/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Test audio player configurations with URI data source and MIME data format
#include <assert.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include "SLES/OpenSLES.h"
#ifdef ANDROID
#include "SLES/OpenSLES_Android.h"
#endif
int main(int argc, char **argv)
{
if (argc != 2) {
fprintf(stderr, "usage: %s URI\n", argv[0]);
return EXIT_FAILURE;
}
SLresult result;
SLObjectItf engineObject;
// create engine
result = slCreateEngine(&engineObject, 0, NULL, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
SLEngineItf engineEngine;
result = (*engineObject)->Realize(engineObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
result = (*engineObject)->GetInterface(engineObject, SL_IID_ENGINE, &engineEngine);
assert(SL_RESULT_SUCCESS == result);
// create output mix
SLObjectItf outputMixObject;
result = (*engineEngine)->CreateOutputMix(engineEngine, &outputMixObject, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
result = (*outputMixObject)->Realize(outputMixObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// configure audio source
SLDataLocator_URI loc_uri;
loc_uri.locatorType = SL_DATALOCATOR_URI;
loc_uri.URI = (SLchar *) argv[1];
SLDataFormat_MIME format_mime;
format_mime.formatType = SL_DATAFORMAT_MIME;
format_mime.mimeType = NULL;
format_mime.containerType = SL_CONTAINERTYPE_UNSPECIFIED;
SLDataSource audioSrc;
audioSrc.pLocator = &loc_uri;
audioSrc.pFormat = &format_mime;
// configure audio sink
SLDataLocator_OutputMix loc_outmix;
loc_outmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
loc_outmix.outputMix = outputMixObject;
SLDataSink audioSnk;
audioSnk.pLocator = &loc_outmix;
audioSnk.pFormat = NULL;
// create audio player, requesting a buffer queue interface
SLuint32 numInterfaces = 1;
SLInterfaceID ids[1];
SLboolean req[1];
ids[0] = SL_IID_BUFFERQUEUE;
req[0] = SL_BOOLEAN_TRUE;
SLObjectItf playerObject;
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
&audioSnk, numInterfaces, ids, req);
assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
assert(NULL == playerObject);
#ifdef ANDROID
ids[0] = SL_IID_ANDROIDSIMPLEBUFFERQUEUE;
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
&audioSnk, numInterfaces, ids, req);
assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
assert(NULL == playerObject);
#endif
// create audio player, without requesting a buffer queue interface
result = (*engineEngine)->CreateAudioPlayer(engineEngine, &playerObject, &audioSrc,
&audioSnk, 0, NULL, NULL);
assert(SL_RESULT_SUCCESS == result);
// realize the player
result = (*playerObject)->Realize(playerObject, SL_BOOLEAN_FALSE);
assert(SL_RESULT_SUCCESS == result);
// get the play interface
SLPlayItf playerPlay;
result = (*playerObject)->GetInterface(playerObject, SL_IID_PLAY, &playerPlay);
assert(SL_RESULT_SUCCESS == result);
// get the buffer queue interface
SLBufferQueueItf playerBufferQueue;
result = (*playerObject)->GetInterface(playerObject, SL_IID_BUFFERQUEUE, &playerBufferQueue);
assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
assert(NULL == playerBufferQueue);
#ifdef ANDROID
SLAndroidSimpleBufferQueueItf playerAndroidSimpleBufferQueue;
result = (*playerObject)->GetInterface(playerObject, SL_IID_ANDROIDSIMPLEBUFFERQUEUE,
&playerAndroidSimpleBufferQueue);
assert(SL_RESULT_FEATURE_UNSUPPORTED == result);
assert(NULL == playerAndroidSimpleBufferQueue);
#endif
// get the player duration
SLmillisecond duration;
result = (*playerPlay)->GetDuration(playerPlay, &duration);
assert(SL_RESULT_SUCCESS == result);
if (SL_TIME_UNKNOWN == duration)
printf("Duration: unknown\n");
else
printf("Duration: %.1f\n", duration / 1000.0f);
// set the player's state to playing
result = (*playerPlay)->SetPlayState(playerPlay, SL_PLAYSTATE_PLAYING);
assert(SL_RESULT_SUCCESS == result);
// wait for the playback to finish
for (;;) {
SLuint32 playState;
result = (*playerPlay)->GetPlayState(playerPlay, &playState);
assert(SL_RESULT_SUCCESS == result);
if (SL_PLAYSTATE_PLAYING != playState) {
break;
}
usleep(10000);
}
// get the player duration
result = (*playerPlay)->GetDuration(playerPlay, &duration);
assert(SL_RESULT_SUCCESS == result);
if (SL_TIME_UNKNOWN == duration)
printf("Duration: unknown\n");
else
printf("Duration: %.1f\n", duration / 1000.0f);
// destroy audio player
(*playerObject)->Destroy(playerObject);
// destroy output mix
(*outputMixObject)->Destroy(outputMixObject);
// destroy engine
(*engineObject)->Destroy(engineObject);
return EXIT_SUCCESS;
}