#!/bin/sh
#
# this script is used to rebuild the Android emulator from sources
# in the current directory. It also contains logic to speed up the
# rebuild if it detects that you're using the Android build system
#
# here's the list of environment variables you can define before
# calling this script to control it (besides options):
#
#
# first, let's see which system we're running this on
cd `dirname $0`
# source common functions definitions
. android/build/common.sh
# Parse options
OPTION_TARGETS=""
OPTION_DEBUG=no
OPTION_IGNORE_AUDIO=no
OPTION_NO_PREBUILTS=no
OPTION_TRY_64=no
OPTION_HELP=no
OPTION_DEBUG=no
OPTION_STATIC=no
OPTION_MINGW=no
GLES_INCLUDE=
GLES_LIBS=
GLES_SUPPORT=no
GLES_PROBE=yes
HOST_CC=${CC:-gcc}
OPTION_CC=
TARGET_ARCH=arm
for opt do
optarg=`expr "x$opt" : 'x[^=]*=\(.*\)'`
case "$opt" in
--help|-h|-\?) OPTION_HELP=yes
;;
--verbose)
if [ "$VERBOSE" = "yes" ] ; then
VERBOSE2=yes
else
VERBOSE=yes
fi
;;
--debug) OPTION_DEBUG=yes
;;
--install=*) OPTION_TARGETS="$OPTION_TARGETS $optarg";
;;
--sdl-config=*) SDL_CONFIG=$optarg
;;
--mingw) OPTION_MINGW=yes
;;
--cc=*) OPTION_CC="$optarg"
;;
--no-strip) OPTION_NO_STRIP=yes
;;
--debug) OPTION_DEBUG=yes
;;
--ignore-audio) OPTION_IGNORE_AUDIO=yes
;;
--no-prebuilts) OPTION_NO_PREBUILTS=yes
;;
--try-64) OPTION_TRY_64=yes
;;
--static) OPTION_STATIC=yes
;;
--arch=*) TARGET_ARCH=$optarg
;;
--gles-include=*) GLES_INCLUDE=$optarg
GLES_SUPPORT=yes
;;
--gles-libs=*) GLES_LIBS=$optarg
GLES_SUPPORT=yes
;;
--no-gles) GLES_PROBE=no
;;
*)
echo "unknown option '$opt', use --help"
exit 1
esac
done
# Print the help message
#
if [ "$OPTION_HELP" = "yes" ] ; then
cat << EOF
Usage: rebuild.sh [options]
Options: [defaults in brackets after descriptions]
EOF
echo "Standard options:"
echo " --help print this message"
echo " --install=FILEPATH copy emulator executable to FILEPATH [$TARGETS]"
echo " --cc=PATH specify C compiler [$HOST_CC]"
echo " --arch=ARM specify target architecture [$TARGET_ARCH]"
echo " --sdl-config=FILE use specific sdl-config script [$SDL_CONFIG]"
echo " --no-strip do not strip emulator executable"
echo " --debug enable debug (-O0 -g) build"
echo " --ignore-audio ignore audio messages (may build sound-less emulator)"
echo " --no-prebuilts do not use prebuilt libraries and compiler"
echo " --try-64 try to build a 64-bit executable (may crash)"
echo " --mingw build Windows executable on Linux"
echo " --static build a completely static executable"
echo " --verbose verbose configuration"
echo " --debug build debug version of the emulator"
echo " --gles-include=PATH specify path to GLES emulation headers"
echo " --gles-libs=PATH specify path to GLES emulation host libraries"
echo " --no-gles disable GLES emulation support"
echo ""
exit 1
fi
# On Linux, try to use our prebuilt toolchain to generate binaries
# that are compatible with Ubuntu 8.04
if [ -z "$CC" -a -z "$OPTION_CC" -a "$HOST_OS" = linux ] ; then
HOST_CC=`dirname $0`/../../prebuilts/tools/gcc-sdk/gcc
if [ -f "$HOST_CC" ] ; then
echo "Using prebuilt toolchain: $HOST_CC"
CC="$HOST_CC"
fi
fi
echo "OPTION_CC='$OPTION_CC'"
if [ -n "$OPTION_CC" ]; then
echo "Using specified C compiler: $OPTION_CC"
CC="$OPTION_CC"
