// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "chrome/browser/ui/views/browser_bubble.h"
#include "chrome/browser/ui/views/frame/browser_view.h"
#if defined(OS_WIN)
#include "chrome/browser/external_tab_container_win.h"
#endif
#include "views/widget/root_view.h"
#include "views/window/window.h"
namespace {
BrowserBubbleHost* GetBubbleHostFromFrame(views::Widget* frame) {
if (!frame)
return NULL;
BrowserBubbleHost* bubble_host = NULL;
views::Window* window = frame->GetWindow();
if (window) {
bubble_host = BrowserView::GetBrowserViewForNativeWindow(
window->GetNativeWindow());
DCHECK(bubble_host);
}
return bubble_host;
}
} // namespace
BrowserBubble::BrowserBubble(views::View* view,
views::Widget* frame,
const gfx::Rect& relative_to,
BubbleBorder::ArrowLocation arrow_location)
: frame_(frame),
view_(view),
relative_to_(relative_to),
arrow_location_(arrow_location),
visible_(false),
delegate_(NULL),
attached_(false),
bubble_host_(GetBubbleHostFromFrame(frame)) {
// Keep relative_to_ in frame-relative coordinates to aid in drag
// positioning.
gfx::Point origin = relative_to_.origin();
views::View::ConvertPointToView(NULL, frame_->GetRootView(), &origin);
relative_to_.set_origin(origin);
InitPopup();
}
BrowserBubble::~BrowserBubble() {
DCHECK(!attached_);
popup_->Close();
// Don't call DetachFromBrowser from here. It needs to talk to the
// BrowserView to deregister itself, and if BrowserBubble is owned
// by a child of BrowserView, then it's possible that this stack frame
// is a descendant of BrowserView's destructor, which leads to problems.
// In that case, Detach doesn't need to get called anyway since BrowserView
// will do the necessary cleanup.
}
void BrowserBubble::DetachFromBrowser() {
DCHECK(attached_);
if (!attached_)
return;
attached_ = false;
if (bubble_host_)
bubble_host_->DetachBrowserBubble(this);
}
void BrowserBubble::AttachToBrowser() {
DCHECK(!attached_);
if (attached_)
return;
if (bubble_host_)
bubble_host_->AttachBrowserBubble(this);
attached_ = true;
}
void BrowserBubble::BrowserWindowMoved() {
if (delegate_)
delegate_->BubbleBrowserWindowMoved(this);
else
Hide();
if (visible_)
Reposition();
}
void BrowserBubble::BrowserWindowClosing() {
if (delegate_)
delegate_->BubbleBrowserWindowClosing(this);
else
Hide();
}
void BrowserBubble::SetBounds(int x, int y, int w, int h) {
// If the UI layout is RTL, we don't need to mirror coordinates, since
// View logic will do that for us.
bounds_.SetRect(x, y, w, h);
Reposition();
}
void BrowserBubble::MoveTo(int x, int y) {
SetBounds(x, y, bounds_.width(), bounds_.height());
}
void BrowserBubble::Reposition() {
gfx::Point top_left;
views::View::ConvertPointToScreen(frame_->GetRootView(), &top_left);
MovePopup(top_left.x() + bounds_.x(),
top_left.y() + bounds_.y(),
bounds_.width(),
bounds_.height());
}
gfx::Rect BrowserBubble::GetAbsoluteRelativeTo() {
// |relative_to_| is in browser-relative coordinates, so convert it to
// screen coordinates for use in placing the popup widgets.
gfx::Rect relative_rect = relative_to_;
gfx::Point relative_origin = relative_rect.origin();
views::View::ConvertPointToScreen(frame_->GetRootView(), &relative_origin);
relative_rect.set_origin(relative_origin);
return relative_rect;
}
void BrowserBubble::SetAbsoluteBounds(const gfx::Rect& window_bounds) {
// Convert screen coordinates to frame relative.
gfx::Point relative_origin = window_bounds.origin();
views::View::ConvertPointToView(NULL, frame_->GetRootView(),
&relative_origin);
SetBounds(relative_origin.x(), relative_origin.y(),
window_bounds.width(), window_bounds.height());
}