// Copyright 2016 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// main.h: Management of thread-local data.
#ifndef LIBGLESV2_MAIN_H_
#define LIBGLESV2_MAIN_H_
#include "Context.h"
#include "Device.hpp"
#include "common/debug.h"
#include "libEGL/libEGL.hpp"
#include "libEGL/Display.h"
#include "libGLES_CM/libGLES_CM.hpp"
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <GLES3/gl3.h>
namespace es2
{
Context *getContextLocked();
ContextPtr getContext();
Device *getDevice();
void error(GLenum errorCode);
template<class T>
const T &error(GLenum errorCode, const T &returnValue)
{
error(errorCode);
return returnValue;
}
}
namespace egl
{
GLint getClientVersion();
}
extern LibEGL libEGL;
extern LibGLES_CM libGLES_CM;
#endif // LIBGLESV2_MAIN_H_