fi
if [ -z "$CC" ]; then
CC=$HOST_CC
fi
# we only support generating 32-bit binaris on 64-bit systems.
# And we may need to add a -Wa,--32 to CFLAGS to let the assembler
# generate 32-bit binaries on Linux x86_64.
#
if [ "$OPTION_TRY_64" != "yes" ] ; then
force_32bit_binaries
fi
case $OS in
linux-*)
TARGET_DLL_SUFFIX=.so
;;
darwin-*)
TARGET_DLL_SUFFIX=.dylib
;;
windows*)
TARGET_DLL_SUFFIX=.dll
esac
TARGET_OS=$OS
if [ "$OPTION_MINGW" = "yes" ] ; then
enable_linux_mingw
TARGET_OS=windows
TARGET_DLL_SUFFIX=.dll
else
enable_cygwin
fi
# Are we running in the Android build system ?
check_android_build
# Adjust a few things when we're building within the Android build
# system:
# - locate prebuilt directory
# - locate and use prebuilt libraries
# - copy the new binary to the correct location
#
if [ "$OPTION_NO_PREBUILTS" = "yes" ] ; then
IN_ANDROID_BUILD=no
fi
# This is the list of static and shared host libraries we need to link
# against in order to support OpenGLES emulation properly. Note that in
# the case of a standalone build, we will find these libraries inside the
# platform build tree and copy them into objs/lib/ automatically, unless
# you use --gles-libs to point explicitely to a different directory.
#
if [ "$OPTION_TRY_64" != "yes" ] ; then
GLES_SHARED_LIBRARIES="libOpenglRender libGLES_CM_translator libGLES_V2_translator libEGL_translator"
else
GLES_SHARED_LIBRARIES="lib64OpenglRender lib64GLES_CM_translator lib64GLES_V2_translator lib64EGL_translator"
fi
if [ "$IN_ANDROID_BUILD" = "yes" ] ; then
locate_android_prebuilt
# use ccache if USE_CCACHE is defined and the corresponding
# binary is available.
#
# note: located in PREBUILT/ccache/ccache in the new tree layout
# located in PREBUILT/ccache in the old one
#
if [ -n "$USE_CCACHE" ] ; then
CCACHE="$ANDROID_PREBUILT/ccache/ccache$EXE"
if [ ! -f $CCACHE ] ; then
CCACHE="$ANDROID_PREBUILT/ccache$EXE"
fi
if [ ! -f $CCACHE ] ; then
CCACHE="$ANDROID_PREBUILTS/ccache/ccache$EXE"
fi
if [ -f $CCACHE ] ; then
CC="$CCACHE $CC"
log "Prebuilt : CCACHE=$CCACHE"
else
log "Prebuilt : CCACHE can't be found"
fi
fi
# finally ensure that our new binary is copied to the 'out'
# subdirectory as 'emulator'
HOST_BIN=$(get_android_abs_build_var HOST_OUT_EXECUTABLES)
if [ "$TARGET_OS" = "windows" ]; then
HOST_BIN=$(echo $HOST_BIN | sed "s%$OS/bin%windows/bin%")
fi
if [ -n "$HOST_BIN" ] ; then
OPTION_TARGETS="$OPTION_TARGETS $HOST_BIN/emulator$EXE"
log "Targets : TARGETS=$OPTION_TARGETS"
fi
# find the Android SDK Tools revision number
TOOLS_PROPS=$ANDROID_TOP/sdk/files/tools_source.properties
if [ -f $TOOLS_PROPS ] ; then
ANDROID_SDK_TOOLS_REVISION=`awk -F= '/Pkg.Revision/ { print $2; }' $TOOLS_PROPS 2> /dev/null`
log "Tools : Found tools revision number $ANDROID_SDK_TOOLS_REVISION"
else
log "Tools : Could not locate $TOOLS_PROPS !?"
