/*
* Mesa 3-D graphics library
*
* Copyright (C) 2012-2013 LunarG, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Courtney Goeltzenleuchter <courtney@lunarg.com>
*/
#ifndef TEXTUREVIEW_H
#define TEXTUREVIEW_H
bool
_mesa_texture_view_compatible_format(const struct gl_context *ctx,
GLenum origInternalFormat,
GLenum newInternalFormat);
/**
* Lookup format view class based on internalformat
* \return VIEW_CLASS if internalformat found in table, false otherwise.
*/
GLenum
_mesa_texture_view_lookup_view_class(const struct gl_context *ctx,
GLenum internalformat);
void GLAPIENTRY
_mesa_TextureView_no_error(GLuint texture, GLenum target, GLuint origtexture,
GLenum internalformat,
GLuint minlevel, GLuint numlevels,
GLuint minlayer, GLuint numlayers);
extern void GLAPIENTRY
_mesa_TextureView(GLuint texture, GLenum target, GLuint origtexture,
GLenum internalformat,
GLuint minlevel, GLuint numlevels,
GLuint minlayer, GLuint numlayers);
extern void
_mesa_set_texture_view_state(struct gl_context *ctx,
struct gl_texture_object *texObj,
GLenum target, GLuint levels);
#endif /* TEXTUREVIEW_H */