// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
#define NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
#pragma once
#include <string>
#include "base/basictypes.h"
#include "base/gtest_prod_util.h"
#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
#include "base/time.h"
#include "net/base/net_log.h"
#include "net/base/request_priority.h"
#include "net/base/ssl_config_service.h"
#include "net/http/http_auth.h"
#include "net/http/http_request_headers.h"
#include "net/http/http_response_info.h"
#include "net/http/http_stream_factory.h"
#include "net/http/http_transaction.h"
#include "net/proxy/proxy_service.h"
namespace net {
class HttpAuthController;
class HttpNetworkSession;
class HttpStream;
class HttpStreamRequest;
class IOBuffer;
struct HttpRequestInfo;
class HttpNetworkTransaction : public HttpTransaction,
public HttpStreamRequest::Delegate {
public:
explicit HttpNetworkTransaction(HttpNetworkSession* session);
virtual ~HttpNetworkTransaction();
// HttpTransaction methods:
virtual int Start(const HttpRequestInfo* request_info,
CompletionCallback* callback,
const BoundNetLog& net_log);
virtual int RestartIgnoringLastError(CompletionCallback* callback);
virtual int RestartWithCertificate(X509Certificate* client_cert,
CompletionCallback* callback);
virtual int RestartWithAuth(const string16& username,
const string16& password,
CompletionCallback* callback);
virtual bool IsReadyToRestartForAuth();
virtual int Read(IOBuffer* buf, int buf_len, CompletionCallback* callback);
virtual void StopCaching() {}
virtual const HttpResponseInfo* GetResponseInfo() const;
virtual LoadState GetLoadState() const;
virtual uint64 GetUploadProgress() const;
// HttpStreamRequest::Delegate methods:
virtual void OnStreamReady(const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
HttpStream* stream);
virtual void OnStreamFailed(int status,
const SSLConfig& used_ssl_config);
virtual void OnCertificateError(int status,
const SSLConfig& used_ssl_config,
const SSLInfo& ssl_info);
virtual void OnNeedsProxyAuth(
const HttpResponseInfo& response_info,
const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
HttpAuthController* auth_controller);
virtual void OnNeedsClientAuth(const SSLConfig& used_ssl_config,
SSLCertRequestInfo* cert_info);
virtual void OnHttpsProxyTunnelResponse(const HttpResponseInfo& response_info,
const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
HttpStream* stream);
private:
FRIEND_TEST_ALL_PREFIXES(HttpNetworkTransactionTest, ResetStateForRestart);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateReceived);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateSent);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateOverflow);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlStallResume);
enum State {
STATE_CREATE_STREAM,
STATE_CREATE_STREAM_COMPLETE,
STATE_INIT_STREAM,
STATE_INIT_STREAM_COMPLETE,
STATE_GENERATE_PROXY_AUTH_TOKEN,
STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE,
STATE_GENERATE_SERVER_AUTH_TOKEN,
STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE,
STATE_BUILD_REQUEST,
STATE_BUILD_REQUEST_COMPLETE,
STATE_SEND_REQUEST,
STATE_SEND_REQUEST_COMPLETE,
STATE_READ_HEADERS,
STATE_READ_HEADERS_COMPLETE,
STATE_READ_BODY,
STATE_READ_BODY_COMPLETE,
STATE_DRAIN_BODY_FOR_AUTH_RESTART,
STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE,
STATE_NONE
};
bool is_https_request() const;
void DoCallback(int result);
void OnIOComplete(int result);
// Runs the state transition loop.
int DoLoop(int result);
// Each of these methods corresponds to a State value. Those with an input
// argument receive the result from the previous state. If a method returns
// ERR_IO_PENDING, then the result from OnIOComplete will be passed to the
// next state method as the result arg.
int DoCreateStream();
int DoCreateStreamComplete(int result);
int DoInitStream();
int DoInitStreamComplete(int result);
int DoGenerateProxyAuthToken();
int DoGenerateProxyAuthTokenComplete(int result);
int DoGenerateServerAuthToken();
int DoGenerateServerAuthTokenComplete(int result);
int DoBuildRequest();
int DoBuildRequestComplete(int result);
int DoSendRequest();
int DoSendRequestComplete(int result);
int DoReadHeaders();
int DoReadHeadersComplete(int result);
int DoReadBody();
int DoReadBodyComplete(int result);
int DoDrainBodyForAuthRestart();
int DoDrainBodyForAuthRestartComplete(int result);
void BuildRequestHeaders(bool using_proxy);
// Record histogram of time until first byte of header is received.