fi
# Try to find the GLES emulation headers and libraries automatically
if [ "$GLES_PROBE" = "yes" ]; then
GLES_SUPPORT=yes
if [ -z "$GLES_INCLUDE" ]; then
log "GLES : Probing for headers"
GLES_INCLUDE=$ANDROID_TOP/development/tools/emulator/opengl/host/include
if [ -d "$GLES_INCLUDE" ]; then
log "GLES : Headers in $GLES_INCLUDE"
else
echo "Warning: Could not find OpenGLES emulation include dir: $GLES_INCLUDE"
echo "Disabling GLES emulation from this build!"
GLES_SUPPORT=no
fi
fi
if [ -z "$GLES_LIBS" ]; then
log "GLES : Probing for host libraries"
GLES_LIBS=$(dirname "$HOST_BIN")/lib
if [ -d "$GLES_LIBS" ]; then
echo "GLES : Libs in $GLES_LIBS"
else
echo "Warning: Could nof find OpenGLES emulation libraries in: $GLES_LIBS"
echo "Disabling GLES emulation from this build!"
GLES_SUPPORT=no
fi
fi
fi
fi # IN_ANDROID_BUILD = no
if [ "$GLES_SUPPORT" = "yes" ]; then
if [ -z "$GLES_INCLUDE" -o -z "$GLES_LIBS" ]; then
echo "ERROR: You must use both --gles-include and --gles-libs at the same time!"
echo " Or use --no-gles to disable its support from this build."
exit 1
fi
GLES_HEADER=$GLES_INCLUDE/libOpenglRender/render_api.h
if [ ! -f "$GLES_HEADER" ]; then
echo "ERROR: Missing OpenGLES emulation header file: $GLES_HEADER"
echo "Please fix this by using --gles-include to point to the right directory!"
exit 1
fi
mkdir -p objs/lib
for lib in $GLES_SHARED_LIBRARIES; do
GLES_LIB=$GLES_LIBS/${lib}$TARGET_DLL_SUFFIX
if [ ! -f "$GLES_LIB" ]; then
echo "ERROR: Missing OpenGLES emulation host library: $GLES_LIB"
echo "Please fix this by using --gles-libs to point to the right directory!"
if [ "$IN_ANDROID_BUILD" = "true" ]; then
echo "You might also be missing the library because you forgot to rebuild the whole platform!"
fi
exit 1
fi
cp $GLES_LIB objs/lib
if [ $? != 0 ]; then
echo "ERROR: Could not find required OpenGLES emulation library: $GLES_LIB"
exit 1
else
log "GLES : Copying $GLES_LIB"
fi
done
fi
# we can build the emulator with Cygwin, so enable it
enable_cygwin
setup_toolchain
###
### SDL Probe
###
if [ -n "$SDL_CONFIG" ] ; then
# check that we can link statically with the library.
#
SDL_CFLAGS=`$SDL_CONFIG --cflags`
SDL_LIBS=`$SDL_CONFIG --static-libs`
# quick hack, remove the -D_GNU_SOURCE=1 of some SDL Cflags
7 # since they break recent Mingw releases
SDL_CFLAGS=`echo $SDL_CFLAGS | sed -e s/-D_GNU_SOURCE=1//g`
log "SDL-probe : SDL_CFLAGS = $SDL_CFLAGS"
log "SDL-probe : SDL_LIBS = $SDL_LIBS"
EXTRA_CFLAGS="$SDL_CFLAGS"
EXTRA_LDFLAGS="$SDL_LIBS"
case "$OS" in
freebsd-*)
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm -lpthread"
;;
esac
cat > $TMPC << EOF
#include <SDL.h>
#undef main
int main( int argc, char** argv ) {
return SDL_Init (SDL_INIT_VIDEO);
}
EOF
feature_check_link SDL_LINKING
if [ $SDL_LINKING != "yes" ] ; then
echo "You provided an explicit sdl-config script, but the corresponding library"
echo "cannot be statically linked with the Android emulator directly."
