/*
* Copyright 2010, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "AnimationThread.h"
#include <utils/SystemClock.h>
#include "ANPNativeWindow_npapi.h"
extern ANPLogInterfaceV0 gLogI;
extern ANPNativeWindowInterfaceV0 gNativeWindowI;
AnimationThread::AnimationThread(NPP npp) : RenderingThread(npp) {
m_counter = 0;
m_lastPrintTime = android::uptimeMillis();
m_executionTime = 0;
m_idleTime = 0;
m_x = m_y = 0;
m_dx = 0;
m_dy = 0;
memset(&m_oval, 0, sizeof(m_oval));
m_paint = new SkPaint;
m_paint->setAntiAlias(true);
m_bitmap = constructBitmap(0, 0);
m_canvas = new SkCanvas(*m_bitmap);
m_startExecutionTime = 0;
m_startTime = android::uptimeMillis();
m_stallTime = android::uptimeMillis();
}
AnimationThread::~AnimationThread() {
delete m_paint;
delete m_canvas;
delete m_bitmap;
}
SkBitmap* AnimationThread::constructBitmap(int width, int height) {
SkBitmap* bitmap = new SkBitmap;
bitmap->setConfig(SkBitmap::kARGB_8888_Config, width, height);
bitmap->allocPixels();
bitmap->eraseColor(0x00000000);
return bitmap;
}
static void bounce(float* x, float* dx, const float max) {
*x += *dx;
if (*x < 0) {
*x = 0;
if (*dx < 0) {
*dx = -*dx;
}
} else if (*x > max) {
*x = max;
if (*dx > 0) {
*dx = -*dx;
}
}
}
bool AnimationThread::threadLoop() {
if (android::uptimeMillis() - m_stallTime < MS_PER_FRAME)
return true;
m_stallTime = android::uptimeMillis();
m_idleTime += android::uptimeMillis() - m_startIdleTime;
m_startExecutionTime = android::uptimeMillis();
bool reCreateFlag = false;
int width, height;
getDimensions(width, height);
if (m_bitmap->width() != width || m_bitmap->height() != height) {
delete m_canvas;
delete m_bitmap;
m_bitmap = constructBitmap(width, height);
m_canvas = new SkCanvas(*m_bitmap);
// change the ball's speed to match the size
m_dx = width * .005f;
m_dy = height * .007f;
reCreateFlag = true;
}
// setup variables
const float OW = width * .125f;
const float OH = height * .125f;
// clear the old oval
m_bitmap->eraseColor(0x880000FF);
// update the coordinates of the oval
bounce(&m_x, &m_dx, width - OW);
bounce(&m_y, &m_dy, height - OH);
// draw the new oval
m_oval.fLeft = m_x;
m_oval.fTop = m_y;
m_oval.fRight = m_x + OW;
m_oval.fBottom = m_y + OH;
m_paint->setColor(0xAAFF0000);
m_canvas->drawOval(m_oval, *m_paint);
if (!reCreateFlag) {
updateNativeWindow(m_ANW, *m_bitmap);
} else {
setupNativeWindow(m_ANW, *m_bitmap);
}
m_executionTime += android::uptimeMillis() - m_startExecutionTime;
m_counter++;
if (android::uptimeMillis() - m_lastPrintTime > 5000) {
float fps = m_counter / ((android::uptimeMillis() - m_startTime) / 1000);
float spf = ((android::uptimeMillis() - m_startTime)) / m_counter;
float lpf = (m_idleTime) / m_counter;
float exe = (m_executionTime) / m_counter;
gLogI.log(kError_ANPLogType, "TEXT: counter(%d) fps(%f) spf(%f) lock(%f) execution(%f)\n", (int)m_counter, fps, spf, lpf, exe);
m_lastPrintTime = android::uptimeMillis();
m_counter = 0;
m_executionTime = 0;
m_idleTime = 0;
m_startExecutionTime = 0;
m_startTime = android::uptimeMillis();
}
m_startIdleTime = android::uptimeMillis(); // count delay between frames
return true;
}