/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_GUI_ISURFACETEXTURE_H
#define ANDROID_GUI_ISURFACETEXTURE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/Errors.h>
#include <utils/RefBase.h>
#include <binder/IInterface.h>
#include <ui/GraphicBuffer.h>
#include <ui/Rect.h>
namespace android {
// ----------------------------------------------------------------------------
class SurfaceTextureClient;
class ISurfaceTexture : public IInterface
{
public:
DECLARE_META_INTERFACE(SurfaceTexture);
protected:
friend class SurfaceTextureClient;
enum {
BUFFER_NEEDS_REALLOCATION = 0x1,
RELEASE_ALL_BUFFERS = 0x2,
};
// requestBuffer requests a new buffer for the given index. The server (i.e.
// the ISurfaceTexture implementation) assigns the newly created buffer to
// the given slot index, and the client is expected to mirror the
// slot->buffer mapping so that it's not necessary to transfer a
// GraphicBuffer for every dequeue operation.
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
// setBufferCount sets the number of buffer slots available. Calling this
// will also cause all buffer slots to be emptied. The caller should empty
// its mirrored copy of the buffer slots when calling this method.
virtual status_t setBufferCount(int bufferCount) = 0;
// dequeueBuffer requests a new buffer slot for the client to use. Ownership
// of the slot is transfered to the client, meaning that the server will not
// use the contents of the buffer associated with that slot. The slot index
// returned may or may not contain a buffer. If the slot is empty the client
// should call requestBuffer to assign a new buffer to that slot. The client
// is expected to either call cancelBuffer on the dequeued slot or to fill
// in the contents of its associated buffer contents and call queueBuffer.
// If dequeueBuffer return BUFFER_NEEDS_REALLOCATION, the client is
// expected to call requestBuffer immediately.
virtual status_t dequeueBuffer(int *slot, uint32_t w, uint32_t h,
uint32_t format, uint32_t usage) = 0;
// queueBuffer indicates that the client has finished filling in the
// contents of the buffer associated with slot and transfers ownership of
// that slot back to the server. It is not valid to call queueBuffer on a
// slot that is not owned by the client or one for which a buffer associated
// via requestBuffer. In addition, a timestamp must be provided by the
// client for this buffer. The timestamp is measured in nanoseconds, and
// must be monotonically increasing. Its other properties (zero point, etc)
// are client-dependent, and should be documented by the client.
//
// outWidth, outHeight and outTransform are filled with the default width
// and height of the window and current transform applied to buffers,
// respectively.
// QueueBufferInput must be a POD structure
struct QueueBufferInput {
inline QueueBufferInput(int64_t timestamp,
const Rect& crop, int scalingMode, uint32_t transform)
: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
transform(transform) { }
inline void deflate(int64_t* outTimestamp, Rect* outCrop,
int* outScalingMode, uint32_t* outTransform) const {
*outTimestamp = timestamp;
*outCrop = crop;
*outScalingMode = scalingMode;
*outTransform = transform;
}
private:
int64_t timestamp;
Rect crop;
int scalingMode;
uint32_t transform;
};
// QueueBufferOutput must be a POD structure
struct QueueBufferOutput {
inline QueueBufferOutput() { }
inline void deflate(uint32_t* outWidth,
uint32_t* outHeight,
uint32_t* outTransformHint,
uint32_t* outNumPendingBuffers) const {
*outWidth = width;
*outHeight = height;
*outTransformHint = transformHint;
*outNumPendingBuffers = numPendingBuffers;
}
inline void inflate(uint32_t inWidth, uint32_t inHeight,
uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
width = inWidth;
height = inHeight;
transformHint = inTransformHint;
numPendingBuffers = inNumPendingBuffers;
}
private:
uint32_t width;
uint32_t height;
uint32_t transformHint;
uint32_t numPendingBuffers;
};
virtual status_t queueBuffer(int slot,
const QueueBufferInput& input, QueueBufferOutput* output) = 0;
// cancelBuffer indicates that the client does not wish to fill in the
// buffer associated with slot and transfers ownership of the slot back to
// the server.
virtual void cancelBuffer(int slot) = 0;
// query retrieves some information for this surface
// 'what' tokens allowed are that of android_natives.h
virtual int query(int what, int* value) = 0;
// setSynchronousMode set whether dequeueBuffer is synchronous or
// asynchronous. In synchronous mode, dequeueBuffer blocks until
// a buffer is available, the currently bound buffer can be dequeued and
// queued buffers will be retired in order.
// The default mode is asynchronous.
virtual status_t setSynchronousMode(bool enabled) = 0;
// connect attempts to connect a client API to the SurfaceTexture. This
// must be called before any other ISurfaceTexture methods are called except
// for getAllocator.
//
// This method will fail if the connect was previously called on the
// SurfaceTexture and no corresponding disconnect call was made.
//
// outWidth, outHeight and outTransform are filled with the default width
// and height of the window and current transform applied to buffers,
// respectively.
virtual status_t connect(int api, QueueBufferOutput* output) = 0;
// disconnect attempts to disconnect a client API from the SurfaceTexture.
// Calling this method will cause any subsequent calls to other
// ISurfaceTexture methods to fail except for getAllocator and connect.
// Successfully calling connect after this will allow the other methods to
// succeed again.
//
// This method will fail if the the SurfaceTexture is not currently
// connected to the specified client API.
virtual status_t disconnect(int api) = 0;
};
// ----------------------------------------------------------------------------
class BnSurfaceTexture : public BnInterface<ISurfaceTexture>
{
public:
virtual status_t onTransact( uint32_t code,
const Parcel& data,
Parcel* reply,
uint32_t flags = 0);
};
// ----------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_GUI_ISURFACETEXTURE_H