echo "Error message:"
cat $TMPL
clean_exit
fi
log "SDL-probe : static linking ok"
# now, let's check that the SDL library has the special functions
# we added to our own sources
#
cat > $TMPC << EOF
#include <SDL.h>
#undef main
int main( int argc, char** argv ) {
int x, y;
SDL_Rect r;
SDL_WM_GetPos(&x, &y);
SDL_WM_SetPos(x, y);
SDL_WM_GetMonitorDPI(&x, &y);
SDL_WM_GetMonitorRect(&r);
return SDL_Init (SDL_INIT_VIDEO);
}
EOF
feature_check_link SDL_LINKING
if [ $SDL_LINKING != "yes" ] ; then
echo "You provided an explicit sdl-config script in SDL_CONFIG, but the"
echo "corresponding library doesn't have the patches required to link"
echo "with the Android emulator. Unsetting SDL_CONFIG will use the"
echo "sources bundled with the emulator instead"
echo "Error:"
cat $TMPL
clean_exit
fi
log "SDL-probe : extra features ok"
clean_temp
EXTRA_CFLAGS=
EXTRA_LDFLAGS=
fi
###
### Audio subsystems probes
###
PROBE_COREAUDIO=no
PROBE_ALSA=no
PROBE_OSS=no
PROBE_ESD=no
PROBE_PULSEAUDIO=no
PROBE_WINAUDIO=no
case "$TARGET_OS" in
darwin*) PROBE_COREAUDIO=yes;
;;
linux-*) PROBE_ALSA=yes; PROBE_OSS=yes; PROBE_ESD=yes; PROBE_PULSEAUDIO=yes;
;;
freebsd-*) PROBE_OSS=yes;
;;
windows) PROBE_WINAUDIO=yes
;;
esac
ORG_CFLAGS=$CFLAGS
ORG_LDFLAGS=$LDFLAGS
if [ "$OPTION_IGNORE_AUDIO" = "yes" ] ; then
PROBE_ESD_ESD=no
PROBE_ALSA=no
PROBE_PULSEAUDIO=no
fi
# Probe a system library
#
# $1: Variable name (e.g. PROBE_ESD)
# $2: Library name (e.g. "Alsa")
# $3: Path to source file for probe program (e.g. android/config/check-alsa.c)
# $4: Package name (e.g. libasound-dev)
#
probe_system_library ()
{
if [ `var_value $1` = yes ] ; then
CFLAGS="$ORG_CFLAGS"
LDFLAGS="$ORG_LDFLAGS -ldl"
cp -f android/config/check-esd.c $TMPC
compile
if [ $? = 0 ] ; then
log "AudioProbe : $2 seems to be usable on this system"
else
if [ "$OPTION_IGNORE_AUDIO" = no ] ; then
echo "The $2 development files do not seem to be installed on this system"
echo "Are you missing the $4 package ?"
echo "Correct the errors below and try again:"
cat $TMPL
clean_exit
fi
eval $1=no
log "AudioProbe : $2 seems to be UNUSABLE on this system !!"
