//===- subzero/src/IceRNG.h - Random number generator -----------*- C++ -*-===//
//
// The Subzero Code Generator
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
///
/// \file
/// \brief Declares a random number generator.
///
//===----------------------------------------------------------------------===//
#ifndef SUBZERO_SRC_ICERNG_H
#define SUBZERO_SRC_ICERNG_H
#include "llvm/ADT/StringRef.h"
#include "llvm/Support/Compiler.h"
#include "IceDefs.h"
#include <cstdint>
namespace Ice {
class RandomNumberGenerator {
RandomNumberGenerator() = delete;
RandomNumberGenerator(const RandomNumberGenerator &) = delete;
RandomNumberGenerator &operator=(const RandomNumberGenerator &) = delete;
public:
explicit RandomNumberGenerator(uint64_t Seed, llvm::StringRef Salt = "");
/// Create a random number generator with: global seed, randomization pass ID
/// and a salt uint64_t integer.
/// @param Seed should be a global seed.
/// @param RandomizationPassID should be one of RandomizationPassesEnum.
/// @param Salt should be an additional integer input for generating unique
/// RNG.
/// The global seed is 64 bits; since it is likely to originate from the
/// system time, the lower bits are more "valuable" than the upper bits. As
/// such, we merge the randomization pass ID and the salt into the global seed
/// by xor'ing them into high bit ranges. We expect the pass ID to fit within
/// 4 bits, so it gets shifted by 60 to merge into the upper 4 bits. We expect
/// the salt (usually the function sequence number) to fit within 12 bits, so
/// it gets shifted by 48 before merging.
explicit RandomNumberGenerator(uint64_t Seed,
RandomizationPassesEnum RandomizationPassID,
uint64_t Salt = 0);
uint64_t next(uint64_t Max);
private:
uint64_t State;
};
/// This class adds additional random number generator utilities. The reason for
/// the wrapper class is that we want to keep the RandomNumberGenerator
/// interface identical to LLVM's.
class RandomNumberGeneratorWrapper {
RandomNumberGeneratorWrapper() = delete;
RandomNumberGeneratorWrapper(const RandomNumberGeneratorWrapper &) = delete;
RandomNumberGeneratorWrapper &
operator=(const RandomNumberGeneratorWrapper &) = delete;
public:
uint64_t operator()(uint64_t Max) { return RNG.next(Max); }
bool getTrueWithProbability(float Probability);
explicit RandomNumberGeneratorWrapper(RandomNumberGenerator &RNG)
: RNG(RNG) {}
private:
RandomNumberGenerator &RNG;
};
/// RandomShuffle is an implementation of std::random_shuffle() that doesn't
/// change across stdlib implementations. Adapted from a sample implementation
/// at cppreference.com.
template <class RandomIt, class RandomFunc>
void RandomShuffle(RandomIt First, RandomIt Last, RandomFunc &&RNG) {
for (auto i = Last - First - 1; i > 0; --i)
std::swap(First[i], First[RNG(i + 1)]);
}
} // end of namespace Ice
#endif // SUBZERO_SRC_ICERNG_H