/*
* Mesa 3-D graphics library
*
* Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file errors.h
* Mesa debugging and error handling functions.
*
* This file provides functions to record errors, warnings, and miscellaneous
* debug information.
*/
#ifndef ERRORS_H
#define ERRORS_H
#include <stdio.h>
#include <stdarg.h>
#include "glheader.h"
#include "mtypes.h"
#ifdef __cplusplus
extern "C" {
#endif
extern void
_mesa_warning( struct gl_context *gc, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
_mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
_mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) PRINTFLIKE(3, 4);
extern void
_mesa_error_no_memory(const char *caller);
extern void
_mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) PRINTFLIKE(2, 3);
extern void
_mesa_log(const char *fmtString, ...) PRINTFLIKE(1, 2);
extern FILE *
_mesa_get_log_file(void);
void
_mesa_shader_debug(struct gl_context *ctx, GLenum type, GLuint *id,
const char *msg);
extern void
_mesa_gl_vdebug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString,
va_list args);
extern void
_mesa_gl_debug(struct gl_context *ctx,
GLuint *id,
enum mesa_debug_source source,
enum mesa_debug_type type,
enum mesa_debug_severity severity,
const char *fmtString, ...) PRINTFLIKE(6, 7);
#define _mesa_perf_debug(ctx, sev, ...) do { \
static GLuint msg_id = 0; \
if (unlikely(ctx->Const.ContextFlags & GL_CONTEXT_FLAG_DEBUG_BIT)) { \
_mesa_gl_debug(ctx, &msg_id, \
MESA_DEBUG_SOURCE_API, \
MESA_DEBUG_TYPE_PERFORMANCE, \
sev, \
__VA_ARGS__); \
} \
} while (0)
#ifdef __cplusplus
}
#endif
#endif /* ERRORS_H */