fi
fi
}
probe_system_library PROBE_ESD ESounD android/config/check-esd.c libesd-dev
probe_system_library PROBE_ALSA Alsa android/config/check-alsa.c libasound-dev
probe_system_library PROBE_PULSEAUDIO PulseAudio android/config/check-pulseaudio.c libpulse-dev
CFLAGS=$ORG_CFLAGS
LDFLAGS=$ORG_LDFLAGS
# create the objs directory that is going to contain all generated files
# including the configuration ones
#
mkdir -p objs
###
### Compiler probe
###
####
#### Host system probe
####
# because the previous version could be read-only
rm -f $TMPC
# check host endianess
#
HOST_BIGENDIAN=no
if [ "$TARGET_OS" = "$OS" ] ; then
cat > $TMPC << EOF
#include <inttypes.h>
int main(int argc, char ** argv){
volatile uint32_t i=0x01234567;
return (*((uint8_t*)(&i))) == 0x01;
}
EOF
feature_run_exec HOST_BIGENDIAN
fi
# check size of host long bits
HOST_LONGBITS=32
if [ "$TARGET_OS" = "$OS" ] ; then
cat > $TMPC << EOF
int main(void) {
return sizeof(void*)*8;
}
EOF
feature_run_exec HOST_LONGBITS
fi
# check whether we have <byteswap.h>
#
feature_check_header HAVE_BYTESWAP_H "<byteswap.h>"
feature_check_header HAVE_MACHINE_BSWAP_H "<machine/bswap.h>"
feature_check_header HAVE_FNMATCH_H "<fnmatch.h>"
# Build the config.make file
#
case $TARGET_OS in
windows)
TARGET_EXEEXT=.exe
;;
*)
TARGET_EXEEXT=
;;
esac
create_config_mk
echo "" >> $config_mk
if [ $TARGET_ARCH = arm ] ; then
echo "TARGET_ARCH := arm" >> $config_mk
fi
if [ $TARGET_ARCH = x86 ] ; then
echo "TARGET_ARCH := x86" >> $config_mk
fi
echo "HOST_PREBUILT_TAG := $TARGET_OS" >> $config_mk
echo "HOST_EXEEXT := $TARGET_EXEEXT" >> $config_mk
echo "PREBUILT := $ANDROID_PREBUILT" >> $config_mk
echo "PREBUILTS := $ANDROID_PREBUILTS" >> $config_mk
PWD=`pwd`
echo "SRC_PATH := $PWD" >> $config_mk
if [ -n "$SDL_CONFIG" ] ; then
echo "QEMU_SDL_CONFIG := $SDL_CONFIG" >> $config_mk
fi
echo "CONFIG_COREAUDIO := $PROBE_COREAUDIO" >> $config_mk
echo "CONFIG_WINAUDIO := $PROBE_WINAUDIO" >> $config_mk
echo "CONFIG_ESD := $PROBE_ESD" >> $config_mk
echo "CONFIG_ALSA := $PROBE_ALSA" >> $config_mk
echo "CONFIG_OSS := $PROBE_OSS" >> $config_mk
echo "CONFIG_PULSEAUDIO := $PROBE_PULSEAUDIO" >> $config_mk
echo "BUILD_STANDALONE_EMULATOR := true" >> $config_mk
if [ $OPTION_DEBUG = yes ] ; then
echo "BUILD_DEBUG_EMULATOR := true" >> $config_mk
fi
if [ $OPTION_STATIC = yes ] ; then
echo "CONFIG_STATIC_EXECUTABLE := true" >> $config_mk
fi
if [ -n "$ANDROID_SDK_TOOLS_REVISION" ] ; then
echo "ANDROID_SDK_TOOLS_REVISION := $ANDROID_SDK_TOOLS_REVISION" >> $config_mk
fi
if [ "$OPTION_MINGW" = "yes" ] ; then
echo "" >> $config_mk
echo "USE_MINGW := 1" >> $config_mk
echo "HOST_OS := windows" >> $config_mk
fi
