// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "Direct3DResource8.hpp"
#include "Direct3DDevice8.hpp"
#include "Debug.hpp"
namespace D3D8
{
unsigned int Direct3DResource8::memoryUsage = 0;
Direct3DResource8::PrivateData::PrivateData()
{
data = 0;
}
Direct3DResource8::PrivateData::PrivateData(const void *data, int size, bool managed)
{
this->size = size;
this->managed = managed;
this->data = (void*)new unsigned char[size];
memcpy(this->data, data, size);
if(managed)
{
((IUnknown*)data)->AddRef();
}
}
Direct3DResource8::PrivateData &Direct3DResource8::PrivateData::operator=(const PrivateData &privateData)
{
size = privateData.size;
managed = privateData.managed;
if(data)
{
if(managed)
{
((IUnknown*)data)->Release();
}
delete[] data;
}
data = (void*)new unsigned char[size];
memcpy(data, privateData.data, size);
return *this;
}
Direct3DResource8::PrivateData::~PrivateData()
{
if(data && managed)
{
((IUnknown*)data)->Release();
}
delete[] data;
data = 0;
}
Direct3DResource8::Direct3DResource8(Direct3DDevice8 *device, D3DRESOURCETYPE type, unsigned int size) : device(device), type(type), size(size)
{
priority = 0;
memoryUsage += size;
}
Direct3DResource8::~Direct3DResource8()
{
memoryUsage -= size;
}
long Direct3DResource8::QueryInterface(const IID &iid, void **object)
{
TRACE("");
if(iid == IID_IDirect3DResource8 ||
iid == IID_IUnknown)
{
AddRef();
*object = this;
return S_OK;
}
*object = 0;
return NOINTERFACE(iid);
}
unsigned long Direct3DResource8::AddRef()
{
TRACE("");
return Unknown::AddRef();
}
unsigned long Direct3DResource8::Release()
{
TRACE("");
return Unknown::Release();
}
long Direct3DResource8::GetDevice(IDirect3DDevice8 **device)
{
TRACE("");
if(!device)
{
return INVALIDCALL();
}
this->device->AddRef();
*device = this->device;
return D3D_OK;
}
long Direct3DResource8::SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags)
{
TRACE("");
privateData[guid] = PrivateData(data, size, flags == D3DSPD_IUNKNOWN);
return D3D_OK;
}
long Direct3DResource8::GetPrivateData(const GUID &guid, void *data, unsigned long *size)
{
TRACE("");
Iterator result = privateData.find(guid);
if(result == privateData.end())
{
return NOTFOUND();
}
if(result->second.size > *size)
{
return MOREDATA();
}
memcpy(data, result->second.data, result->second.size);
return D3D_OK;
}
long Direct3DResource8::FreePrivateData(const GUID &guid)
{
TRACE("");
Iterator result = privateData.find(guid);
if(result == privateData.end())
{
return D3DERR_NOTFOUND;
}
privateData.erase(guid);
return D3D_OK;
}
unsigned long Direct3DResource8::SetPriority(unsigned long newPriority)
{
TRACE("");
unsigned long oldPriority = priority;
priority = newPriority;
return oldPriority;
}
unsigned long Direct3DResource8::GetPriority()
{
TRACE("");
return priority;
}
void Direct3DResource8::PreLoad()
{
TRACE("");
return; // FIXME: Anything to do?
}
D3DRESOURCETYPE Direct3DResource8::GetType()
{
TRACE("");
return type;
}
unsigned int Direct3DResource8::getMemoryUsage()
{
return memoryUsage;
}
}