void LogTransactionConnectedMetrics();
// Record histogram of latency (durations until last byte received).
void LogTransactionMetrics() const;
// Writes a log message to help debugging in the field when we block a proxy
// response to a CONNECT request.
void LogBlockedTunnelResponse(int response_code) const;
// Called to handle a client certificate request.
int HandleCertificateRequest(int error);
// Called to possibly recover from an SSL handshake error. Sets next_state_
// and returns OK if recovering from the error. Otherwise, the same error
// code is returned.
int HandleSSLHandshakeError(int error);
// Called to possibly recover from the given error. Sets next_state_ and
// returns OK if recovering from the error. Otherwise, the same error code
// is returned.
int HandleIOError(int error);
// Gets the response headers from the HttpStream.
HttpResponseHeaders* GetResponseHeaders() const;
// Called when we reached EOF or got an error. Returns true if we should
// resend the request. |error| is OK when we reached EOF.
bool ShouldResendRequest(int error) const;
// Resets the connection and the request headers for resend. Called when
// ShouldResendRequest() is true.
void ResetConnectionAndRequestForResend();
// Decides the policy when the connection is closed before the end of headers
// has been read. This only applies to reading responses, and not writing
// requests.
int HandleConnectionClosedBeforeEndOfHeaders();
// Sets up the state machine to restart the transaction with auth.
void PrepareForAuthRestart(HttpAuth::Target target);
// Called when we don't need to drain the response body or have drained it.
// Resets |connection_| unless |keep_alive| is true, then calls
// ResetStateForRestart. Sets |next_state_| appropriately.
void DidDrainBodyForAuthRestart(bool keep_alive);
// Resets the members of the transaction so it can be restarted.
void ResetStateForRestart();
// Resets the members of the transaction, except |stream_|, which needs
// to be maintained for multi-round auth.
void ResetStateForAuthRestart();
// Returns true if we should try to add a Proxy-Authorization header
bool ShouldApplyProxyAuth() const;
// Returns true if we should try to add an Authorization header.
bool ShouldApplyServerAuth() const;
// Handles HTTP status code 401 or 407.
// HandleAuthChallenge() returns a network error code, or OK on success.
// May update |pending_auth_target_| or |response_.auth_challenge|.
int HandleAuthChallenge();
// Returns true if we have auth credentials for the given target.
bool HaveAuth(HttpAuth::Target target) const;
// Get the {scheme, host, path, port} for the authentication target
GURL AuthURL(HttpAuth::Target target) const;
// Debug helper.
static std::string DescribeState(State state);
scoped_refptr<HttpAuthController>
auth_controllers_[HttpAuth::AUTH_NUM_TARGETS];
// Whether this transaction is waiting for proxy auth, server auth, or is
// not waiting for any auth at all. |pending_auth_target_| is read and
// cleared by RestartWithAuth().
HttpAuth::Target pending_auth_target_;
CompletionCallbackImpl<HttpNetworkTransaction> io_callback_;
scoped_refptr<CancelableCompletionCallback<HttpNetworkTransaction> >
delegate_callback_;
CompletionCallback* user_callback_;
scoped_ptr<UploadDataStream> request_body_;
scoped_refptr<HttpNetworkSession> session_;
BoundNetLog net_log_;
const HttpRequestInfo* request_;
HttpResponseInfo response_;
// |proxy_info_| is the ProxyInfo used by the HttpStreamRequest.
ProxyInfo proxy_info_;
scoped_ptr<HttpStreamRequest> stream_request_;
scoped_ptr<HttpStream> stream_;
// True if we've validated the headers that the stream parser has returned.
bool headers_valid_;
// True if we've logged the time of the first response byte. Used to
// prevent logging across authentication activity where we see multiple
// responses.
bool logged_response_time_;
SSLConfig ssl_config_;
HttpRequestHeaders request_headers_;
// The size in bytes of the buffer we use to drain the response body that
// we want to throw away. The response body is typically a small error
// page just a few hundred bytes long.
static const int kDrainBodyBufferSize = 1024;
// User buffer and length passed to the Read method.
scoped_refptr<IOBuffer> read_buf_;
int read_buf_len_;
// The time the Start method was called.
base::Time start_time_;
// The next state in the state machine.
State next_state_;
// True when the tunnel is in the process of being established - we can't
// read from the socket until the tunnel is done.
bool establishing_tunnel_;
DISALLOW_COPY_AND_ASSIGN(HttpNetworkTransaction);
};
} // namespace net
#endif // NET_HTTP_HTTP_NETWORK_TRANSACTION_H_