if [ "$GLES_INCLUDE" -a "$GLES_LIBS" ]; then
echo "QEMU_OPENGLES_INCLUDE := $GLES_INCLUDE" >> $config_mk
echo "QEMU_OPENGLES_LIBS := $GLES_LIBS" >> $config_mk
fi
# Build the config-host.h file
#
config_h=objs/config-host.h
echo "/* This file was autogenerated by '$PROGNAME' */" > $config_h
echo "#define CONFIG_QEMU_SHAREDIR \"/usr/local/share/qemu\"" >> $config_h
echo "#define HOST_LONG_BITS $HOST_LONGBITS" >> $config_h
if [ "$HAVE_BYTESWAP_H" = "yes" ] ; then
echo "#define CONFIG_BYTESWAP_H 1" >> $config_h
fi
if [ "$HAVE_MACHINE_BYTESWAP_H" = "yes" ] ; then
echo "#define CONFIG_MACHINE_BSWAP_H 1" >> $config_h
fi
if [ "$HAVE_FNMATCH_H" = "yes" ] ; then
echo "#define CONFIG_FNMATCH 1" >> $config_h
fi
echo "#define CONFIG_GDBSTUB 1" >> $config_h
echo "#define CONFIG_SLIRP 1" >> $config_h
echo "#define CONFIG_SKINS 1" >> $config_h
echo "#define CONFIG_TRACE 1" >> $config_h
case "$TARGET_OS" in
windows)
echo "#define CONFIG_WIN32 1" >> $config_h
;;
*)
echo "#define CONFIG_POSIX 1" >> $config_h
;;
esac
case "$TARGET_OS" in
linux-*)
echo "#define CONFIG_KVM_GS_RESTORE 1" >> $config_h
;;
esac
# only Linux has fdatasync()
case "$TARGET_OS" in
linux-*)
echo "#define CONFIG_FDATASYNC 1" >> $config_h
;;
esac
case "$TARGET_OS" in
linux-*|darwin-*)
echo "#define CONFIG_MADVISE 1" >> $config_h
;;
esac
# the -nand-limits options can only work on non-windows systems
if [ "$TARGET_OS" != "windows" ] ; then
echo "#define CONFIG_NAND_LIMITS 1" >> $config_h
fi
echo "#define QEMU_VERSION \"0.10.50\"" >> $config_h
echo "#define QEMU_PKGVERSION \"Android\"" >> $config_h
case "$CPU" in
x86) CONFIG_CPU=I386
;;
ppc) CONFIG_CPU=PPC
;;
x86_64) CONFIG_CPU=X86_64
;;
*) CONFIG_CPU=$CPU
;;
esac
echo "#define HOST_$CONFIG_CPU 1" >> $config_h
if [ "$HOST_BIGENDIAN" = "1" ] ; then
echo "#define HOST_WORDS_BIGENDIAN 1" >> $config_h
fi
BSD=0
case "$TARGET_OS" in
linux-*) CONFIG_OS=LINUX
;;
darwin-*) CONFIG_OS=DARWIN
BSD=1
;;
freebsd-*) CONFIG_OS=FREEBSD
BSD=1
;;
windows*) CONFIG_OS=WIN32
;;
*) CONFIG_OS=$OS
esac
if [ "$OPTION_STATIC" = "yes" ] ; then
echo "CONFIG_STATIC_EXECUTABLE := true" >> $config_mk
echo "#define CONFIG_STATIC_EXECUTABLE 1" >> $config_h
fi
case $TARGET_OS in
linux-*|darwin-*)
echo "#define CONFIG_IOVEC 1" >> $config_h
;;
esac
echo "#define CONFIG_$CONFIG_OS 1" >> $config_h
if [ $BSD = 1 ] ; then
echo "#define CONFIG_BSD 1" >> $config_h
echo "#define O_LARGEFILE 0" >> $config_h
echo "#define MAP_ANONYMOUS MAP_ANON" >> $config_h
fi
echo "#define CONFIG_ANDROID 1" >> $config_h
if [ "$GLES_INCLUDE" -a "$GLES_LIBS" ]; then
echo "#define CONFIG_ANDROID_OPENGLES 1" >> $config_h
fi
log "Generate : $config_h"
echo "Ready to go. Type 'make' to build emulator"