LOCAL_PATH := $(call my-dir)
host_OS_SRCS :=
host_common_LDLIBS :=
ifeq ($(HOST_OS),linux)
host_OS_SRCS = NativeLinuxSubWindow.cpp
host_common_LDLIBS += -lX11
endif
ifeq ($(HOST_OS),darwin)
host_OS_SRCS = NativeMacSubWindow.m
host_common_LDLIBS += -Wl,-framework,AppKit
endif
ifeq ($(HOST_OS),windows)
host_OS_SRCS = NativeWindowsSubWindow.cpp
endif
host_common_SRC_FILES := \
$(host_OS_SRCS) \
render_api.cpp \
ColorBuffer.cpp \
EGLDispatch.cpp \
FBConfig.cpp \
FrameBuffer.cpp \
GLDispatch.cpp \
GL2Dispatch.cpp \
RenderContext.cpp \
WindowSurface.cpp \
RenderControl.cpp \
ThreadInfo.cpp \
RenderThread.cpp \
ReadBuffer.cpp \
RenderServer.cpp
host_common_CFLAGS :=
#For gl debbuging
#host_common_CFLAGS += -DCHECK_GL_ERROR
### host libOpenglRender #################################################
$(call emugl-begin-host-shared-library,libOpenglRender)
$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils)
LOCAL_LDLIBS += $(host_common_LDLIBS)
LOCAL_SRC_FILES := $(host_common_SRC_FILES)
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
# use Translator's egl/gles headers
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
LOCAL_STATIC_LIBRARIES += libutils liblog
$(call emugl-export,CFLAGS,$(host_common_CFLAGS))
$(call emugl-end-module)
### host libOpenglRender, 64-bit #########################################
$(call emugl-begin-host-shared-library,lib64OpenglRender)
$(call emugl-import,lib64GLESv1_dec lib64GLESv2_dec lib64_renderControl_dec lib64OpenglCodecCommon lib64OpenglOsUtils)
#LOCAL_LDFLAGS += -m64 # adding -m64 here doesn't work, because it somehow appear BEFORE -m32 in command-line.
LOCAL_LDLIBS += $(host_common_LDLIBS) -m64 # Put -m64 it in LOCAL_LDLIBS instead.
LOCAL_SRC_FILES := $(host_common_SRC_FILES)
$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
# use Translator's egl/gles headers
LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
LOCAL_STATIC_LIBRARIES += lib64utils lib64log
$(call emugl-export,CFLAGS,$(host_common_CFLAGS) -m64)
$(call emugl-end-module)