="program" type="GLuint"/>
<param name="colorNumber" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
<function name="GetFragDataLocationEXT" alias="GetFragDataLocation">
<return type="GLint"/>
<param name="program" type="GLuint"/>
<param name="name" type="const GLchar *"/>
</function>
</category>
</OpenGLAPI>