/*
* Copyright 2008, The Android Open Source Project
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "PluginObject.h"
#ifndef formPlugin__DEFINED
#define formPlugin__DEFINED
struct TextInput {
ANPRectF rect;
char text[30];
uint32_t charPtr;
};
class FormPlugin : public SubPlugin {
public:
FormPlugin(NPP inst);
virtual ~FormPlugin();
virtual bool supportsDrawingModel(ANPDrawingModel);
virtual int16_t handleEvent(const ANPEvent* evt);
private:
void draw(ANPCanvas*);
void drawPlugin(const ANPBitmap& bitmap, const ANPRectI& clip);
bool m_hasFocus;
TextInput* m_activeInput;
TextInput m_usernameInput;
TextInput m_passwordInput;
ANPPaint* m_paintInput;
ANPPaint* m_paintActive;
ANPPaint* m_paintText;
ANPRectI m_visibleRect;
void drawText(ANPCanvas*, TextInput);
void drawPassword(ANPCanvas*, TextInput);
bool handleNavigation(ANPKeyCode keyCode);
void handleTextInput(TextInput* input, ANPKeyCode keyCode, int32_t unichar);
void scrollIntoView(TextInput* input);
void switchActiveInput(TextInput* input);
ANPPaint* getPaint(TextInput*);
TextInput* validTap(int x, int y);
};
#endif // formPlugin__DEFINED