// Copyright 2018 The SwiftShader Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef VK_OBJECT_HPP_
#define VK_OBJECT_HPP_
#include "VkConfig.h"
#include "VkMemory.h"
#include "System/Memory.hpp"
namespace vk
{
void* allocate(size_t count, size_t alignment, const VkAllocationCallbacks* pAllocator, VkSystemAllocationScope allocationScope)
{
return pAllocator ?
pAllocator->pfnAllocation(pAllocator->pUserData, count, alignment, allocationScope) :
sw::allocate(count, alignment);
}
void deallocate(void* ptr, const VkAllocationCallbacks* pAllocator)
{
pAllocator ? pAllocator->pfnFree(pAllocator->pUserData, ptr) : sw::deallocate(ptr);
}
} // namespace vk
#endif // VK_OBJECT_HPP_